Dvorak Export: Polymerization Deck (Dvorax)


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
skipcard hb/Charizard/Thing/Fire, Dragon.<BR>"destroy"<BR>When Charizard comes into play, Destroy a Thing.
skipcard hb/Bob-omb/Thing/Fire, Item.<BR>"Sacrifice: "<BR>Whenever this is destroyed (even if you just remove a piece), Destroy two random things. ("For the record, these are alive.")
skipcard hb/Phoenix Wright/Thing/Fire, Lawyer.<BR>"Eliminate"<BR>When someone plays a card, you may negate it and send it to the bottom of the deck. You may not do this again while Phoenix is in play.
skipcard hb/The Human Torch/Thing/Fire, Human.<BR>"opponent"<BR>Action:  Discard a card to destroy a Forest Thing.
skipcard hb/Balrog/Thing/Fire, Demon.<BR>"Action:"<BR>Anyone may discard a card to have this count as Dark until the end of the turn.
skipcard hb/Dark Magician/Thing/Dark, Wizard.<BR>"discard"<BR>Action: Look at the top card of the deck. If it's an action, put it into your hand.
skipcard hb/The One Ring/Thing/Dark, Item.<BR>"Eliminate"<BR>This thing can never count as light.
skipcard hb/Black Michael Jackson/Thing/Dark, Human.<BR>"thing"<BR>Destroy White Michael Jackson when this comes into play.
skipcard hb/The Black Stallion/Thing/Dark, Animal.<BR>"Sacrifice: "<BR>You may discard a card to negate any action targeting this thing.
skipcard hb/Ninjas!/Thing/Dark, Soldier.<BR>"opponent"<BR>When this thing comes into play, target opponent discards a card.
skipcard hb/Artificial Intelligence/Thing/Electric, Mind.<BR>"opponent"<BR>At the end of your turn, you may draw a card.
skipcard hb/Pikachu/Thing/Electric, Animal.<BR>"draw"<BR>Action: Destroy a water thing, or, if this thing has 2 or more electrics in it, destroy a non-electric thing.
skipcard hb/DragonForce/Thing/Electric, Dragon. <BR>"Action:"<BR>Anyone may discard a card to have this count as Fire until the end of the turn.
skipcard hb/Thomas Edison/Thing/Electric, Human.<BR>"thing"<BR>Anyone may discard a card to have this card count as Light until the end of the turn.
skipcard hb/Computer/Thing/Electric, Item.<BR>"card"<BR>If this thing contains a living thing, it counts as Cyber.
skipcard hb/Meta Ridley/Thing/Cyber, Dragon.<BR>"two"<BR>If Meta Ridley is in the discard pile, shuffle him into the deck. ("Super Missles, Plasma Beams, Chozo Laser Obelisks...<BR> Nothing can keep this thing dead!")
skipcard hb/Master Chief/Thing/Cyber, Soldier.<BR>"Action:"<BR>Action: Destroy a soldier.
skipcard hb/Mother Brain/Thing/Cyber, Mind.<BR>"draw"<BR>You have no maximum hand size.
skipcard hb/Cyberdemon/Thing/Cyber, Demon.<BR>"three"<BR>Opponent's hand sizes are reduced by this thing's size.
skipcard hb/Bionic Arm/Thing/Cyber, Item.<BR>"discard"<BR>If this thing contains a living thing, you may use an extra action each turn to use this one of this thing's abilities.
skipcard hb/Gandalf the White/Thing/Light, Wizard.<BR>"card"<BR>This thing cannot combine with Dark.
skipcard hb/Harvey Birdman/Thing/Light, Lawyer.<BR>"discard"<BR>When someone plays an action ability, you may negate that ability and its controller discards a card. You may not do this again until Harvey leaves play.
skipcard hb/Jedi Knight/Thing/Light, Soldier.<BR>"destroy"<BR>Thing:  Reveal the top card of the deck. If it is a thing put it into your hand.
skipcard hb/Unicorn/Thing/Light, Animal.<BR>"Sacrifice:"<BR>Whenever this thing is destroyed, an opponent must discard a random card.
skipcard hb/White Michael Jackson/Thing/Light, Human.<BR>"draw"<BR>Destroy Black Michael Jackson when this comes into play.
skipcard hb/Donkey Kong/Thing/Forest, Animal.<BR>"destroy"<BR>When this comes into play, decombine a piece from a thing.
skipcard hb/Bamboo Stick/Thing/Forest, Item.<BR>"Action:"<BR>If this thing contains a living thing, whenever it uses an action ability, an opponent discards a card.
skipcard hb/Elf/Thing/Forest, Soldier.<BR>"Sacrifice:"<BR>Anyone may discard a card to have this thing count as light until the end of the turn.
skipcard hb/Johnny Appleseed/Thing/Forest, Human.<BR>"draw"<BR>When this comes into play, everyone draws 5 cards, then discards down to their max hand size.
skipcard hb/Great Deku Tree/Thing/Forest, Mind.<BR>"five"<BR>When you draw a card, look at the top two cards of the deck and pick which to draw.
skipcard hb/Pirate/Thing/Water, Soldier.<BR>"hand"<BR>If this thing contains Ninjas, it has "Action: " and "discard"
skipcard hb/Jaws/Thing/Water, Animal.<BR>"eliminate"<BR>When you play this, destroy a thing belonging to each player.
skipcard hb/Water Balloon/Thing/Water, Item.<BR>"Sacrifice:"<BR>Whenever this thing is destroyed, destroy all Fire things.
skipcard hb/Loch Ness Monster/Thing/Water, Dragon.<BR>"hand"<BR>This thing is considered to be one size larger than it really is.
skipcard hb/Black Beard/Thing/Water, Human.<BR>"thing"<BR>Anyone may discard a card to have this count as Dark until the end of the turn.
skipcard hb/Bioclip/Thing/Soldier, Item.<BR>"all"<BR>If any other Items are used with a combined Thing, this Item does not increase the Thing's size. ("Living ammunition that uses photosynthesis and nanomachines to regenerate magazine rounds.")
skipcard hr/Polymerization/Action/Combine any 2 things you control that share a keyword.
skipcard hr/Polymerization/Action/Combine any 2 things you control that share a keyword.
skipcard hr/Polymerization/Action/Combine any 2 things you control that share a keyword.
skipcard hr/Polymerization/Action/Combine any 2 things you control that share a keyword.
skipcard hr/Polymerization/Action/Combine any 2 things you control that share a keyword.
skipcard hr/Polymerization/Action/Combine any 2 things you control that share a keyword.
skipcard hr/Polymerization/Action/Combine any 2 things you control that share a keyword.
skipcard hr/Polymerization/Action/Combine any 2 things you control that share a keyword.
skipcard hr/Polymerization/Action/Combine any 2 things you control that share a keyword.
skipcard hr/Super Polymerization/Action/Combine as many things that share keywords as you want this turn.
skipcard hr/Monomerization/Action/Completely decombine a thing.
skipcard hr/Trade/Action/Give an opponent a thing you control, then take an equal sized thing from that opponent.
skipcard hr/Polymeric Decay/Action/Remove a thing from each combined thing.
skipcard hr/I Love Duct Tape/Action/Combine two things you control, even if uncompatible.
skipcard hr/Size Matters/Action/If a player controls a size six or greater thing, whoever has the biggest one wins!
skipcard hr/Techno Blend/Action/Combine a Cyber and an Electric Thing.
skipcard hr/Flash Blend/Action/Combine an Electric and a Light Thing.
skipcard hr/Life Blend/Action/Combine a Light and a Forest Thing.
skipcard hr/Nature Blend/Action/Combine a Forest and a Water Thing.
skipcard hr/Swamp Blend/Action/Combine a Water and a Dark Thing.
skipcard hr/Hellfire Blend/Action/Combine a Dark and a Fire Thing.
skipcard hr/Forge Blend/Action/Combine a Fire and a Cyber Thing.
skipcard hr/Renew/Action/Shuffle this and the discard pile into the deck.<BR>Draw a card. You may take an extra action this turn.
skipcard hr/Shatter Bolt/Action/Destroy a Thing. If it was combined, also decombine a piece.
skipcard hr/Polymorphization/Action/Choose a thing. Reveal cards from the top of the deck until a thing is revealed. Destroy the chosen thing and replace it with the drawn one. If the chosen thing was combined, do this once for each piece. The result is combined regardless of compatibility.
skipcard hb/Polymeric Mastery/Thing/noncombinable.<BR><BR>Action: Combine two things you control that share a keyword.
@emit [name(%#)] pastes the Polymerization Deck into the Dvorak Engine.

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