Dvorak Export: Rotation booster pack


This is a tab-separated dump of the deck, designed for import into Lackey's carddata.txt.

To use this in Lackey, copy this address to the AutoUpdate field in Lackey's Preferences:

http://dvorakgame.co.uk/export.php?deck=Rotation_booster_pack&lackeyimg=image&d=/d

For further information, read this page.

Image file named after:
Address of image directory:
Name	Set	ImageFile	Type	CornerValue	Text	FlavorText	Creator
Clock of Finality	rotation_booster_pack	thing	Thing		At the beginning of your turn, rotate Clock of Finality 90° clockwise. When Clock of Finality has completed a clockwise rotation, eliminate each player with no cards in hand and each player with no Things in play, then destroy all Things.	It's the final countdown.	ChippyYYZ
Crop Rotation	rotation_booster_pack	thing	Thing		At the beginning of each player's turn, you may rotate target Thing 90° clockwise. When this causes a Thing to complete a clockwise rotation, destroy that Thing. If it is destroyed, its controller reveals the top 5 cards of the deck and puts a Thing from among them into play.	Hmm... maybe nodes this year.	ChippyYYZ
Recycler Mill	rotation_booster_pack	thing	Thing		Whenever another Thing is destroyed, rotate Recycler Mill 90° clockwise. When Recycler Mill completes a clockwise rotation, you may put a Thing from the discard pile into play.		ChippyYYZ
Dire Screwdriver	rotation_booster_pack	action	Action		Rotate target Thing 360° clockwise, then its ruletext becomes "Indestructible.",  OR rotate target Thing 360° counter-clockwise and put it into your hand.		ChippyYYZ
Hamster Wheel	rotation_booster_pack	thing	Thing		Whenever an opponent plays an Action, rotate Hamster Wheel 90° clockwise. When Hamster Wheel completes a clockwise rotation, you may play an Action from your hand.		Binarius
Circle of Doom	rotation_booster_pack	thing	Thing		Circle of Doom enters play attached to target Thing. At the beginning of each turn, turn Circle of Doom and the attached Thing 90° clockwise.  When the attached Thing completes a clockwise rotation, destroy it and Circle of Doom. That Thing's controller may return Circle of Doom to play under their control.		ChippyYYZ
Container Crane	rotation_booster_pack	thing	Thing		Whenever an opponent plays a Thing, you may rotate Container Crane 90° clockwise. When Container Crane completes a clockwise rotation, gain a Crate token with "Action: Destroy this and draw a card."		Binarius
Direst Wolf	rotation_booster_pack	thing	Thing		At the beginning of your turn, rotate Direst Wolf 90° clockwise. When Direst Wolf completes a clockwise rotation, put another Thing you control in the discard pile or eliminate yourself. Action:  Destroy another target Thing and rotate Direst Wolf 180° clockwise.		ChippyYYZ
Turn Back Time	rotation_booster_pack	action	Action		Return target Thing to its controller's hand. Rotate each Thing counterclockwise to standard position.		ChippyYYZ
360 No-Scope	rotation_booster_pack	action	Action	4w	Rotate a non-Token Thing you control 360°. If it completes its rotation and survives, destroy another target Thing.		Bucky
Redecorate	rotation_booster_pack	action	Action		Take a Thing from an opponent. Give a Thing you control to an opponent. Exchange the positions of two Things you control. Rotate a Thing you control 90˚ clockwise.		Binarius
Ritual of Renewal	rotation_booster_pack	thing	Thing		Whenever you play an Action card from your hand, rotate Ritual of Renewal 90° clockwise. When Ritual of Renewal completes a clockwise rotation, you may play a card from the discard pile.		ChippyYYZ
Yo-Yo Stabilizer	rotation_booster_pack	thing	Thing		At the end of your turn, rotate Yo-Yo Stabilizer 360˚ clockwise, divided by 2 for each Yo-Yo Weight that has become Extended. When it completes a clockwise rotation, draw a card. Action (global): This gains 2 Yo-Yo Weight tokens if none are in play. Action (global): Ex­tend all Yo-Yo Weights in play.		Binarius
Counterflow Turbine	rotation_booster_pack	thing	Thing		Play this into any player's control. At the beginning of your turn, rotate this card 90˚ counterclockwise. When it completes a clockwise rotation, you may draw a card. When it completes a counterclockwise rotation, discard a card.		Binarius
Paddlewheel Aerator	rotation_booster_pack	thing	Thing		Whenever a card is played, rotate Paddlewheel Aerator 90° clockwise. When Paddlewheel Aerator completes a clockwise rotation, you may draw a card and discard a card.		Binarius
Rotation Tool	rotation_booster_pack	thing	Thing		Action: Flip target Thing you control face-up or face-down, or rotate it 180° clockwise or counterclockwise.		ChippyYYZ
Signature Move	rotation_booster_pack	thing	Thing		When this enters play, attach an Action card to it from your hand. At the beginning of your turn, you may rotate this card 90° clockwise. Action:  If this card is in standard position, rotate it 90° clockwise and play a copy of the attached Action.		ChippyYYZ
Tweak the Setup	rotation_booster_pack	action	Action		Rotate up to one target Thing 90° clockwise. Return target Thing to its controller's hand or draw a card. You may exchange the control of two target Things that share a creator.		ChippyYYZ
Dark Arrows	rotation_booster_pack	action	Action		Target opponent discards a card. They can't play non-blue Things or non-red Actions on their next turn. Rotate all Things they control counterclockwise to standard position.	Oof, I feel ambiguously afflicted.	ChippyYYZ
Upkeep	rotation_booster_pack	thing	Thing		Whenever an Action or Thing Ability of an opponent's Thing is played, rotate that thing 90° clockwise. The next time that player draws any cards that turn, rotate it another 90° clockwise. When a Thing completes a clockwise rotation, its controller must either spend two tokens of any one type or discard a card.		ChippyYYZ
Whirlwind Slash	rotation_booster_pack	action	Action		Rotate target Thing 360˚ clockwise and destroy it.		Binarius
About Face	rotation_booster_pack	action	Action		Rotate target Thing 180° clockwise, then return it to its controller's hand.		ChippyYYZ
Shake The Vending Machine	rotation_booster_pack	action	Action		Rotate target Thing 360˚ clockwise. If it can produce tokens, gain a token of a type it could make.		ChippyYYZ
Clockwork Level	rotation_booster_pack	thing	Thing		Whenever a player plays a card or ability, rotate this card 90° clockwise. Whenever any Thing completes a clockwise rotation, its controller may rotate target Thing of their choice that didn't complete a clockwise rotation this turn 90° in either direction.		ChippyYYZ
Generic Elves	rotation_booster_pack	thing	Thing	1G	Action:Gain a Green Energy Token, and rotate this card 90 degrees.		Bucky
Silent Polka Zombies	rotation_booster_pack	thing	Thing	9G	Action:Shuffle the draw pile and rotate this card 90 degrees.	They aren't dangerous, just really, really creepy  Card name courtesy of http://norefuge.net/vgng/vgng.html	Bucky
Battle Formation	rotation_booster_pack	thing	Thing	^	Action: Rotate this card 90°. At the beginning of your turn, rotate this card 90°. Battle Formation is indestructible while it's pointing at you. Whenever you play a Thing, you may put a damage counter on a Thing controlled by the player Battle Formation is pointing at. Destroy that Thing if it is a Token or if it already had a damage counter.	If there's an odd number of players, there's no one directly across from you.	ChippyYYZ
Spin Attack	rotation_booster_pack	thing	Thing	^	Whenever you play a card from your hand, rotate Spin Attack 90° clockwise. When Spin Attack completes a clockwise rotation, you may destroy target Thing.		ChippyYYZ
Rumor Mill	rotation_booster_pack	thing	Thing		Whenever an opponent draws a card, rotate Rumor Mill 90° clockwise. When Rumor Mill completes a clockwise rotation, you may look at target opponent's hand and trade a card in their hand with a card from your hand.		ChippyYYZ
Centrifuge Node	rotation_booster_pack	thing	Thing		Action: Rotate Centrifuge Node 90° clockwise for each Node you control. Whenever Centrifuge Node completes a clockwise rotation, draw a card.		ChippyYYZ
Miller's Spirit	rotation_booster_pack	thing	Thing		Action: Change target Thing's Action ability so that instead of “Action:”, it reads “Action: Rotate this card 90° clockwise. When it completes a clockwise rotation, you may”.		Binarius
Radianactive	rotation_booster_pack	action	Action	2π	Multiply all angle values on all Things in play by π/180°.		Binarius
Puzzle Lock	rotation_booster_pack	thing	Thing		Whenever a player draws their second card in a turn, you may rotate Puzzle Lock 90° clockwise. When Puzzle Lock completes a clockwise rotation, you may put Puzzle Lock in the discard pile and take another turn after this one.		ChippyYYZ
Wheel of Providence	rotation_booster_pack	thing	Thing		Whenever you play a card, rotate Wheel of Providence 90° clockwise. When Wheel of Providence completes a clockwise rotation, name a letter and reveal the top card of the deck. If its title contains that letter, put it into your hand. If its title starts with that letter, you win the game.		ChippyYYZ
Radar Antenna	rotation_booster_pack	thing	Thing	(>	At the beginning of your turn, rotate Radar Antenna 90° clockwise. When Radar Antenna completes a clockwise rotation, you may look at target player's hand.		Binarius
Combination Lock	rotation_booster_pack	thing	Thing		Whenever an opponent draws a card, you may rotate Combination Lock 90°. When Combination Lock completes a clockwise rotation, then a counterclockwise rotation, then another clockwise rotation, you may put a Thing from the discard pile into your hand.		Binarius
Rod of Reeling	rotation_booster_pack	thing	Thing		At the beginning of your turn, rotate Rod of Reeling 90° clockwise. When Rod of Reeling completes a clockwise rotation, gain control of target Thing. Action: Rotate Rod of Reeling 90° clockwise.		ChippyYYZ
Minute Hand of Destiny	rotation_booster_pack	thing_clock_part	Thing - Clock Part		At the start of each player's turn and whenever a card is played, rotate Minute Hand of Destiny 30˚ clockwise. When it completes a clockwise rotation, put a copy of another Clock Part on top of the draw pile. Action: Destroy two of your Clock Parts and put a copy of Clock of Finality (#6510) into play.		Binarius
Fierce Storm	rotation_booster_pack	thing	Thing		When Fierce Storm enters play or at the beginning of your turn, rotate it 90° clockwise and destroy a random Thing. If Fierce Storm would destroy itself this way, rotate it 90° clockwise instead. When Fierce Storm completes a clockwise rotation, put it in the discard pile and destroy target Thing.		ChippyYYZ
Military Funding	rotation_booster_pack	thing	Thing		At the end of your turn, if an effect you control destroyed an opponent's Thing since the end of your last turn, draw a card. Otherwise, rotate this card 90° clockwise. When this card completes a clockwise rotation, put it in the discard pile and discard two cards.		ChippyYYZ
Old-Fashioned Draw Engine	rotation_booster_pack	thing	Thing		Whenever you play your second card in a turn, you may rotate this card 90˚ counterclockwise. When this card completes a clockwise rotation, destroy it. Action:  Draw a card and rotate this card 180˚ clockwise.	Don't work it too hard, it wasn't built for that.	ChippyYYZ
Overflow Turbine	rotation_booster_pack	thing	Thing		At the beginning of your turn (after you draw a card), rotate this card 90˚ clockwise and draw a card. When this card completes a clockwise rotation, discard your hand.	It generates more power than you know what to do with, but soon you won't have to know.	ChippyYYZ
Santa's Judgement	rotation_booster_pack	thing	Thing		Whenever a player destroys a Thing they don't control or causes an opponent to discard a card, they become Naughty. At the end of your turn, rotate Santa's Judgement 120° clockwise. When Santa's Judgement completes a clockwise rotation, each Naughty player discards a card instead of taking their next turn. Remove this card from the game.		ChippyYYZ

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