Dvorak Export: Shootout deck


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

(You can also get an output formatted for the Dvorax Engine.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
loadcard Shootout!/T/Too Much Gin
loadcard Shootout!/T/Explosive Billiard-Ball Salesman Showcases His Wares
loadcard Shootout!/T/He Done Stole My Gold!
loadcard Shootout!/T/Your Gal is Flirting with a Tall, Dark Stranger...
loadcard Shootout!/T/Calm, Collected Card Game Turns Ugly
loadcard Shootout!/T/Bad Hearing (What's That You Say!?)
loadcard Shootout!/T/Them's Fightin' Words
loadcard Shootout!/T/Carnegie Wants To Build Another Railroad Here
loadcard Store Sign (1)/T/
loadcard Time Machine from 34th Century (1)/T/
loadcard Hitchin' Post (2)/T/
loadcard Overturned Table (3)/T/
loadcard Bar, The (3)/T/
loadcard Shelves of Assorted Glassware (2)/T/
loadcard Pile of Crates Covered with Cloth (3)/T/
loadcard Nosy Mexican (3)/T/
loadcard Wooden Fence (3)/T/
loadcard Convenient Rock Outcropping (4)/T/
loadcard Barrel (2)/T/
loadcard Bar Piano (3)/T/
loadcard Saloon Doors (1)/T/
loadcard Lonely Cactus (2)/T/
loadcard Silver Sheriff's Star (1)/T/
loadcard Ye Olde Privy (3)/T/
loadcard Overturned Table (3)/T/
loadcard Bar Gal (3)/T/
loadcard Row of Tethered Horses (3)/T/
loadcard Horse Carcass (2)/T/Must play face up. May only be played if Row of Tethered Horses is in play and has taken damage.
loadcard Horse Carcass (2)/T/Must play face up. May only be played if Row of Tethered Horses is in play and has taken damage.
loadcard Load/T/
loadcard Load/T/
loadcard Load/T/
loadcard Load/T/
loadcard Load/T/
loadcard Load/T/
loadcard Load/T/
loadcard Load/T/
loadcard Load/T/
loadcard Load/T/
loadcard Load/T/
loadcard Load Two/T/
loadcard Load Two/T/
loadcard Load Two/T/
loadcard Load Two/T/
loadcard Load Two/T/
loadcard Load Two/T/
loadcard Load Two/T/
loadcard Load Two/T/
loadcard Ricochet!/T/
loadcard Ricochet!/T/
loadcard Ricochet!/T/
loadcard Ricochet!/T/
loadcard Ricochet!/T/
loadcard Ricochet!/T/
loadcard Ricochet!/T/
loadcard Ricochet!/T/
loadcard Ricochet!/T/
loadcard Ricochet!/T/
loadcard Ricochet!/T/
loadcard Ricochet!/T/
loadcard Sixth Sense of Danger/A/Draw two cards.
loadcard Helpin' The Greenhorn/A/Choose another player. Both you and that player draw 1 card each.
loadcard Twitchy Trigger Finger/A/Take a shot, if you have a bullet. If the majority of your opponents subsequently agree, a Shootout then occurs.
loadcard 'Doc' Holliday/T/Play in response to a Shootout. If you are hit during the Shootout, flip a coin. On heads, Doc heals you and you ignore the bullet.
loadcard Sandstorm's A' Comin'!/T/Play in response to the end of a round of shooting. The shootout ends and everyone still alive discards a card as they flee in panic from the sandstorm.
loadcard Nervous Reload/T/Play in response to the end of a round of shooting. Flip a coin. If heads, place a bullet in your gun.
loadcard Quick Reflexes/T/Play in response to a Shootout. If you have a bullet in your gun, during the first round of shooting, you are the only player who can fire (because you're just that quick).
loadcard Out On The Ranch/T/Play in response to a shootout. Choose any player. They cannot fire or be shot at during the first round of shooting.
loadcard Dying Revenge Shot/T/Play in response to taking a hit. If you have a bullet in your gun, take a shot against another player. (Please choose this player in a vengeful manner)
loadcard Top Hat/T/Play after a round of shooting. If you were hit during that round, ignore the hit, because it went through your hat.
@emit [name(%#)] pastes the Shootout deck into the Dvorak Engine.

Back to the Shootout deck