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When Supply Crate is destroyed, draw three cards. Action:Destroy Supply Crate.
Warning: contents may explode when wet. |
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Draw a card and play up to three Things ------ Throw - Target opponent plays a Thing or reveals a hand containing no Things and discards a card. |
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Your may destroy Gas Mask to ignore the effects of a thrown potion.
In case of emergency, apply to face. |
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Each player discards a random card. ------ Throw - Target opponent discards a random card.
The rotten garlic is just for show; the chemicals do most of the work. |
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Counts as a thrown potion but can't use Ingredients. Destroy target Thing.
"I can't tell whether your experiment went horribly wrong or horribly right." |
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You throw potions as a free action, but can't use Ingredients in thrown potions. |
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Draw two extra cards at the start of each turn.
Pros: Highest flow rate in the business, very reliable Cons: No 'off' setting |
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Discard any number of cards. You may take another Action this turn. ------ Throw - Target opponent discards two cards. |
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Draw cards until you have 3 cards in your hand (minimum draw 1). ------ Throw - Target opponent discards cards until they have 2 cards in their hand (minimum discard 0). |
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When you play a potion, use both the Drink and Throw effects. The Throw effect happens first.
Also known as Alchemist's Incense |
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Once during your turn, you may make all players discard a card.
A combination waste disposal unit and human repellant. |
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Take an extra turn after this one. Skip that turn's draw. ------ Throw - Target opponent can't play cards on their next turn. |
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Draw two cards. ------ Throw - Target opponent draws three cards.
"What's the matter? Can't take the pressure?" |
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When you drink a potion, draw a card.
The old classic. It makes any drink more interesting. |
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Destroy target Ingredient and discard a card. ------ Throw - Target opponent destroys all their Ingredients and discards that many cards. |
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Action:Each Player draws a card.
An antique model, powered by hand-crank in case of pressure loss. |
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Give one of your Things to an opponent. ------ Throw - Target opponent gives you one of their Things.
Barely weak enough to be legal. |
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Destroy an Equipment.
Shoddy maintenance or stealthy sabotage; it's hard to tell. |
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Draw two cards and then end your turn. Skip the Discard step. |
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When you throw a potion, the target discards a card. |
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Move a potion from the discard pile to your hand. ------ Throw - Target opponent reveals their hand. If it contains any potions, force them to discard one of your choice.
The mightiest of all potions. Sniff its fumes and despair. |
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Discard your hand and draw that many cards plus one. Then take an Action or reveal a hand with no Actions. ------ Throw - Target opponent reveals their hand. Choose a potion from it; they throw that potion at themselves without using Ingredients. |
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If the Overflow Rule would destroy some of your Things, destroy Fume Hood to suspend the Overflow Rule for this turn.
Safety equipment: an alchemist's best friend. |
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When you throw a potion, reveal a random card from the target's hand.
They keep staring even after you've ground them to powder. |
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Name a card. Each opponent reveals their hand. If a player has any copies of the named card in their hand, they discard them and another two cards. ------ Throw - Target opponent looks at each player's hand and then discards a card. |
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Your maximum hand size increases by 1. If Storage Tank is destroyed by Overflow, your hand size stays increased for the rest of the turn. |
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