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The large red ball, that has to go through the hoops to score goals. |
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The Snitch is the smallest ball, golden and with tiny wings. Each Player selects a number of Seeker cards from their hand, and reveals them simultaneously. The Player with the highest Seeker total grabs the Snitch and gets 150 points, and the game ends. If the Seeker cards are equal then the Snitch gets away, is sent to the discard pile, and the game continues. |
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www.dvorakgame.co.uk |
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Great swooping forward moves give you a brief, but potent, advantage. Add 3 to your dominance. |
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www.dvorakgame.co.uk |
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Being trained to pass the ball quickly between players makes your team great to watch and hard to beat. Add 1 to your dominance at the start of your turn. |
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www.dvorakgame.co.uk |
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Being trained to pass the ball quickly between players makes your team great to watch and hard to beat. Add 1 to your dominance at the start of your turn. |
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www.dvorakgame.co.uk |
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Staying above the opposition helps you keep the ball. Choose a Thing when you play this card. As long as you possess the Quaffle, that Thing is blank. When you score, return Flying High to your hand. |
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www.dvorakgame.co.uk |
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Flip a coin. On a heads result the trick works, adding two to your dominance, plus two more if you have the lowest dominance score. On a tails it isn't exactly perfect, but still adds one to your dominance. |
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www.dvorakgame.co.uk |
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Flip a coin. On a heads result the trick works, adding two to your dominance, plus two more if you have the lowest dominance score. On a tails it isn't exactly perfect, but still adds one to your dominance. |
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www.dvorakgame.co.uk |
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Flip a coin. On a heads result the trick works, adding two to your dominance, plus two more if you have the lowest dominance score. On a tails it isn't exactly perfect, but still adds one to your dominance. |
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www.dvorakgame.co.uk |
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