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Players may take an extra Action on each of their turns. Chaos: You may play up to four extra Things this turn, but may not roll the Hyperverse die for the rest of the turn. |
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Card : Bucky |
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Everyone has -2 maximum hand size. Chaos: Draw three cards, then discard down to your maximum hand size. |
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Card : Bucky |
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All Humans are Cephalopods. Chaos: Destroy all Cephalopods. For each thing destroyed this way, its' controller creates a Mammal token. |
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Card : JakeTheWolfie |
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Gain a Combo token whenever you play your second, third, or fifth card in a turn. Once per turn when you destroy an opponent's Thing, you may steal one of their tokens. Chaos: Each player draws a card for each Combo token they have. Destroy all Combo tokens you don't control. |
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Card : ChippyYYZ |
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Plainswalk when the Hyperverse die rolls a 2, 3 or 4. Chaos: If this is the first roll of the turn, eliminate a random opponent; otherwise, they discard their hand. |
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Card : Bucky |
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Whenever you roll the Plainar die, sacrifice a Thing you control if able. Chaos: Sacrifice up to two things you control. For each thing sacrificed this way, each opponent sacrifices a thing. |
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Card : JakeTheWolfie |
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Whenever a card is played or an ability is used, put a charge counter on The Central Battery Chaos: Look at the next X Hyperverse cards, where X is the number of charge counters on this Plain. Choose one of them, shuffle the rest into the hyperverse deck, then put that card on top the the hyperverse deck. Plainswalk.
The Central Battery is the proudest and grandest of all the inventions in Siff-Stele |
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Card : JakeTheWolfie |
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As you Plainswalk here, starting with you, each player chooses Connect or Disconnect. Players who chose Connect draw 3 cards per turn instead of 1 and have their hand revealed. Players who chose Disconnect don't draw a card for turn but may use a card play to instead draw a card. Chaos: Starting with you, each player chooses Connect or Disconnect. For each player that changed their choice, they discard a card.
When the Northern Power Gate was installed, a terrible war broke out between the locals. Many lost their lives. Some lost far, far more. |
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Card : JakeTheWolfie |
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Inter-dimensional Turbulence |
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Event |
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Each player sacrifices a non-token thing. Any player who cannot instead discards a card. |
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Card : JakeTheWolfie |
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