To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
(You can also get an output formatted for the Dvorax Engine.)
cleardeck loadcard Pikachu/Raichu (T)/T/Pikachu Action: Thunder Wave<BR>Flip a coin. If heads, the defender's Pokemon are now Paralyzed.<BR>Raichu Action: Thunderbolt<BR>Flip a coin. If heads, the defender's Pokemon is now out of the game. loadcard Jigglypuff/Wigglytuff (M)/T/Jigglypuff Action: Sing<BR>Flip a coin. If heads, the defender's Pokemon are now Asleep.<BR>Wigglytuff Action: Slam<BR>Flip a coin. If heads, the defender's Pokemon is now out of the game. loadcard Clefairy/Clefable (M)/T/Clefairy Action: Sing<BR>Flip a coin. If heads, the defender's Pokemon are now Asleep.<BR>Clefable Action: Metronome<BR>Go through the deck. Copy the action of the first Pokemon you see. If there are two Pokemon on one card, pick the more evolved Pokemon. loadcard Exeggcute/Exeggutor (L)/T/Exeggcute Action: Barrage<BR>Flip 5 coin. If at least three heads, the defender's Pokemon is out of the game.<BR>Exeggutor Action: Confusion<BR>Flip a coin. If heads, the defender's Pokemon are now Confused. loadcard Charmander (0)/T/Action: Scratch<BR>Flip 2 coins. If both are heads, the defending Pokemon is out of the game. loadcard Charmeleon (1C)/T/Action: Ember<BR>Flip a coin. If heads, the defending Pokemon is out of the game. loadcard Charizard (2C)/T/Action: Fire Blast<BR>After 1 turn to charge, unless Charizard is removed from the game, the defending Pokemon is out of the game. loadcard Squirtle (0)/T/Action: Bubble<BR>Flip 2 coins. If both are heads, the defending Pokemon is out of the game. loadcard Wartortle (1S)/T/Action: Water Gun<BR>Flip a coin. If heads, the defending Pokemon is out of the game. loadcard Blastoise (2W)/T/Action: Hydro Pump<BR>After 1 turn to charge, unless Blastoise is removed from the game, the defending Pokemon is out of the game. loadcard Bulbasaur (0)/T/Action: Tackle<BR>Flip 2 coins. If both are heads, the defending Pokemon is out of the game. loadcard Ivysaur (1B)/T/Action: Vine Whip<BR>Flip a coin. If heads, the defending Pokemon is out of the game. loadcard Venasaur (2I)/T/Action: Solar Beam<BR>After 1 turn to charge, unless Venasaur is removed from the game, the defending Pokemon is out of the game. loadcard Chansey/T/Chansey is immune to all status effects except Confusion. When removed from the game, she does not go into the discard pile, but instead gets shuffled back into the deck.<BR>Action: Softboiled<BR>The trainer who owns Chansey no longer has status ailments. loadcard Magikarp (0)/T/Action: Splash<BR>Discard 1 card in shame. loadcard Gyrados (1M)/T/Action: Dragon's Rage<BR>Stir the deck to draw 1 card. loadcard Mr. Mime/T/Action: Barrier<BR>Your opponents must get heads in a coin flip for their attacks to work. loadcard Zapdos/T/Action: Thunder<BR>Flip a coin. If heads, the defending Pokemon is out of the game, if tails, the defender's Pokemon are now Paralyzed. loadcard Moltres/T/Action: Fire Spin<BR>Flip a coin. If heads, the defending Pokemon is out of the game, if tails, the defender's Pokemon are now Burned. loadcard Articuno/T/Action: Blizzard<BR>Flip a coin. If heads, the defending Pokemon is out of the game, if tails, the defender's Pokemon are now Frozen. loadcard Mewtwo/T/Action: Psychic<BR>Flip a coin. If heads, the defending Pokemon is out of the game, if tails, the defender's Pokemon are now Paralyzed. loadcard Control Six Pokemon/T/If you control six Pokemon, you win the game. loadcard Control the Three Legendary Birds/T/If you control Moltres, Zapdos, and Articuno, you win the game. loadcard Thunder Stone/A/Evolves Pikachu to Raichu loadcard Leaf Stone/A/Evolves Exeggute to Exeggutor loadcard Moon Stone/A/Evolves Jigglypuff to Wigglytuff or Clefairy to Clefable loadcard Moon Stone/A/Evolves Jigglypuff to Wigglytuff or Clefairy to Clefable loadcard Revive/A/Take one of your Pokemon out of the Discard Pile loadcard Revive/A/Take one of your Pokemon out of the Discard Pile loadcard Revive/A/Take one of your Pokemon out of the Discard Pile loadcard Pokeball/A/Flip 2 coins. If both are heads, take one of your opponent's Pokemon in play. loadcard Pokeball/A/Flip 2 coins. If both are heads, take one of your opponent's Pokemon in play. loadcard Pokeball/A/Flip 2 coins. If both are heads, take one of your opponent's Pokemon in play. loadcard Pokeball/A/Flip 2 coins. If both are heads, take one of your opponent's Pokemon in play. loadcard Great Ball/A/Flip a coin. If heads, take one of your opponent's Pokemon in play. loadcard Great Ball/A/Flip a coin. If heads, take one of your opponent's Pokemon in play. loadcard Ultra Ball/A/Draw a card. loadcard Ultra Ball/A/Draw a card. loadcard Master Ball/A/Take one of your opponent's Pokemon in play. loadcard Devolution Spray/A/Devolve a Pokemon, and put the stone or more evolved form in the discard pile. loadcard Devolution Spray/A/Devolve a Pokemon, and put the stone or more evolved form in the discard pile. loadcard Cold Water/A/Cool Burns, revitalize Paralysis, thaw Freezing, and bring sense to Confused Pokemon. loadcard Cold Water/A/Cool Burns, revitalize Paralysis, thaw Freezing, and bring sense to Confused Pokemon. @emit [name(%#)] pastes the Pokemon deck into the Dvorak Engine.