This is a tab-separated dump of the deck, designed for import into Lackey's carddata.txt.
To use this in Lackey, copy this address to the AutoUpdate field in Lackey's Preferences:
http://dvorakgame.co.uk/export.php?deck=Sci-Fi_Fantasy_deck&lackeyimg=image&d=/d
For further information, read this page.Image file named after: | |
Address of image directory: | |
Name Set ImageFile Type CornerValue Text FlavorText Creator Goblin sci_fi_fantasy thing Thing 1d4 Zombie sci_fi_fantasy thing Thing 1d3 If destroyed, put Zombie back on your hand. Endless Minions sci_fi_fantasy thing Thing 1d3 If Endless Minions lose combat, return them to your hand. Laser Rifle sci_fi_fantasy thing Thing +2 Ranged weapon. Play onto any creature. Lizardman sci_fi_fantasy thing Thing 1d8 Cyborg Vampire Elf sci_fi_fantasy thing Thing 1d12 With discreet lasershark tattoo. Cybernetic Enhancements sci_fi_fantasy thing Thing +1d6 Play onto any creature. Jetpack sci_fi_fantasy thing Thing Play onto a creature. Its attack count as being ranged. Battle-Axe sci_fi_fantasy thing Thing +4 Play onto a creature. Ninja sci_fi_fantasy thing Thing 1d8 Action: Return Ninja to your hand, and draw a card. Metalloid sci_fi_fantasy thing Thing 1d6 Discard a weapon to prevent this card's destruction. Horse sci_fi_fantasy thing Thing +2 Any creature may be played onto this creature. (Other equipment may not be played onto it.) Tyranosaurus Rex sci_fi_fantasy thing Thing 1d20 If T-Rex doesn't attack in a turn, destroy a random unit on your side. Illusion sci_fi_fantasy action Action Play whenever one of your creatures is attacked. Return it to your hand and replace it with another creature from your hand. Rust Monster sci_fi_fantasy thing Thing 1d4 If Rust Monster is involved in a combat, destroy any non-ranged weapons used by its opponent, after combat. Gets +1d20 against robots, cyborgs and the like. Potted Plant sci_fi_fantasy thing Thing 1d1 Elephant Stampede sci_fi_fantasy action Action Attack every creature in play with 1d10. Bulletproof Vest sci_fi_fantasy thing Thing Play onto a creature, ranged weapons have no benefit against this creature. Catapult sci_fi_fantasy thing Thing +6 Ranged weapon. Play onto a creature. Vampire sci_fi_fantasy thing Thing 1d10 If Vampire is destroyed, you may destroy a creature you control to prevent the destruction. Mindflayer sci_fi_fantasy thing Thing 1d6 Action: Pick a creature. It cannot attack and its card text is blank, until the start of your next turn. Giant sci_fi_fantasy thing Thing x2 Play onto a creature. Ring of Ruin sci_fi_fantasy thing Thing Play onto a creature. Action: Attack one creature with 1d8. Miniature sci_fi_fantasy thing Thing -3 Play onto a creature. Phaser sci_fi_fantasy thing Thing +1 Play onto a creature. Anyone hit by a phaser loses all their equipment, at the end of combat. Mayo Elemental sci_fi_fantasy thing Thing 1d12 After Mayo Elemental attacks, return it to the defending player's hand. Virus sci_fi_fantasy action Action Destroy all futuristic equipment in play. Decay sci_fi_fantasy action Action Destroy all medieval equipment in play. Shapeshifter sci_fi_fantasy thing Thing 1dX Treat Shapeshifter as a copy of whatever creature it is facing. Clone sci_fi_fantasy thing Thing ??? When Clone enters play, name a card in play. Treat Clone as a copy of that card. Necromancy sci_fi_fantasy action Action Return any creature from the graveyard to play under your control. Boiling Oil sci_fi_fantasy thing Thing 1d10 Cannot attack. Discard from play to destroy any attacking creature that lacks a ranged weapon. Tower of the Eye sci_fi_fantasy thing Thing Action: Look at one player's hand. Castle sci_fi_fantasy thing Thing 10 Cannot attack. Your other creatures cannot be attacked. Orbital Laser sci_fi_fantasy action Action Attack one creature with 1d30. Meteor sci_fi_fantasy action Action Destroy one thing. Formation sci_fi_fantasy thing Thing XdY You may include up to three of your other creatures as part of formation. Roll all their dice. If Formation loses, they all suffer the consequences of defeat. Oblivion sci_fi_fantasy action Action Remove this card and one other from the game. Great Cthulhu sci_fi_fantasy thing Thing 20 When you play Great Cthulhu, discard your hand and destroy all other Things you control. Dragon sci_fi_fantasy thing Thing 2d8 Wyvern sci_fi_fantasy thing Thing 1d10 Archers sci_fi_fantasy thing Thing 1d6 Treat archers as having a ranged attack. Nymph sci_fi_fantasy thing Thing 1d1 Enemy units cannot attack Nymph. Fog sci_fi_fantasy thing Thing Ranged weapons may not be used. Roll 1d6 at the start of your turn; on a 6, the fog dissipates. UFO sci_fi_fantasy thing Thing 1d10 Action: Remove a creature from play. It is returned at the end of your next turn. Creeping Flesh Fungus sci_fi_fantasy thing Thing 10 Creeping Flesh Fungus cannot be destroyed by a creature. Every turn, you must destroy one creature in play. Crossbow sci_fi_fantasy thing Thing +1d3 Play onto a creature. Ranged weapon. Sparkling Vortex sci_fi_fantasy thing Thing 1d20-10 When Sparkling Vortex is destroyed, draw three cards. Pirate Ship sci_fi_fantasy thing Thing 3d3 All units on your side gain +3 Attack. Robot Drone sci_fi_fantasy thing Thing 1d2 Action: Put another Robot Drone in play. Memory Leech sci_fi_fantasy thing Thing 1d2 If Memory Leech damages a player directly, they must discard a card at random or take 10 damage. Strange Machines sci_fi_fantasy thing Thing 5 Action: Take one card out of the discard pile, and put it in your hand. Dice of Fate sci_fi_fantasy thing Thing 5 Whenever a player rolls a 1, that player loses 5 life.