Dvorak Export: Problem Sleuth deck


This is a tab-separated dump of the deck, designed for import into Lackey's carddata.txt.

To use this in Lackey, copy this address to the AutoUpdate field in Lackey's Preferences:

http://dvorakgame.co.uk/export.php?deck=Problem_Sleuth_deck&lackeyimg=image&d=/d

For further information, read this page.

Image file named after:
Address of image directory:
Name	Set	ImageFile	Type	CornerValue	Text	FlavorText	Creator
Problem Sleuth	problem_sleuth	thing_person	Thing - Person		Vim: 8 Pulchritude: 12 Imagination: 6  Parliament Uproar: 3 Clemency Owls		Zaratustra
Ace Dick	problem_sleuth	thing_person	Thing - Person		Vim: 12 Pulchritude: 5 Imagination: 3  Ostentation Drive: 3 Rapport Peacocks		Zaratustra
Pickle Inspector	problem_sleuth	thing_person	Thing - Person		Vim: 4 Pulchritude: 5 Imagination: 12  Murder Flux: 3 Affinity Crows		Zaratustra
Hysterical Dame	problem_sleuth	thing_person	Thing - Person		Vim: 6 Pulchritude: 14 Imagination: 6  Parliament Uproar: 3 Clemency Owls		Zaratustra
Other Ace Dick	problem_sleuth	thing_person	Thing - Person		Vim: 10 Pulchritude: 7 Imagination: 3  Ostentation Drive: 3 Rapport Peacocks		Zaratustra
Nervous Broad	problem_sleuth	thing_person	Thing - Person		Vim: 2 Pulchritude: 7 Imagination: 12  Murder Flux: 3 Affinity Crows		Zaratustra
Key	problem_sleuth	thing_inventory	Thing - Inventory		Can be used to open a door. --- The Handgun requires 4 Vim to be carried. Action: Deal 1d damage.		Zaratustra
Ring of Keys	problem_sleuth	thing_inventory	Thing - Inventory		Can be used to open up to three doors. --- The Tommygun requires 8 Vim to be carried. Action: Deal 2d damage.		Zaratustra
Hairpin	problem_sleuth	thing_inventory	Thing - Inventory		Can be used to open a door on a successful Sleuth Roll. --- The Minigun requires 12 Vim to be carried. Action: Deal 3d damage.		Zaratustra
Megaton Key	problem_sleuth	thing_inventory	Thing - Inventory		Requires 16 Vim to be carried.. --- The Brass Knuckles require 1 Vim to be carried. Action: Deal 1d damage for each 5 Vim the carrier has.		Zaratustra
Desk Pieces Fort	problem_sleuth	thing	Thing		Action: Search the deck for a Imagination Land card and put it into play.		Zaratustra
Flask of Whiskey	problem_sleuth	thing_inventory	Thing - Inventory		3 charges. Action: Add 1d Imagination to a person.		Zaratustra
Five-Alarm Hot Sauce	problem_sleuth	thing_inventory	Thing - Inventory		1 charge. Action: Add 3d Vim to a person.		Zaratustra
Tectrix of the Arbitor	problem_sleuth	thing_inventory	Thing - Inventory		+5 to Pulchritude. Action: Destroy this. Return all creatures to their owner's hands. --- The Tectrixalibur requires 10 Pulchritude to be carried. Action: Deal 1d damage for each 5 Pulchritude the carrier has.		Zaratustra
Ink of Squid Pro Quo	problem_sleuth	thing_inventory	Thing - Inventory		3 charges. Action: Add 2d Imagination to a person. --- The Scabbard requires 6 Pulchritude to be carried. 3 charges. Action: You may take two extra Actions this round.		Zaratustra
Typewriter	problem_sleuth	thing_inventory	Thing - Inventory		Action: Target loses 1d Pulchritude for each 5 Imagination the carrier has. --- The Smith Corona Blotspitter requires 10 Pulchritude to be carried. Action: Target loses 1d Vim for each 5 Pulchritude the carrier has.		Zaratustra
Etiquette Monstrance	problem_sleuth	thing_inventory	Thing - Inventory		When this comes into play, put 1d Mannercite Shards on it. Action: Spend a Mannercite Shard to gain control of a creature.		Zaratustra

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