Dvorak Export: Sci-Fi Fantasy deck


Instructions

Adjust these settings until the cards fit comfortably, with the correct number per page, in your browser's Print Preview.

When you're happy with the settings, send all but the first page to your printer, and cut the cards out with something sharp. Either stick the results onto cardboard, slip them into deck-protectors with some spare CCG cards for padding, or just play with them as flimsy bits of paper.

Deck-Print Settings

Card Height :cm Title Box Height :cm
Card Width :cm Text Box, Min. Height :cm
Cards per Page :x Text Size :

Goblin 1d4
Thing
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Zombie 1d3
Thing
If destroyed, put Zombie back on your hand.
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Endless Minions 1d3
Thing
If Endless Minions lose combat, return them to your hand.
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Laser Rifle +2
Thing
Ranged weapon. Play onto any creature.
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Lizardman 1d8
Thing
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Cyborg Vampire Elf 1d12
Thing
With discreet lasershark tattoo.
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Cybernetic Enhancements +1d6
Thing
Play onto any creature.
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Jetpack
Thing
Play onto a creature. Its attack count as being ranged.
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Battle-Axe +4
Thing
Play onto a creature.
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Ninja 1d8
Thing
Action: Return Ninja to your hand, and draw a card.
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Metalloid 1d6
Thing
Discard a weapon to prevent this card's destruction.
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Horse +2
Thing
Any creature may be played onto this creature. (Other equipment may not be played onto it.)
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Tyranosaurus Rex 1d20
Thing
If T-Rex doesn't attack in a turn, destroy a random unit on your side.
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Illusion
Action
Play whenever one of your creatures is attacked. Return it to your hand and replace it with another creature from your hand.
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Rust Monster 1d4
Thing
If Rust Monster is involved in a combat, destroy any non-ranged weapons used by its opponent, after combat. Gets +1d20 against robots, cyborgs and the like.
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Potted Plant 1d1
Thing
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Elephant Stampede
Action
Attack every creature in play with 1d10.
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Bulletproof Vest
Thing
Play onto a creature, ranged weapons have no benefit against this creature.
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Catapult +6
Thing
Ranged weapon. Play onto a creature.
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Vampire 1d10
Thing
If Vampire is destroyed, you may destroy a creature you control to prevent the destruction.
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Mindflayer 1d6
Thing
Action: Pick a creature. It cannot attack and its card text is blank, until the start of your next turn.
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Giant x2
Thing
Play onto a creature.
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Ring of Ruin
Thing
Play onto a creature. Action: Attack one creature with 1d8.
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Miniature -3
Thing
Play onto a creature.
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Phaser +1
Thing
Play onto a creature. Anyone hit by a phaser loses all their equipment, at the end of combat.
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Mayo Elemental 1d12
Thing
After Mayo Elemental attacks, return it to the defending player's hand.
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Virus
Action
Destroy all futuristic equipment in play.
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Decay
Action
Destroy all medieval equipment in play.
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Shapeshifter 1dX
Thing
Treat Shapeshifter as a copy of whatever creature it is facing.
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Clone ???
Thing
When Clone enters play, name a card in play. Treat Clone as a copy of that card.
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Necromancy
Action
Return any creature from the graveyard to play under your control.
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Boiling Oil 1d10
Thing
Cannot attack. Discard from play to destroy any attacking creature that lacks a ranged weapon.
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Tower of the Eye
Thing
Action: Look at one player's hand.
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Castle 10
Thing
Cannot attack. Your other creatures cannot be attacked.
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Orbital Laser
Action
Attack one creature with 1d30.
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Meteor
Action
Destroy one thing.
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Formation XdY
Thing
You may include up to three of your other creatures as part of formation. Roll all their dice. If Formation loses, they all suffer the consequences of defeat.
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Oblivion
Action
Remove this card and one other from the game.
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Great Cthulhu 20
Thing
When you play Great Cthulhu, discard your hand and destroy all other Things you control.
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Dragon 2d8
Thing
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Wyvern 1d10
Thing
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Archers 1d6
Thing
Treat archers as having a ranged attack.
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Nymph 1d1
Thing
Enemy units cannot attack Nymph.
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Fog
Thing
Ranged weapons may not be used. Roll 1d6 at the start of your turn; on a 6, the fog dissipates.
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UFO 1d10
Thing
Action: Remove a creature from play. It is returned at the end of your next turn.
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Creeping Flesh Fungus 10
Thing
Creeping Flesh Fungus cannot be destroyed by a creature. Every turn, you must destroy one creature in play.
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Crossbow +1d3
Thing
Play onto a creature. Ranged weapon.
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Sparkling Vortex 1d20-10
Thing
When Sparkling Vortex is destroyed, draw three cards.
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Pirate Ship 3d3
Thing
All units on your side gain +3 Attack.
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Robot Drone 1d2
Thing
Action: Put another Robot Drone in play.
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Memory Leech 1d2
Thing
If Memory Leech damages a player directly, they must discard a card at random or take 10 damage.
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Strange Machines 5
Thing
Action: Take one card out of the discard pile, and put it in your hand.
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Dice of Fate 5
Thing
Whenever a player rolls a 1, that player loses 5 life.
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