Dvorak Export: Sci-Fi Fantasy deck


This is a tab-separated dump of the deck, designed for import into Lackey's carddata.txt.

To use this in Lackey, copy this address to the AutoUpdate field in Lackey's Preferences:

http://dvorakgame.co.uk/export.php?deck=Sci-Fi_Fantasy_deck&lackeyimg=image&d=/d

For further information, read this page.

Image file named after:
Address of image directory:
Name	Set	ImageFile	Type	CornerValue	Text	FlavorText	Creator
Goblin	sci_fi_fantasy	thing	Thing	1d4			
Zombie	sci_fi_fantasy	thing	Thing	1d3	If destroyed, put Zombie back on your hand.		
Endless Minions	sci_fi_fantasy	thing	Thing	1d3	If Endless Minions lose combat, return them to your hand.		
Laser Rifle	sci_fi_fantasy	thing	Thing	+2	Ranged weapon. Play onto any creature.		
Lizardman	sci_fi_fantasy	thing	Thing	1d8			
Cyborg Vampire Elf	sci_fi_fantasy	thing	Thing	1d12	With discreet lasershark tattoo.		
Cybernetic Enhancements	sci_fi_fantasy	thing	Thing	+1d6	Play onto any creature.		
Jetpack	sci_fi_fantasy	thing	Thing		Play onto a creature. Its attack count as being ranged.		
Battle-Axe	sci_fi_fantasy	thing	Thing	+4	Play onto a creature.		
Ninja	sci_fi_fantasy	thing	Thing	1d8	Action: Return Ninja to your hand, and draw a card.		
Metalloid	sci_fi_fantasy	thing	Thing	1d6	Discard a weapon to prevent this card's destruction.		
Horse	sci_fi_fantasy	thing	Thing	+2	Any creature may be played onto this creature. (Other equipment may not be played onto it.)		
Tyranosaurus Rex	sci_fi_fantasy	thing	Thing	1d20	If T-Rex doesn't attack in a turn, destroy a random unit on your side.		
Illusion	sci_fi_fantasy	action	Action		Play whenever one of your creatures is attacked. Return it to your hand and replace it with another creature from your hand.		
Rust Monster	sci_fi_fantasy	thing	Thing	1d4	If Rust Monster is involved in a combat, destroy any non-ranged weapons used by its opponent, after combat. Gets +1d20 against robots, cyborgs and the like.		
Potted Plant	sci_fi_fantasy	thing	Thing	1d1			
Elephant Stampede	sci_fi_fantasy	action	Action		Attack every creature in play with 1d10.		
Bulletproof Vest	sci_fi_fantasy	thing	Thing		Play onto a creature, ranged weapons have no benefit against this creature.		
Catapult	sci_fi_fantasy	thing	Thing	+6	Ranged weapon. Play onto a creature.		
Vampire	sci_fi_fantasy	thing	Thing	1d10	If Vampire is destroyed, you may destroy a creature you control to prevent the destruction.		
Mindflayer	sci_fi_fantasy	thing	Thing	1d6	Action: Pick a creature. It cannot attack and its card text is blank, until the start of your next turn.		
Giant	sci_fi_fantasy	thing	Thing	x2	Play onto a creature.		
Ring of Ruin	sci_fi_fantasy	thing	Thing		Play onto a creature. Action: Attack one creature with 1d8.		
Miniature	sci_fi_fantasy	thing	Thing	-3	Play onto a creature.		
Phaser	sci_fi_fantasy	thing	Thing	+1	Play onto a creature. Anyone hit by a phaser loses all their equipment, at the end of combat.		
Mayo Elemental	sci_fi_fantasy	thing	Thing	1d12	After Mayo Elemental attacks, return it to the defending player's hand.		
Virus	sci_fi_fantasy	action	Action		Destroy all futuristic equipment in play.		
Decay	sci_fi_fantasy	action	Action		Destroy all medieval equipment in play.		
Shapeshifter	sci_fi_fantasy	thing	Thing	1dX	Treat Shapeshifter as a copy of whatever creature it is facing.		
Clone	sci_fi_fantasy	thing	Thing	???	When Clone enters play, name a card in play. Treat Clone as a copy of that card.		
Necromancy	sci_fi_fantasy	action	Action		Return any creature from the graveyard to play under your control.		
Boiling Oil	sci_fi_fantasy	thing	Thing	1d10	Cannot attack. Discard from play to destroy any attacking creature that lacks a ranged weapon.		
Tower of the Eye	sci_fi_fantasy	thing	Thing		Action: Look at one player's hand.		
Castle	sci_fi_fantasy	thing	Thing	10	Cannot attack. Your other creatures cannot be attacked.		
Orbital Laser	sci_fi_fantasy	action	Action		Attack one creature with 1d30.		
Meteor	sci_fi_fantasy	action	Action		Destroy one thing.		
Formation	sci_fi_fantasy	thing	Thing	XdY	You may include up to three of your other creatures as part of formation. Roll all their dice. If Formation loses, they all suffer the consequences of defeat.		
Oblivion	sci_fi_fantasy	action	Action		Remove this card and one other from the game.		
Great Cthulhu	sci_fi_fantasy	thing	Thing	20	When you play Great Cthulhu, discard your hand and destroy all other Things you control.		
Dragon	sci_fi_fantasy	thing	Thing	2d8			
Wyvern	sci_fi_fantasy	thing	Thing	1d10			
Archers	sci_fi_fantasy	thing	Thing	1d6	Treat archers as having a ranged attack.		
Nymph	sci_fi_fantasy	thing	Thing	1d1	Enemy units cannot attack Nymph.		
Fog	sci_fi_fantasy	thing	Thing		Ranged weapons may not be used. Roll 1d6 at the start of your turn; on a 6, the fog dissipates.		
UFO	sci_fi_fantasy	thing	Thing	1d10	Action: Remove a creature from play. It is returned at the end of your next turn.		
Creeping Flesh Fungus	sci_fi_fantasy	thing	Thing	10	Creeping Flesh Fungus cannot be destroyed by a creature. Every turn, you must destroy one creature in play.		
Crossbow	sci_fi_fantasy	thing	Thing	+1d3	Play onto a creature. Ranged weapon.		
Sparkling Vortex	sci_fi_fantasy	thing	Thing	1d20-10	When Sparkling Vortex is destroyed, draw three cards.		
Pirate Ship	sci_fi_fantasy	thing	Thing	3d3	All units on your side gain +3 Attack.		
Robot Drone	sci_fi_fantasy	thing	Thing	1d2	Action: Put another Robot Drone in play.		
Memory Leech	sci_fi_fantasy	thing	Thing	1d2	If Memory Leech damages a player directly, they must discard a card at random or take 10 damage.		
Strange Machines	sci_fi_fantasy	thing	Thing	5	Action: Take one card out of the discard pile, and put it in your hand.		
Dice of Fate	sci_fi_fantasy	thing	Thing	5	Whenever a player rolls a 1, that player loses 5 life.		

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