To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
(You can also get an output formatted for the Dvorax Engine.)
cleardeckskipcard Imperial Robes/T/New cards are accepted or rejected at your whim. You may not propose cards.skipcard Terrorist Activity/A/Destroy any one thing, and force it's owner to discard a card at random.skipcard Mine, Mine, All Mine/A/Take control of a Thing.skipcard Bribe/A/Target player may look at your hand and take any one card from it. They may not reject your next proposed card this turn.skipcard Lost in Translation/A/<del>Change a single word to a different word, on any card you can see.</del> Choose a card in the discard pile. Change a single word on it to a different word.skipcard Is That A Full Deck In Your Pocket/T/If you have this card in play at the beginning of your turn, and you hold more cards in your hand than all the other players, you win.skipcard Research Assistants/T/Once per turn, you may draw a card, then discard a card at random.skipcard First Up Against The Wall/A/Destroy the alphabetically-earliest Thing.skipcard Historic Preservation Society/A/Put any card in the discard pile into your hand.skipcard Whack-A-Mole/T/Every person playing a card or more must discard a card from their hand.skipcard Cameo/A/Make a copy of a card from an existing Dvorak deck and shuffle it into the draw pile.skipcard Pseudozen Enlightenment/T/If you control no other things, and have no cards in your hand, and this card is destroyed, you win.skipcard Clockwork Mouse/T/Action: Give control of Clockwork Mouse to a random opponent.skipcard I Am One With The Universe/A/Until the end of the turn, you have control of all Things in play. You may use another Action this turn.skipcard Pink Flamingos/T/When Pink Flamingos come into play, draw three cards, then discard a card at random.skipcard Incoming!/A/Play all cards in your hand.skipcard More Equal than Others/T/Your proposed cards are approved unless at least two players reject them.skipcard Low Ceiling/T/Everyone's maximum hand size is reduced to three.skipcard Revolution Nine/A/If a player gets <del>nine</del> <del>six</del> nine cards on his hand, he wins the game.skipcard Creative Muse/A/Propose five cards. For each one that is approved, draw a card. For each one that is rejected, the rejecting player must discard a card at random.skipcard Alliance/T/Nominate a Player when you play this. He may not play Actions that target you, and vice versa.skipcard Censorship/T/Name a word. Any player who says that word must discard a card at random.skipcard There's Room For One More/A/Do not discard down to hand size at the end of this turn.skipcard Mouse/T/When you draw this card, you must put it straight into play (if this card is revealed from your hand, or seen leaving it, you lose the game). If any Contraption makes a Noise, destroy the Mouse at the end of the turn.skipcard Vicious Card Abuse/A/Kevan wins the game, fiendishly.skipcard Organized Graverobbing/A/You may play any number of cards during your next turn.skipcard Ahem/A/Tyrethali may make any changes to the gamestate he may desire.skipcard Cheap Plastic Trophy/T/Kevan wins the game.skipcard Cheap Plastic Trophy/T/Kevan wins the game.skipcard Cheap Plastic Trophy/T/Kevan wins the game.@emit [name(%#)] pastes the Pseudozen Revolution deck into the Dvorak Engine.