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Either make a 2-Jump, or toss a coin, to pass. If the coin comes up tails, lose a life and don't pass. |
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Requires 1 Jump. The opponent playing this card may play an additional obstacle this turn. |
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At the start of your turn, if your opponent passed an Obstacle during their last turn, Icy Platform is also passed. Otherwise your opponent loses a Life, if you have any other Obstacles. (Icy Platform cannot be passed normally.) |
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Draw and reveal three cards; if you draw any Obstacles, they go into play under your opponent's control. |
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If your opponent has no Obstacles in play, draw three cards. |
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Pass all obstacles currently in front of you. |
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Requires 1 Jump. Player's Jump next turn is doubled. |
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Requires a 3-Jump on every other turn after the one it comes into play; a 1-Jump otherwise. |
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Each turn, requires a 1-jump to not lose a life. If a greater jump is used, Boss takes one damage, is passed after 3 damage. |
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Requires a 1-Jump. When Level Marker is passed, you may immediately put any number of Obstacles into play from your hand. |
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Requires a 1-Jump. Opponent may not make Jumps higher than 1. You may not draw cards. |
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At the start of your turn, destroy Rolling Boulder and opponent loses a life. Requires a 2-jump. |
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Return all Obstacles an opponent controls to their hand. |
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Opponent must pass one of your obstacles every turn or lose a life. |
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Not an obstacle. Player who controls this may double all their Jumps, and loses this card if they lose a life. |
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Requires 1 Jump. If another player ends their turn while you have this on play, they lose a life and this card is discarded. |
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At the end of any turn in which your opponent failed to pass an obstacle, they lose a life. Destroy Underwater Zone when you have two or fewer obstacles. |
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Requires 1 Jump. Optionally, use a 2-Jump to gain control of this card. |
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At the end of the opponent's turn, if you have five Obstacles in play or more, they lose a life. Destroy Auto-Scrolling Zone when you have two or fewer obstacles. |
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Destroy an Obstacle and replace it with one from your hand. |
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Your obstacles must be passed in alphabetical order, except this one, which can only be passed last. |
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Destroy an Obstacle, or draw two cards, or gain a life. Give this card to an opponent instead of discarding it. |
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Destroy an Obstacle. Discard up to two cards to destroy one Obstacle per card. |
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Requires a 1-Jump. If passed with less than a 2-Jump, opponent loses a life. |
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Repeat the jumps you did on the last turn. |
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Requires a 1-Jump. If passed and it wasn't your last obstacle, return it to your hand instead of destroying it. |
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Opponent loses a life for every jump greater than a 1-Jump. Destroy Pterodactyls when you control no other obstacles. |
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