Dvorak Export: RTS CCG card set


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

(You can also get an output formatted for the Dvorax Engine.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
skipcard Example Unit (A10)/T/Doesn't do anything, it's an example card. Remove from the deck. This card would need a card with 'A' after its health rating in play, to be put into play.
skipcard Example Structure (30A)/T/Doesn't do anything, it's an example card. Remove from the deck. This card lets you play any card with 'A' before its health rating, even if this card doesn't do anything else.
skipcard Revarium/T/Usable for any Thing. Gain 30 Revarium when you draw this card. ("An artificial substance, invented by Dr Aclius. It is extremely malleable at exactly 888°C.")
skipcard Dentium/T/Only usable for Ground Vehicles. If a Thing you play is composed of more than half Dentium, It's health rating is decreased by 1/4. Gain 50 Dentium when you draw this card. ("A relatively weak metal, Revarium decays into Dentium very quickly when exposed to temperatures exceeding 250°C.")
skipcard Infantry Squad (10)/T/7 Damage against Infantry. 2 Damage against Structures. (""This is Razor Squad. Snipers have enemy contact. Orders, sir?"")
skipcard Heavy Tank (20)/T/10 Damage against Ground Vehicles. 5 Damage against Infantry. 10 Damage against Structures. (""Jackhammer Tank rolling out, sir. Engage and destroy."")
skipcard Mounted Wave Cannon (PXC15)/T/12 Damage against Ground Vehicles. 7 Damage against Infantry. 20 Damage against Structures. (""Firing solution on vector 16.981. Charging energy wave."")
skipcard Garage (P40)/T/Requires Power. Action: Play two Ground Vehicles. Action: Fully heal one Ground Vehicle. That unit takes no Actions this turn. (""Keep those arc welders hot! Those tanks won't build themselves, ladies!"")
skipcard Zero Point Energy Power Station (25P)/T/Power three Structures that require power. (""Operating at 120 per cent efficiency, sir."")
skipcard Magnetic Assembler (200)/T/If this in your deck, immediately play it for free at the start of the game. Powers two Structures. Action: Play one Structure. (""Constructors working. Let's get that Structure up."")
skipcard Scrapyard (P150)/T/Requires Power. As long as Scrapyard is in play, gain 50 Revarium, or 150 Dentium. Action: Look at the top card in the discard pile. If a Vehicle or Structure, gain half its cornervalue in Dentium. (""They build 'em up, we rip 'em apart again!"")
skipcard Transport LZ (75T)/T/Action: Play two Infantry. (""Sir, We've got Hotrock Transports inbound."")
skipcard Air Hangar (T80)/T/Requires Power. Action: Play one Aircraft. Action: Fully heal one Aircraft. That unit takes no Actions this turn.
@emit [name(%#)] pastes the RTS CCG card set into the Dvorak Engine.

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