This is a tab-separated dump of the deck, designed for import into Lackey's carddata.txt.
To use this in Lackey, copy this address to the AutoUpdate field in Lackey's Preferences:
http://dvorakgame.co.uk/export.php?deck=Platform_Game_deck&lackeyimg=image&d=/d
For further information, read this page.Name Set ImageFile Type CornerValue Text FlavorText Creator Checkboard Cliff platform_game thing Thing Requires 1 Jump. Tricky Platform platform_game thing Thing Either make a 2-Jump, or toss a coin, to pass. If the coin comes up tails, lose a life and don't pass. Flying Bug platform_game thing Thing Requires 1 Jump. The opponent playing this card may play an additional obstacle this turn. Icy Platform platform_game thing Thing At the start of your turn, if your opponent passed an Obstacle during their last turn, Icy Platform is also passed. Otherwise your opponent loses a Life, if you have any other Obstacles. (Icy Platform cannot be passed normally.) Mystery Block platform_game action Action Draw and reveal three cards; if you draw any Obstacles, they go into play under your opponent's control. Bonus Level platform_game action Action If your opponent has no Obstacles in play, draw three cards. Invincibility platform_game action Action Pass all obstacles currently in front of you. Trampoline platform_game thing Thing Requires 1 Jump. Player's Jump next turn is doubled. Spiked Pit platform_game thing Thing Requires 1 Jump. Bottomless Pit platform_game thing Thing Requires 1 Jump. Lava Pit platform_game thing Thing Requires 1 Jump. Jumping Fish platform_game thing Thing Requires a 3-Jump on every other turn after the one it comes into play; a 1-Jump otherwise. Speed Burst platform_game action Action Make two 1-Jumps. Super-Jump platform_game action Action Make a 2-Jump. Boss Monster platform_game thing Thing Each turn, requires a 1-jump to not lose a life. If a greater jump is used, Boss takes one damage, is passed after 3 damage. Level Marker platform_game thing Thing Requires a 1-Jump. When Level Marker is passed, you may immediately put any number of Obstacles into play from your hand. Low Ceiling platform_game thing Thing Requires a 1-Jump. Opponent may not make Jumps higher than 1. You may not draw cards. Rolling Boulder platform_game thing Thing At the start of your turn, destroy Rolling Boulder and opponent loses a life. Requires a 2-jump. Green Pipe platform_game action Action Return all Obstacles an opponent controls to their hand. Mine Cart platform_game thing Thing Opponent must pass one of your obstacles every turn or lose a life. Mushroom platform_game thing Thing Not an obstacle. Player who controls this may double all their Jumps, and loses this card if they lose a life. Rickety Bridge platform_game thing Thing Requires 1 Jump. If another player ends their turn while you have this on play, they lose a life and this card is discarded. Underwater Zone platform_game thing Thing At the end of any turn in which your opponent failed to pass an obstacle, they lose a life. Destroy Underwater Zone when you have two or fewer obstacles. Bladed Pendulum platform_game thing Thing Requires 1 Jump. Optionally, use a 2-Jump to gain control of this card. Auto-Scrolling Zone platform_game thing Thing At the end of the opponent's turn, if you have five Obstacles in play or more, they lose a life. Destroy Auto-Scrolling Zone when you have two or fewer obstacles. Secret platform_game action Action Destroy an Obstacle and replace it with one from your hand. 1UP platform_game action Action Gain 1 life. Frustrating Level platform_game thing Thing Your obstacles must be passed in alphabetical order, except this one, which can only be passed last. Cheat platform_game action Action Destroy an Obstacle, or draw two cards, or gain a life. Give this card to an opponent instead of discarding it. Fireball platform_game action Action Destroy an Obstacle. Discard up to two cards to destroy one Obstacle per card. Robot Sentry platform_game thing Thing Requires a 1-Jump. If passed with less than a 2-Jump, opponent loses a life. Magic Feather platform_game action Action Repeat the jumps you did on the last turn. Skeleton platform_game thing Thing Requires a 1-Jump. If passed and it wasn't your last obstacle, return it to your hand instead of destroying it. Pterodactyls platform_game thing Thing Opponent loses a life for every jump greater than a 1-Jump. Destroy Pterodactyls when you control no other obstacles.