Dvorak Export: Riddle deck


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

(You can also get an output formatted for the Dvorax Engine.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
loadcard Clever Riddle (3)/T/
loadcard Clever Riddle (3)/T/
loadcard Intriguing Riddle (3)/T/
loadcard Astonishing Riddle (4)/T/
loadcard Stupid Riddle (1)/T/
loadcard Shameful Riddle (1)/T/The amount of tokens this riddle needs on it to result in a loss is only 3.
loadcard Difficult Riddle (4)/T/
loadcard Unfairly Hard Riddle (6)/T/The amount of Tokens this riddle needs on it to result in a loss is 7.
loadcard Lousy Riddle (0)/T/
loadcard Long Riddle (2)/T/If this riddle is removed from play by the player it is played on, he or she cannot play a riddle of his own on that turn.
loadcard Complicated Riddle (4)/T/
loadcard Crazy Riddle (5)/T/
loadcard Perplexing Riddle (*)/T/This riddle’s Difficulty is equal to the number of Tokens on it.
loadcard Logical Riddle (*)/T/This riddle’s Difficulty is equal to 6 minus the number of Tokens on it.
loadcard Clever Ruse (*)/T/This riddle cannot be solved by any card except “Wait a Second…” When you play this card onto another player, discard three cards and all non-riddle things in front of you.
loadcard Ingenuity/A/May be used to solve a riddle with a Difficulty of 3 or lower.
loadcard Epiphany/A/May be used to solve a riddle with a Difficulty of 5 or lower.
loadcard Deep Thought/A/May be used to solve a riddle with at least 4 tokens on it.
loadcard Insight/A/May be used to solve a riddle with a Difficulty of 4 or lower.
loadcard Quick Idea/A/May be used to solve a riddle with a Difficulty of 2 or lower.
loadcard "Already Heard It"/A/May be used to solve a riddle with 1 or less Tokens on it. Person that played the riddle may immediately play another on you from his or her hand.
loadcard Clever Idea/A/May be used to solve a riddle with a Difficulty of 3 or lower.
loadcard Connection/A/May be used to solve a riddle if a riddle of equal difficulty was solved on the previous player’s turn.
loadcard Too Easy/A/May be used to solve a riddle with a Difficulty of 1 or lower.
loadcard "Aha!"/A/Use to solve any riddle. Draw a card.
loadcard Peek at Answer/A/Flip a coin. If heads, solve any riddle. If tails, discard two cards.
loadcard Fresh Perspective/A/Discard your hand and draw a new hand containing the same number of cards as you had (sans Fresh Perspective). Solve any riddle.
loadcard "Wait a Second..."/A/Use to solve Clever Ruse. Draw a card.
loadcard False Answer/A/Use to solve any riddle. When you play this card, another player may immediately discard two cards to negate its use.
loadcard Riddle Book/T/ACTION: Draw the top three cards of the deck. Immediately play any of them that are riddles. Discard any that are not. Then discard Riddle Book.
loadcard Experience in Riddle Solving/T/ACTION: Discard two cards to solve any riddle.
loadcard Wise Mentor/T/You may solve two riddles in a turn by not playing a Thing on that turn. This ability may be used as long as you control Wise Mentor.
loadcard "Do Not Disturb" Sign/T/You may not be asked any riddles while Do Not Disturb sign is in play, but may not ask any to other players. You may discard this Thing at any time.
loadcard Note Pad/T/Your maximum hand size is seven as long as you control Note Pad. You must immediately discard down to five when you lose control of Note Pad.
loadcard Distraction/T/ACTION: Discard any non-riddle Thing currently in play, and discard a card from your hand.
loadcard Esteemed Status/T/The number of Tokens it takes to result in a loss for you is increased by one.
loadcard Riddle Master/T/By controlling this card, YOU ARE THE RIDDLE MASTER! You may choose to ask a riddle in place of using an action as long as you are the Riddle Master, but the base number of Tokens on a riddle needed to result in a loss for you is one less for as long as you hold the title.
loadcard Fully Concentrated/T/As long as you control this Thing, you cannot play non-Solution actions, but the Difficulty of all riddles in front of you is one less.
loadcard "No Cheating!"/A/Discard a non-riddle Thing
loadcard Riddle Overload!/A/Play when you have three riddles in front of you if they each have four or less tokens. Solve two riddles.
loadcard Clear the Area/A/Discard all non-riddle Things.
loadcard Hint/A/Place this action on any riddle in play, reducing its Difficulty by 2. Add two tokens to that riddle.
loadcard Confusing Remark/A/Place this action on any riddle in play, increasing its Difficulty by 2. The number of tokens needed for that riddle to result in a loss is increased by 2.
loadcard "Time's A-Wasting!"/A/Add a token to any riddle.
loadcard "Lemme Think..."/A/Discard three cards, and remove all tokens from all riddles in front of you.
loadcard “No, I am the Riddle Master!”/A/If the Thing “Riddle Master” is in play or in the discard pile, place it in front of yourself.
loadcard Too Predictable/A/View another player’s hand, but don’t place a Thing this turn.
loadcard "Help Me!"/A/Choose a player. That player may immediately solve one of your riddles using a Solution card, and if that player does so, the next riddle you solve must be one of theirs.
loadcard Stalling for Time/A/At the beginning of your next turn, do not add any tokens to your riddles.
loadcard Frantic Effort/A/Draw a card off the top of the deck. If it is a Solution, add it to your hand. If it is not, discard it. Repeat until you get a Solution or have drawn 5 cards.
skipcard Layered Riddle (*)/T/This card's Difficulty is equal to the number of Riddles in play.
skipcard Elephantine Memory/T/Whenever you solve a riddle, put it in a set-apart area of the table.%rAction: Play a set-apart Riddle as though it was in your hand.
skipcard Sub-Riddle (5)/T/Play this card immediately when a Riddle you played is solved, in front of the solving player.
@emit [name(%#)] pastes the Riddle deck into the Dvorak Engine.

Back to the Riddle deck