Dvorak Export: Rat Trap deck


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

(You can also get an output formatted for the Dvorax Engine.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
loadcard Right Turn/T/
loadcard Right Turn/T/
loadcard Right Turn/T/
loadcard Right Turn/T/
loadcard Right Turn/T/
loadcard Right Turn/T/
loadcard Right Turn/T/
loadcard Right Turn/T/
loadcard Right Turn/T/
loadcard Right Turn/T/
loadcard Left Turn/T/
loadcard Left Turn/T/
loadcard Left Turn/T/
loadcard Left Turn/T/
loadcard Left Turn/T/
loadcard Left Turn/T/
loadcard Left Turn/T/
loadcard Left Turn/T/
loadcard Left Turn/T/
loadcard Left Turn/T/
loadcard Straight Ahead/T/
loadcard Straight Ahead/T/
loadcard Straight Ahead/T/
loadcard Straight Ahead/T/
loadcard Straight Ahead/T/
loadcard Straight Ahead/T/
loadcard Straight Ahead/T/
loadcard Straight Ahead/T/
loadcard Straight Ahead/T/
loadcard Straight Ahead/T/
loadcard Revolving Room/T/As you walk in the room turns, screwing up your sense of direction. Put this in play under another player's control. While it is in play its controller cannot win. It must be backtracked past.
loadcard Portcullis/T/A gate slams down behind you, meaning there's no going back. Pick a player. Put this with their direction cards. It is impossible to backtrack through the portcullis, and all previous direction cards cannot be destroyed. It does not count towards the ten turnings.
loadcard Guard Animal/T/Can't get through that door, not with that dog chained to it. Pick a player. This card is put into play under their control. Its owner cannot play direction cards while this card is in play. Any backtracking card destroys this as well as your last direction card.
loadcard Wolf Attack!/A/Pick a player. They must discard two cards or backtrack a card.
loadcard Pit Trap/A/Pick a player. They miss their next turn climbing out of it.
loadcard Pit Trap/A/Pick a player. They miss their next turn climbing out of it.
loadcard Claw Marks/A/Finding deep slashes in a door makes you think twice about going that way. Discard this card from your hand to prevent a player playing a direction card which is also destroyed. This has no effect when played normally.
loadcard Claw Marks/A/Finding deep slashes in a door makes you think twice about going that way. Discard this card from your hand to prevent a player playing a direction card which is also destroyed. This has no effect when played normally.
loadcard Growling/A/Pick a player. Draw a card. If it is a direction card put it into play under their control. If not keep drawing until you find one.
loadcard Growling/A/Pick a player. Draw a card. If it is a direction card put it into play under their control. If not keep drawing until you find one.
loadcard Tripwire/A/Pick a player. They discard a card.
loadcard Blackout/A/All the lights go out for exactly seventeen seconds. All players must discard down to two cards immediately.
loadcard Blind Panic!/A/Pick a player. They draw five cards and put into play any direction cards that are drawn in the order they come up. Discard any other cards.
loadcard Chance Meeting/A/At last! Another person. Pick a player. If he agrees you may combine your efforts. You need all the cards you both chose to escape, but these may be played by either player. If you succeed you are both winners.
loadcard Held The Map Upside-Down/A/Pick a player. They must discard a card or backtrack two cards.
loadcard Echoing Roar/A/No player may draw a card until your next turn.
loadcard Studying the Clues/A/Draw two cards.
loadcard Masked Doorway/A/Pick a player. That player cannot play any direction cards in their next turn.
loadcard Snuffling Noise/A/Pick a player. They backtrack two cards.
loadcard Snuffling Noise/A/Pick a player. They backtrack two cards.
loadcard Dead End/A/Pick an opponent. They backtrack one card.
loadcard Dead End/A/Pick an opponent. They backtrack one card.
loadcard Dead End/A/Pick an opponent. They backtrack one card.
loadcard Dead End/A/Pick an opponent. They backtrack one card.
loadcard Dead End/A/Pick an opponent. They backtrack one card.
loadcard Dead End/A/Pick an opponent. They backtrack one card.
loadcard Dead End/A/Pick an opponent. They backtrack one card.
loadcard Dead End/A/Pick an opponent. They backtrack one card.
loadcard Dead End/A/Pick an opponent. They backtrack one card.
loadcard Dead End/A/Pick an opponent. They backtrack one card.
loadcard Secret Door/A/Discard this card from your hand to ignore a Dead End card played on you. This card has no effect if played normally.
loadcard Secret Door/A/Discard this card from your hand to ignore a Dead End card played on you. This card has no effect if played normally.
loadcard Lions, And Tigers, And Bears, Oh My!/A/Pick a player. They must backtrack five cards.
loadcard "I Knew I Should Have Turned Left At Albequerque..."/A/Take a direction card from the discard pile and place it in your hand. Then backtrack one card.
@emit [name(%#)] pastes the Rat Trap deck into the Dvorak Engine.

Back to the Rat Trap deck