To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
(You can also get an output formatted for the Dvorax Engine.)
cleardeck loadcard Checkboard Cliff/T/Requires 1 Jump. loadcard Tricky Platform/T/Either make a 2-Jump, or toss a coin, to pass. If the coin comes up tails, lose a life and don't pass. loadcard Flying Bug/T/Requires 1 Jump. The opponent playing this card may play an additional obstacle this turn. loadcard Icy Platform/T/At the start of your turn, if your opponent passed an Obstacle during their last turn, Icy Platform is also passed. Otherwise your opponent loses a Life, if you have any other Obstacles. (Icy Platform cannot be passed normally.) loadcard Mystery Block/A/Draw and reveal three cards; if you draw any Obstacles, they go into play under your opponent's control. loadcard Bonus Level/A/If your opponent has no Obstacles in play, draw three cards. loadcard Invincibility/A/Pass all obstacles currently in front of you. loadcard Trampoline/T/Requires 1 Jump. Player's Jump next turn is doubled. loadcard Spiked Pit/T/Requires 1 Jump. loadcard Bottomless Pit/T/Requires 1 Jump. loadcard Lava Pit/T/Requires 1 Jump. loadcard Jumping Fish/T/Requires a 3-Jump on every other turn after the one it comes into play; a 1-Jump otherwise. loadcard Speed Burst/A/Make two 1-Jumps. loadcard Super-Jump/A/Make a 2-Jump. loadcard Boss Monster/T/Each turn, requires a 1-jump to not lose a life. If a greater jump is used, Boss takes one damage, is passed after 3 damage. loadcard Level Marker/T/Requires a 1-Jump. When Level Marker is passed, you may immediately put any number of Obstacles into play from your hand. loadcard Low Ceiling/T/Requires a 1-Jump. Opponent may not make Jumps higher than 1. You may not draw cards. loadcard Rolling Boulder/T/At the start of your turn, destroy Rolling Boulder and opponent loses a life. Requires a 2-jump. loadcard Green Pipe/A/Return all Obstacles an opponent controls to their hand. loadcard Mine Cart/T/Opponent must pass one of your obstacles every turn or lose a life. loadcard Mushroom/T/Not an obstacle. Player who controls this may double all their Jumps, and loses this card if they lose a life. loadcard Rickety Bridge/T/Requires 1 Jump. If another player ends their turn while you have this on play, they lose a life and this card is discarded. loadcard Underwater Zone/T/At the end of any turn in which your opponent failed to pass an obstacle, they lose a life. Destroy Underwater Zone when you have two or fewer obstacles. loadcard Bladed Pendulum/T/Requires 1 Jump. Optionally, use a 2-Jump to gain control of this card. loadcard Auto-Scrolling Zone/T/At the end of the opponent's turn, if you have five Obstacles in play or more, they lose a life. Destroy Auto-Scrolling Zone when you have two or fewer obstacles. loadcard Secret/A/Destroy an Obstacle and replace it with one from your hand. loadcard 1UP/A/Gain 1 life. loadcard Frustrating Level/T/Your obstacles must be passed in alphabetical order, except this one, which can only be passed last. loadcard Cheat/A/Destroy an Obstacle, or draw two cards, or gain a life. Give this card to an opponent instead of discarding it. loadcard Fireball/A/Destroy an Obstacle. Discard up to two cards to destroy one Obstacle per card. loadcard Robot Sentry/T/Requires a 1-Jump. If passed with less than a 2-Jump, opponent loses a life. loadcard Magic Feather/A/Repeat the jumps you did on the last turn. loadcard Skeleton/T/Requires a 1-Jump. If passed and it wasn't your last obstacle, return it to your hand instead of destroying it. loadcard Pterodactyls/T/Opponent loses a life for every jump greater than a 1-Jump. Destroy Pterodactyls when you control no other obstacles. @emit [name(%#)] pastes the Platform Game deck into the Dvorak Engine.