Dvorak Export: Roman Politics deck


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

(You can also get an output formatted for the Dvorax Engine.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
loadcard The Emperor is Dead, Long Live the Emperor/A/The Emperor is dead. The new Ruler - and thus the winner of the game - is the Player who is (in order of precedence) Rome's Greatest General, The Emperor's Heir, The Senate's Choice, the People's Choice.
loadcard The Emperor is Dead, Long Live the Emperor/A/The Emperor is dead. The new Ruler - and thus the winner of the game - is the Player who is (in order of precedence) Rome's Greatest General, The Emperor's Heir, The Senate's Choice, the People's Choice.
loadcard The Emperor is Dead, Long Live the Emperor/A/The Emperor is dead. The new Ruler - and thus the winner of the game - is the Player who is (in order of precedence) Rome's Greatest General, The Emperor's Heir, The Senate's Choice, the People's Choice.
loadcard The Emperor's Favour/T/Action: Destroy this card to have any Thing in the game banished from Rome into the discard pile. (Destroyed.)
loadcard The Emperor's Favour/T/Action: Destroy this card to have any Thing in the game banished from Rome into the discard pile. (Destroyed.)
loadcard The Emperor's Favour/T/Action: Destroy this card to have any Thing in the game banished from Rome into the discard pile. (Destroyed.)
loadcard The Emperor's Favour/T/Action: Destroy this card to have any Thing in the game banished from Rome into the discard pile. (Destroyed.)
loadcard The Emperor's Favour/T/Action: Destroy this card to have any Thing in the game banished from Rome into the discard pile. (Destroyed.)
loadcard The Emperor's Favour/T/Action: Destroy this card to have any Thing in the game banished from Rome into the discard pile. (Destroyed.)
loadcard The Emperor's Favour/T/Action: Destroy this card to have any Thing in the game banished from Rome into the discard pile. (Destroyed.)
loadcard The Emperor's Favour/T/Action: Destroy this card to have any Thing in the game banished from Rome into the discard pile. (Destroyed.)
loadcard Declaration of Adoption/A/The Emperor declares he is adopting you as his own child and making you Emperor's Heir. You cannot play this card unless you have five "The Emperor's Favour" cards in play, which you must destroy when playing this.
loadcard Declaration of Adoption/A/The Emperor declares he is adopting you as his own child and making you Emperor's Heir. You cannot play this card unless you have five "The Emperor's Favour" cards in play, which you must destroy when playing this.
loadcard Declaration of Adoption/A/The Emperor declares he is adopting you as his own child and making you Emperor's Heir. You cannot play this card unless you have five "The Emperor's Favour" cards in play, which you must destroy when playing this.
loadcard Corrupt Senator/T/You have a corrupt senator in your camp. You may destroy this card at any time to counter the effects of any one Action card or effect.
loadcard Corrupt Senator/T/You have a corrupt senator in your camp. You may destroy this card at any time to counter the effects of any one Action card or effect.
loadcard Corrupt Senator/T/You have a corrupt senator in your camp. You may destroy this card at any time to counter the effects of any one Action card or effect.
loadcard Corrupt Senator/T/You have a corrupt senator in your camp. You may destroy this card at any time to counter the effects of any one Action card or effect.
loadcard Corrupt Senator/T/You have a corrupt senator in your camp. You may destroy this card at any time to counter the effects of any one Action card or effect.
loadcard Declaration of Favour/A/The Senate openly comes out in favour of your claim to be Emperor. You cannot play this card unless you have three Corrupt Senators in play, which you must destroy upon playing this one. You are now the Senate's Choice.
loadcard Declaration of Favour/A/The Senate openly comes out in favour of your claim to be Emperor. You cannot play this card unless you have three Corrupt Senators in play, which you must destroy upon playing this one. You are now the Senate's Choice.
loadcard Public Works/T/You beautify the city, open new public baths and erect statues. The people love you for it. You may destroy this card to play a Riot card at any time - without using up an Action 'slot', and even during an Opponent's turn.
loadcard Public Works/T/You beautify the city, open new public baths and erect statues. The people love you for it. You may destroy this card to play a Riot card at any time - without using up an Action 'slot', and even during an Opponent's turn.
loadcard Public Works/T/You beautify the city, open new public baths and erect statues. The people love you for it. You may destroy this card to play a Riot card at any time - without using up an Action 'slot', and even during an Opponent's turn.
loadcard Public Works/T/You beautify the city, open new public baths and erect statues. The people love you for it. You may destroy this card to play a Riot card at any time - without using up an Action 'slot', and even during an Opponent's turn.
loadcard Bread and Circuses/T/You bankroll several days of frolicking, races, theatre, executions and - of course - gladiators. The public flock to your cause. You may destroy this card to play a Riot card at any time - without using up an Action 'slot', and even during an Opponent's turn.
loadcard Bread and Circuses/T/You bankroll several days of frolicking, races, theatre, executions and - of course - gladiators. The public flock to your cause. You may destroy this card to play a Riot card at any time - without using up an Action 'slot', and even during an Opponent's turn.
loadcard Bread and Circuses/T/You bankroll several days of frolicking, races, theatre, executions and - of course - gladiators. The public flock to your cause. You may destroy this card to play a Riot card at any time - without using up an Action 'slot', and even during an Opponent's turn.
loadcard Bread and Circuses/T/You bankroll several days of frolicking, races, theatre, executions and - of course - gladiators. The public flock to your cause. You may destroy this card to play a Riot card at any time - without using up an Action 'slot', and even during an Opponent's turn.
loadcard Riot/A/Destroy a Thing or (if played during an Opponent's turn, via "Public Works" or "Bread and Circuses") negate the effects of an Action being played.
loadcard Riot/A/Destroy a Thing or (if played during an Opponent's turn, via "Public Works" or "Bread and Circuses") negate the effects of an Action being played.
loadcard Riot/A/Destroy a Thing or (if played during an Opponent's turn, via "Public Works" or "Bread and Circuses") negate the effects of an Action being played.
loadcard Riot/A/Destroy a Thing or (if played during an Opponent's turn, via "Public Works" or "Bread and Circuses") negate the effects of an Action being played.
loadcard Riot/A/Destroy a Thing or (if played during an Opponent's turn, via "Public Works" or "Bread and Circuses") negate the effects of an Action being played.
loadcard Public Demonstration/A/You may only play this card if you have three "Public Works" or "Bread and Circuses" cards in play, and at least one of each. The people declare their support for your bid - you are now the People's Choice.
loadcard Public Demonstration/A/You may only play this card if you have three "Public Works" or "Bread and Circuses" cards in play, and at least one of each. The people declare their support for your bid - you are now the People's Choice.
loadcard Public Demonstration/A/You may only play this card if you have three "Public Works" or "Bread and Circuses" cards in play, and at least one of each. The people declare their support for your bid - you are now the People's Choice.
loadcard Army of Britannia/T/You have command of an army which may campaign in your name.
loadcard Army of Dacia/T/You have command of an Army which may campaign in your name.
loadcard Army of Gaul/T/You have command of an Army which may campaign in your name.
loadcard Army of Germania/T/You have command of an Army which may campaign in your name.
loadcard Army of Iberia/T/You have command of an Army which may campaign in your name.
loadcard Army of Persia/T/You have command of an Army which may campaign in your name.
loadcard Campaign in Africa/T/You must be able to nominate two Armies under your control who are not already campaigning, when you play this card. Those Armies are then considered assigned to this campaign. (If either Army is destroyed, assign an unassigned Army to this Campaign, or destroy it.)
loadcard Campaign in the Northern Forests/T/You must be able to nominate two Armies under your control who are not already campaigning, when you play this card. Those Armies are then considered assigned to this campaign. (If either Army is destroyed, assign an unassigned Army to this Campaign, or destroy it.)
loadcard Campaign in Persia/T/You must be able to nominate two Armies under your control who are not already campaigning, when you play this card. Those Armies are then considered assigned to this campaign. (If either Army is destroyed, assign an unassigned Army to this Campaign, or destroy it.)
loadcard Victory/A/You have a victory in a current campaign. Put a victory counter onto a campaign you control.
loadcard Victory/A/You have a victory in a current campaign. Put a victory counter onto a campaign you control.
loadcard Victory/A/You have a victory in a current campaign. Put a victory counter onto a campaign you control.
loadcard Victory/A/You have a victory in a current campaign. Put a victory counter onto a campaign you control.
loadcard Victory/A/You have a victory in a current campaign. Put a victory counter onto a campaign you control.
loadcard Victory/A/You have a victory in a current campaign. Put a victory counter onto a campaign you control.
loadcard Victory/A/You have a victory in a current campaign. Put a victory counter onto a campaign you control.
loadcard Defeat/A/An enemy's army is defeated. Remove a victory counter from a campaign controlled by an opponent.
loadcard Defeat/A/An enemy's army is defeated. Remove a victory counter from a campaign controlled by an opponent.
loadcard Defeat/A/An enemy's army is defeated. Remove a victory counter from a campaign controlled by an opponent.
loadcard Defeat/A/An enemy's army is defeated. Remove a victory counter from a campaign controlled by an opponent.
loadcard Defeat/A/An enemy's army is defeated. Remove a victory counter from a campaign controlled by an opponent.
loadcard Defeat/A/An enemy's army is defeated. Remove a victory counter from a campaign controlled by an opponent.
loadcard Triumph/A/Play only if you control at least two Campaigns which at least two victory counters on each. A huge victory parade is held in your honour and your important prisoners are dragged in chains through the street. You are declared Rome's Greatest General.
loadcard Triumph/A/Play only if you control at least two Campaigns which at least two victory counters on each. A huge victory parade is held in your honour and your important prisoners are dragged in chains through the street. You are declared Rome's Greatest General.
loadcard Triumph/A/Play only if you control at least two Campaigns which at least two victory counters on each. A huge victory parade is held in your honour and your important prisoners are dragged in chains through the street. You are declared Rome's Greatest General.
loadcard Bribe/A/Select a Person in play. Unless that Person leaves play, you may use its abilities as if you were its controller.
loadcard Bribe/A/Select a Person in play. Unless that Person leaves play, you may use its abilities as if you were its controller.
loadcard Poisoner/T/Action: Destroy a Person.
loadcard Blackmail/A/Choose a Person. The Player who controls them must choose to discard three cards, or destroy the Person.
loadcard Ambitious Mother/T/Each turn you may play one extra Action or Thing card (but not both).
loadcard Boating 'Accident'/A/One Person suffers an 'accident' and ends up sleeping with the fishes.
loadcard Bodyguard/T/You may destroy the Bodyguard to let another Person survive an attempt to send them to the discard pile.
loadcard A Diet of Figs/T/You may destroy a Diet of Figs to prevent one Person from being Poisoned.
loadcard Seduction/A/Look at an Opponent's hand.
loadcard "If it Worked Once..."/A/Look through the discard pile. Take one card from it and put it into your hand.
loadcard Lies and Rumours/A/Return a card to its controller's hand.
loadcard Exile/A/Send a Person to the discard pile.
loadcard Barbarians at the Gates/A/Any Player with an Army in their hand must immediately play it.
loadcard Military Appointment/A/Gain control of all Armies in play.
loadcard Champion Gladiator/T/You are considered joint controller of any "Bread and Circuses" cards in play.
loadcard Spy Network/T/Action: Take a look at up to three random cards from an Opponent's hand.
loadcard Debts/A/An Opponent must discard three cards.
loadcard Veni, Vidi, Vici/A/Put two victory counters onto a campaign you control.
loadcard "Been in the Wars, Have We?"/A/Return a Person to its controller's hand.
loadcard "What Have the Romans Ever Done For Us?"/A/Any Player who does not control a Public Works must discard a card.
loadcard Raise the Ransom/A/Play only if you have at least two cards in your hand. Discard your hand and become the People's Choice for Emperor.
loadcard Saturnalia/A/Everyone passes their hand to the Player on their left.
loadcard Orgy/A/Draw two cards.
loadcard "Romani Ite Domum"/A/All Players (including the one who played this card) must return a Thing they control to their hands.
loadcard Ambush in the Forests/A/Remove up to two victory counters from an opponent's campaign.
loadcard Secret Republican/T/Write the name of one of your Opponent's Person cards on a slip of paper and put it under this card. At any time you may reveal this name to send this card to the discard pile. If the target is discarded before you get rid of him you may discard this or keep it for paranoia purposes.
loadcard Queen from the East/T/When you play this card, give control of it to an Opponent. The controller of this card must discard down to four cards at the end of each turn.
loadcard A Visit to the Oracle/A/Draw three cards, then discard two cards.
loadcard Night of the Long Knives/A/Tit for tat killing destroys all Person cards in play.
loadcard Paranoia/T/While the Emperor is paranoid about enemies, any Player may spend an Action and discard two cards to take control of an Army, provided it is not on Campaign.
loadcard Stripped of Rank/A/Choose an Opponent. Any Armies they control are destroyed. The Emperor's distrust can lose someone any military power they have.
loadcard A Touch of Hemlock/A/A little dose of poison cures many 'problems'. Destroy one Person card.
loadcard A Touch of Hemlock/A/A little dose of poison cures many 'problems'. Destroy one Person card.
loadcard Victory/A/You have a victory in a current campaign. Put a victory counter onto a campaign you control.
loadcard Victory/A/You have a victory in a current campaign. Put a victory counter onto a campaign you control.
loadcard Victory/A/You have a victory in a current campaign. Put a victory counter onto a campaign you control.
loadcard Victory/A/You have a victory in a current campaign. Put a victory counter onto a campaign you control.
loadcard No, I'm Spartacus/A/Search the draw and discard piles for a copy of a card already in play, and put it into your hand.
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