Dvorak Export: SAW: The Game


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

(You can also get an output formatted for the Dvorax Engine.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
loadcard The Leg Trap (5 Minutes)/T/The Victim cannot escape this trap unless equipped with the Hand Saw. If the victim is in the Leg Trap for more than five minutes, they will die.
loadcard The Wire Cage Trap (10 Minutes)/T/At the begining of the trapped victim's turn, the victim rolls a die. On a core of 5 or higher, they will escape. If the victim is in the Wire Cage Trap for more than ten minutes, they will die.
loadcard The Fire Trap (-)/T/The Victim cannot escape this trap unless equipped with the Safe Combination. The victim cannot die in this trap unless it comes into contact with fire.
loadcard The Jaw Trap (2 Minutes)/T/The timer begins when this trap is activated. The Victim must roll the dice until they get a 1. After getting a 1, they must get a 2 etc. until 6. If they do not do this in the 2 minutes provided, they will die. Time passed while playing this trap does not count towards the time passed in other traps.
loadcard The Death Drill Trap (-)/T/The Victim chooses: either the victim survives; the victim dies and one of the opponents victims dies.
loadcard The Safe Trap (2 Minutes)/T/When this trap is activated, the victim must make a choice. Either the victim dies, or all of the victim's group get a doom counter.
loadcard The Head Trap (2 Minutes)/T/The victim dies, or the victim and one group member get doom counters.
loadcard The Jaw Trap (2 Minutes)/T/The timer begins when this trap is activated. The Victim must roll the dice until they get a 1. After getting a 1, they must get a 2 etc. until 6. If they do not do this in the 2 minutes provided, they will die. Time passed while playing this trap does not count towards the time passed in other traps.
@emit [name(%#)] pastes the SAW: The Game into the Dvorak Engine.

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