Dvorak Export: Robot Wars deck


Instructions

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Chainsaw 3
Thing - Component
Action: Attack a Robot Component, adding two to your roll.
Card : Kevan
Plunger Arm 3
Thing - Component
Card : Kevan
Gerbil Powered Engine 2
Thing - Component - Internal
Card : Zarba
Steam Powered Engine 3
Thing - Component - Internal
Card : Raven
Solar Powered Engine 4
Thing - Component
Card : Zarba
Radio Scrambler 2
Thing - Component - Internal
Action: Discard a card. A chosen Robot may not use any of its Components during its next turn.
Card : Kevan
Nuclear Engine 3
Thing - Component - Internal
You need not discard cards when using Components' abilities. If Nuclear Engine is destroyed, destroy all Components you control.
Card : Kevan
Giant Spring 3
Thing - Component
You may use Giant Spring to avoid an Attack, unless you have already used it since your last Reboot.
Card : Kevan
Scary Face 3
Thing - Component
Scary Face is automatically destroyed if your Robot has no other external Components.
Card : Kevan
Steam Nozzle 3
Thing - Component
Action: Attack all external Components (or all internal if they have none external) of one robot with a single roll, subtracting three from the roll.
Card : Raven
Flamethrower Nozzle 3
Thing - Component
Action: Discard 2 cards, and attack all external Components (or all internal if they have none external) of one robot with a single roll, subtracting one from the roll.
Card : Raven
Big Axe 4
Thing - Component
Action: Attack a Robot Component. If you destroy an external one in this way, you may then attack an internal Component on the same Robot.
Card : Kevan
Pusher Arm 3
Thing - Component
Action: Push a chosen Robot - it triggers a Hazard of your choice, automatically rolling a '1'.
Card : Kevan
Precision Steering 2
Thing - Component - Internal
Add one to all Attack and Hazard-Avoidance rolls you make.
Card : Kevan
Flip Arm 4
Thing - Component
Action: Pick a Robot and roll a die. If you roll higher than the number of Components on that Robot, it misses its next three turns.
Card : Raven
Frenzied Assault
Action
Make an attack with a weapon of your choice, adding four to all rolls for it. Then destroy that Component.
Card : Kevan
Retreat
Action
You may not be attacked until your next turn.
Card : Kevan
Wheels 4
Thing - Component
Discard a card immediately before an attack roll to give it a -2 penalty. Use this ability only once per attack.
Card : Zarba
Ram
Action
Destroy an external Component on a Robot which has fewer Components than your own. (If it has no external ones, destroy an internal.)
Card : Kevan
Quadrupedal Module 3
Thing - Component
Discard a card immediately before an attack roll to give it a -3 penalty. Use this ability only once per attack.
Card : Zarba
Heat Ray 4
Thing - Component
Action: Make a ranged attack on a Robot Component. If it is an Engine, add two to the roll.
Card : Kevan
Exterminate!
Action
You may play two extra Actions this turn.
Card : Kevan
Power Overload
Action
Destroy a Component of a Robot which has more than six Components.
Card : Raven
Malfunction
Action
Return a Component to its owner's hand.
Card : Kevan
Tinfoil 1
Thing - Component
Card : Kevan
Landmine
Thing - Hazard
Any Robot making a non-ranged Attack or evading with Wheels or Legs must roll a die. On a 1 or 2, they must destroy one of their Components, and Landmine.
Card : Raven
Pit
Thing - Hazard
Any Robot making a non-ranged Attack or evading with Wheels or Legs must roll a die. On a 1 or 2, they fall in - they must Reboot next turn, and Pit is destroyed.
Card : Kevan
Titanium Plating 6
Thing - Component
Card : Zarba
Wood Paneled Shell 3
Thing - Component
Card : Zarba
Radar Scanner 2
Thing - Component
Action: Look at an opponent's hand.
Card : Kevan
Pincers 3
Thing - Component
Action: Make an attack on a Robot Component.
Card : Kevan
Bumper Spikes 4
Thing - Component
Action: Make an attack on a Robot Component, subtracting one from the roll.
Card : Kevan
Paint Balloon Catapult 2
Thing - Component
Action: Make an opponent discard a card.
Card : Zarba
AI Module 4
Thing - Component - Internal
Action: Draw a card.
Card : Zarba
Turtle Module 7
Thing - Component
You cannot use any other Components, and nothing can be used on your other Components, while this is in play.
Card : Raven
Oil Slick
Thing - Hazard
Any Robot making a non-ranged Attack or evading with Wheels or Legs must discard a card at random, and optionally destroy Oil Slick.
Card : Raven
Computer Virus
Thing - Component
At the end of your turn, discard a card, and put this card under the control of the next player. Action: Destroy this.
Card : Zarba
Mechanical Grabber Arm 2
Thing - Component
Whenever a Component is destroyed, you may discard two cards to put that Component into your hand.
Card : Kevan
Helicopter Rotors 3
Thing - Component
Your Robot may only be attacked by ranged weapons, and ignores Hazards. If Helicopter Rotors are destroyed, make an Attack Roll against every Component on your Robot.
Card : Kevan
Electron Ram 3
Thing - Component
Action: Discard two cards. Attack a Component, adding four to the roll.
Card : Kevan
Nanobots 3
Thing - Component - Internal
Action: Draw a card and reveal it to all Players. If it isn't a Component card, discard it.
Card : Zarba
House Robot 6
Thing - Hazard
At the start of each of your turns, House Robot selects a random Robot and Attacks a random attackable Component on it. House Robot may be Attacked and destroyed as if it were a Component, and ignores Hazards.
Card : Kevan

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