Dvorak Export: Public School deck


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

(You can also get an output formatted for the Dvorax Engine.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
skipcard Art Homework/T/
skipcard English Homework/T/
skipcard History Homework/T/
skipcard Math Homework/T/
skipcard Science Homework/T/
skipcard Copied Art Homework/T/Play only if no one controls "Art Homework".
skipcard Copied English Homework/T/Play only if no one controls "English Homework".
skipcard Copied History Homework/T/Play only if no one controls "History Homework".
skipcard Copied Math Homework/T/Play only if no one controls "Math Homework".
skipcard Copied Science Homework/T/Play only if no one controls "Science Homework".
skipcard Arnold (0)/T/When you play a card with "Art" in its name draw a card.%r Action:Look at the top card of the deck, if it is has "Art" or "Arnold" in its name reveal it and put it into your hand. ("''He's good at Art<i>")
skipcard Ernest (0)/T/When you play a card with "English" in its name draw a card.%r Action:Look at the top card of the deck, if it is has "English" or "Ernist" in its name reveal it and put it into your hand. ("</i>He's good at English<i>")
skipcard Harold (0)/T/When you play a card with "History" in its name draw a card.%r Action:Look at the top card of the deck, if it is has "History" or "Harold" in its name reveal it and put it into your hand. ("</i>He's good at History<i>")
skipcard Melvin (0)/T/When you play a card with "Math" in its name draw a card.%r Action:Look at the top card of the deck, if it is has "Math" or "Melvin" in its name reveal it and put it into your hand. ("</i>He's good at Math<i>")
skipcard Sydney (0)/T/When you play a card with "Science" in its name draw a card.%r Action:Look at the top card of the deck, if it is has "Science" or "Sydney" in its name reveal it and put it into your hand. ("</i>He's good at Science<i>")
skipcard Wingman (Arnold) (2)/T/Destroy "Arnold" if you control both it and this card. Action:Destroy this card, search your deck for a girlfriend card or a card with "Art" in its name ("</i>Helped you talk to that cute girl in Art<i>")
skipcard Wingman (Ernest) (2)/T/Destroy "Ernest" if you control both it and this card. Action:Destroy this card, search your deck for a girlfriend card or a card with "English" in its name ("</i>Helped you talk to that cute girl in English<i>")
skipcard Wingman (Harold) (2)/T/Destroy "Harold" if you control both it and this card. Action:Destroy this card, search your deck for a girlfriend card or a card with "History" in its name ("</i>Helped you talk to that cute girl in History<i>")
skipcard Wingman (Melvin) (2)/T/Destroy "Melvin" if you control both it and this card. Action:Destroy this card, search your deck for a girlfriend card or a card with "Math" in its name ("</i>Helped you talk to that cute girl in Math<i>")
skipcard Wingman (Sydney) (2)/T/Destroy "Sydney" if you control both it and this card. Action:Destroy this card, search your deck for a girlfriend card or a card with "Science" in its name ("</i>Helped you talk to that cute girl in Science<i>")
skipcard Prankster(Arnold) (1)/T/Play only if you control a card with "Arnold" in its name. %r Destroy one of those cards. When you play a card with "Art" in its name turn a face down card face up. Action: Turn a face up HW card you control face down destroy a HW.
skipcard Prankster(Ernest) (1)/T/Play only if you control a card with "Ernest" in its name. %r Destroy one of those cards. When you play a card with "English" in its name turn a face down card face up. Action: Turn a face up HW card you control face down destroy a HW.
skipcard Prankster(Harold) (1)/T/Play only if you control a card with "Harold" in its name. %r Destroy one of those cards. When you play a card with "History" in its name turn a face down card face up. Action: Turn a face up HW card you control face down destroy a HW.
skipcard Prankster(Melvin) (1)/T/Play only if you control a card with "Melvin" in its name.%r Destroy one of those cards. When you play a card with "Math" in its name turn a face down card face up. Action: Turn a face up HW card you control face down destroy a HW.
skipcard Prankster(Sydney) (1)/T/Play only if you control a card with "Sydney" in its name.%r Destroy one of those cards. When you play a card with "Science" in its name turn a face down card face up. Action: Turn a face up HW card you control face down destroy a HW.
skipcard New kid (0)/T/Has "Arnold, Ernest, Harold, Melvin, Sydney" in its name. ("</i>He's new.'")
skipcard Girlfriend (Troublesome) (2)/T/Play only if you control a Prankster. %r You may play an additional thing. ("<i> She wants a bad boy </i>")
skipcard Girlfriend (Flirty) (3)/T/Play only if you control a Wingman.%r You may play an additional thing. ("<i> She likes to play hard to get</i>")
skipcard Girlfriend (Social) (2)/T/Play only if you control a Bestfriend. %r You may play an additional thing. ("<i> She likes to play </i>")
skipcard Girlfriend (Dorky) (3)/T/Play only if you control no stolen or copied HWs. %r You may play an additional thing. ("<i> She likes to study</i>")
skipcard Ladyfriend (3)/T/Destroy this card if you don't have a girlfriend. %r After your draw discard a card. When you end your turn draw 2 cards. ("''They're all so dramatic, but they have their uses.''")
skipcard Ladyfriend (3)/T/Destroy this card if you don't have a girlfriend.%r After your draw discard a card. When you end your turn draw 2 cards. ("''They're all so dramatic, but they have their uses.<i>")
skipcard Bestfriend (2)/T/When this card comes into play destroy a friend. You may only have one Bestfriend %r You may play an addition action. ("</i>Hard to come by, but you'll know when you find one<i>")
skipcard Bestfriend (2)/T/When this card comes into play destroy a friend. You may only have one Bestfriend %r You may play an addition action. ("</i>Hard to come by, but you'll know when you find one<i>")
skipcard Bully (1)/A/Destroy a friend ("</i>Take their lunch money: draw a card<i>")
skipcard Bully (1)/A/Destroy a friend ("</i>Take their lunch money: draw a card<i>")
skipcard Hungry Dog (1)/A/Destroy a HW ("</i>Well you see...<i>")
skipcard Hungry Dog (1)/A/Destroy a HW ("</i>Well you see...<i>")
skipcard Principal (2)/A/Destroy a thing ("</i> "Just what do you think you're doing?" <i>")
skipcard Principal (2)/A/Destroy a thing ("</i> "Just what do you think you're doing?" <i>")
skipcard Cram (0)/A/Search the discard pile for 2 HW cards and put them into your hand. You cannot play HWs thing turn. ("</i> This is gonna be a long weekend <i>")
skipcard Cram (0)/A/Search the discard pile for 2 HW cards and put them into your hand. You cannot play HWs thing turn. ("</i> This is gonna be a long weekend ''")
skipcard Ditch class (1)/A/Reveal the top 3 cards to one opponent put any friend cards in your hand, put any HW cards in that opponent's hand. ("<i>oooo should have gone to class huh?</i>")
skipcard Ditch class (1)/A/Reveal the top 3 cards to one opponent put any friend cards in your hand, put any HW cards in that opponent's hand. ("<i>oooo should have gone to class huh?</i>")
skipcard Ditch class (1)/A/Reveal the top 3 cards to one opponent put any friend cards in your hand, put any HW cards in that opponent's hand. ("<i>oooo should have gone to class huh?</i>")
skipcard Snitch (0)/A/Destroy a friend you control. Discard a card. Destroy a Prankster. Then destroy all stolen HWs its owner controls. ("<i>I fought the law and the law won.</i>")
skipcard Snitch (0)/A/Destroy a friend you control. Discard a card. Destroy a Prankster. Then destroy all stolen HWs its owner controls. ("<i>I fought the law and the law won.</i>")
skipcard Stolen HW (0)/A/Once played it turns face down and stays in play until it is destroyed. Stolen HW has "Art", "English", "History", "Math" and "Science" in its name ("'' "and if you want I've got the answers to this week's quiz" <i>")
skipcard Stolen HW (0)/A/Once played it turns face down and stays in play until it is destroyed. Stolen HW has "Art", "English", "History", "Math" and "Science" in its name ("</i> "and if you want I've got the answers to this week's quiz" <i>")
skipcard Stolen HW (0)/A/Once played it turns face down and stays in play until it is destroyed. Stolen HW has "Art", "English", "History", "Math" and "Science" in its name ("</i> "and if you want I've got the answers to this week's quiz" <i>")
skipcard Senioritis (3)/A/Draw 3 cards.%r You cannot play HWs this turn. ("</i>The best I can get is a C+... so whats the point?<i>")
skipcard Sitting at a different table (1)/A/Search the deck for a non-girlfriend friend card, add it to your hand. ("</i>It's easy to make a friend<i>")
skipcard Drive up to make out reef (1)/A/Destroy a HW you control and a friend you control, search the deck for a girlfriend and put it into play. ("</i>"Ahhh make out reef, good times goooood times." <i>")
skipcard Prom King (2)/A/Play only if you have 4 or more friends. You win the game. ("</i>The guys want to be him, the girls want to be with him.''")
skipcard Straight A's (7)/A/You win the game. <br clear=all> ("<i>I knew it would pay off in the end</i>")
@emit [name(%#)] pastes the Public School deck into the Dvorak Engine.

Back to the Public School deck