Dvorak Export: Robot Wars deck


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

(You can also get an output formatted for the Dvorax Engine.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
skipcard Chainsaw (3)/T/Action: Attack a Robot Component, adding two to your roll.
skipcard Plunger Arm (3)/T/
skipcard Gerbil Powered Engine (2)/T/
skipcard Steam Powered Engine (3)/T/
skipcard Solar Powered Engine (4)/T/
skipcard Radio Scrambler (2)/T/Action: Discard a card. A chosen Robot may not use any of its Components during its next turn.
skipcard Nuclear Engine (3)/T/You need not discard cards when using Components' abilities. If Nuclear Engine is destroyed, destroy all Components you control.
skipcard Giant Spring (3)/T/You may use Giant Spring to avoid an Attack, unless you have already used it since your last Reboot.
skipcard Scary Face (3)/T/Scary Face is automatically destroyed if your Robot has no other external Components.
skipcard Steam Nozzle (3)/T/Action: Attack all external Components (or all internal if they have none external) of one robot with a single roll, subtracting three from the roll.
skipcard Flamethrower Nozzle (3)/T/Action: Discard 2 cards, and attack all external Components (or all internal if they have none external) of one robot with a single roll, subtracting one from the roll.
skipcard Big Axe (4)/T/Action: Attack a Robot Component. If you destroy an external one in this way, you may then attack an internal Component on the same Robot.
skipcard Pusher Arm (3)/T/Action: Push a chosen Robot - it triggers a Hazard of your choice, automatically rolling a '1'.
skipcard Precision Steering (2)/T/Add one to all Attack and Hazard-Avoidance rolls you make.
skipcard Flip Arm (4)/T/Action: Pick a Robot and roll a die. If you roll higher than the number of Components on that Robot, it misses its next three turns.
skipcard Frenzied Assault/A/Make an attack with a weapon of your choice, adding four to all rolls for it. Then destroy that Component.
skipcard Retreat/A/You may not be attacked until your next turn.
skipcard Wheels (4)/T/Discard a card immediately before an attack roll to give it a -2 penalty. Use this ability only once per attack.
skipcard Ram/A/Destroy an external Component on a Robot which has fewer Components than your own. (If it has no external ones, destroy an internal.)
skipcard Quadrupedal Module (3)/T/Discard a card immediately before an attack roll to give it a -3 penalty. Use this ability only once per attack.
skipcard Heat Ray (4)/T/Action: Make a ranged attack on a Robot Component. If it is an Engine, add two to the roll.
skipcard Exterminate!/A/You may play two extra Actions this turn.
skipcard Power Overload/A/Destroy a Component of a Robot which has more than six Components.
skipcard Malfunction/A/Return a Component to its owner's hand.
skipcard Tinfoil (1)/T/
skipcard Landmine/T/Any Robot making a non-ranged Attack or evading with Wheels or Legs must roll a die. On a 1 or 2, they must destroy one of their Components, and Landmine.
skipcard Pit/T/Any Robot making a non-ranged Attack or evading with Wheels or Legs must roll a die. On a 1 or 2, they fall in - they must Reboot next turn, and Pit is destroyed.
skipcard Titanium Plating (6)/T/
skipcard Wood Paneled Shell (3)/T/
skipcard Radar Scanner (2)/T/Action: Look at an opponent's hand.
skipcard Pincers (3)/T/Action: Make an attack on a Robot Component.
skipcard Bumper Spikes (4)/T/Action: Make an attack on a Robot Component, subtracting one from the roll.
skipcard Paint Balloon Catapult (2)/T/Action: Make an opponent discard a card.
skipcard AI Module (4)/T/Action: Draw a card.
skipcard Turtle Module (7)/T/You cannot use any other Components, and nothing can be used on your other Components, while this is in play.
skipcard Oil Slick/T/Any Robot making a non-ranged Attack or evading with Wheels or Legs must discard a card at random, and optionally destroy Oil Slick.
skipcard Computer Virus/T/At the end of your turn, discard a card, and put this card under the control of the next player. Action: Destroy this.
skipcard Mechanical Grabber Arm (2)/T/Whenever a Component is destroyed, you may discard two cards to put that Component into your hand.
skipcard Helicopter Rotors (3)/T/Your Robot may only be attacked by ranged weapons, and ignores Hazards. If Helicopter Rotors are destroyed, make an Attack Roll against every Component on your Robot.
skipcard Electron Ram (3)/T/Action: Discard two cards. Attack a Component, adding four to the roll.
skipcard Nanobots (3)/T/Action: Draw a card and reveal it to all Players. If it isn't a Component card, discard it.
skipcard House Robot (6)/T/At the start of each of your turns, House Robot selects a random Robot and Attacks a random attackable Component on it. House Robot may be Attacked and destroyed as if it were a Component, and ignores Hazards.
@emit [name(%#)] pastes the Robot Wars deck into the Dvorak Engine.

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