Dvorak Export: Seventh Sanctum deck


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

(You can also get an output formatted for the Dvorax Engine.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
loadcard X/T/Controlling X is one of the three factors required for standard winning gameplay.
loadcard DSF/T/A DSF is the epitome of evil, and one of the factors required for standard winning gameplay. Action: ''Writers' Block<i> - The next player misses their turn. This action in turn destroys the DSF.
loadcard DSF/T/A DSF is the epitome of evil, and one of the factors required for standard winning gameplay. Action: </i>Writers' Block<i> - The next player misses their turn. This action in turn destroys the DSF.
loadcard DSF/T/A DSF is the epitome of evil, and one of the factors required for standard winning gameplay. Action: </i>Writers' Block<i> - The next player misses their turn. This action in turn destroys the DSF.
loadcard DSF/T/A DSF is the epitome of evil, and one of the factors required for standard winning gameplay. Action: </i>Writers' Block<i> - The next player misses their turn. This action in turn destroys the DSF.
loadcard DSF/T/A DSF is the epitome of evil, and one of the factors required for standard winning gameplay. Action: </i>Writers' Block'' - The next player misses their turn. This action in turn destroys the DSF.
loadcard Grand Vortex/A/If you control X and a DSF, and activate the Grand Vortex, you win the game. But don't count on it! If you play when you do not control X & a DSF, everything in play is destroyed.
loadcard Grand Vortex/A/If you control X and a DSF, and activate the Grand Vortex, you win the game. But don't count on it! If you play when you do not control X & a DSF, everything in play is destroyed.
loadcard Grand Vortex/A/If you control X and a DSF, and activate the Grand Vortex, you win the game. But don't count on it! If you play when you do not control X & a DSF, everything in play is destroyed.
loadcard Vortex Duck/T/While Vortex Duck is in play, no-one may activate a Grand Vortex.
loadcard Crusader's Underwear/T/Often dubbed 'Holy Pants'. Action: Another player shows you their hand.
loadcard Reset Button/A/Everyone discards their hands and anything in play is destroyed. The discard pile is shuffled into the draw pile, and game begins again.
loadcard Zeppelin/T/It flies. Control two and a vigilante and you might be on the way to winning the game!
loadcard Zeppelin/T/It flies. Control two and a vigilante and you might be on the way to winning the game!
loadcard Zeppelin/T/It flies. Control two and a vigilante and you might be on the way to winning the game!
loadcard Zeppelin/T/It flies. Control two and a vigilante and you might be on the way to winning the game!
loadcard Zeppelin Vigilante/T/Twirls its moustache every so often. Control one and two zeppelins and you can activate a secret game-win function! Action: The next player discards one card.
loadcard Zeppelin Vigilante/T/Twirls its moustache every so often. Control one and two zeppelins and you can activate a secret game-win function! Action: The next player discards one card.
loadcard Zeppelin Vigilante/T/Twirls its moustache every so often. Control one and two zeppelins and you can activate a secret game-win function! Action: The next player discards one card.
loadcard Interstellar Jelly Bean/T/It's faster than light, and no-one can explain it. Action: Draw another card.
loadcard /T/
@emit [name(%#)] pastes the Seventh Sanctum deck into the Dvorak Engine.

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