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Action: Discard 1 card from your hand to destroy 1 target Thing.
The best part is not the shot fired, but when you are looking down a scope to your target. - matchstick |
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Card : Halfwing |
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Action: Discard 1 card from your hand to destroy 1 target Thing.
The best part is not the shot fired, but when you are looking down a scope to your target. - matchstick |
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Card : Halfwing |
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Action: Discard 1 card from your hand to destroy 1 target Thing.
The best part is not the shot fired, but when you are looking down a scope to your target. - matchstick |
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Card : Halfwing |
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Destroy 1 target Thing, if you have "Sniper" in play you may destroy 2 instead.
BOOM BITCH! - matchstick |
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Card : Halfwing |
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Instant Action: If a card requires you to destroy 2 or more cards, this card counts as 2 Things when destroyed. |
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Card : Halfwing |
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Instant Action: If a card requires you to destroy 2 or more cards, this card counts as 2 Things when destroyed. |
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Card : Halfwing |
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Raise your maximum hold limit by 2. |
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Card : Halfwing |
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Raise your maximum hold limit by 2. |
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Card : Halfwing |
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Without looking at them, switch the top 3 cards of your deck with the bottom 3 cards. |
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Card : Halfwing |
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Remove the bottom 3 cards and the top 3 cards of your deck and rearrange them in any order you see fit, placing 3 on top and 3 underneath. Afterwards discard your hand. |
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Card : Halfwing |
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Action: Discard one card. You may move Spy Drone to another players Zone. Continuous Action: While Spy Drone is in another players Zone, that player may control it as normal. If Spy Drone is not destroyed within 3 turns of being played, the player currently in possession of it takes 1 Damage. Afterwards destroy Spy Drone. |
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Card : Halfwing |
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Unstable Homemade Explosive |
R |
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Action |
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If this card is played (either by force or by choice) the person who played it takes 3 damage. If this card is revealed to another player, that player takes 3 damage. This card is then destroyed. |
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Card : Halfwing |
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Continuous Action: On your turn if you hold more then 3 cards you may discard your hand, each player must then discard 3 cards from their hand. |
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Card : Azure |
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Deal 1 damage to an opponent of your choice, Bypassing any Thing's they have in play. |
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Card : Azure |
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A target of your choice must discard their current hand. |
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Card : Azure |
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Choose up to 3 @ commands and make them continuos.
YOU GAVE HIM WHAT? OH GOD, WHERE SCREWED! |
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Card : Azure |
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when this card is used, before the end of his turn, the user may take 1 class card out of the discard pile and add it to his hand if not full. if "You gave him what" is active, this card can become continuous. |
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Card : Azure |
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Bypass enemy defenses and deal direct damage.
"May I have a no clip please?" |
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Card : Azure |
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Continuous Action:When an Action is played, it stays in play like a Thing and its effect becomes an Action ability. Whenever a Thing (other than this one) is played, it goes directly to the discard pile like an Action. If its effect was continuous, it lasts until the end of its controller's next turn. |
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Card : Halfwing |
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