Dvorak Export: Paranoia deck


Instructions

Adjust these settings until the cards fit comfortably, with the correct number per page, in your browser's Print Preview.

When you're happy with the settings, send all but the first page to your printer, and cut the cards out with something sharp. Either stick the results onto cardboard, slip them into deck-protectors with some spare CCG cards for padding, or just play with them as flimsy bits of paper.

Deck-Print Settings

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Orange Clearance
Thing
Play only if another card permits, or if you are Red Clearance.
Card : Kevan
Yellow Clearance
Thing
Play only if another card permits, or if you are Orange Clearance.
Card : Kevan
Green Clearance
Thing
Play only if another card permits, or if you are Yellow Clearance.
Card : Kevan
Blue Clearance
Thing
Play only if another card permits, or if you are Green Clearance.
Card : Kevan
Indigo Clearance
Thing
Play only if another card permits, or if you are Blue Clearance.
Card : Kevan
Violet Clearance
Thing
Play only if another card permits, or if you are Indigo Clearance.
Card : Kevan
Ultraviolet Clearance
Thing
Play only if another card permits, or if you are Violet Clearance. Action: Terminate any Troubleshooter.
Card : Raven
Treason!
Action
Any Troubleshooter controlling a card which exceeds their Clearance is Terminated.
Card : Kevan
Treason!
Action
Any Troubleshooter controlling a card which exceeds their Clearance is Terminated.
Card : Kevan
Treason!
Action
Any Troubleshooter controlling a card which exceeds their Clearance is Terminated.
Card : Kevan
Las-Pistol
Thing - Weapon - Red
Action: Choose a Troubleshooter with a lower Clearance. He or she chooses and discards a card.
Card : Kevan
Slugthrower
Thing - Weapon - Yellow
Action: Choose a Troubleshooter with a lower Clearance. He or she discards a card at random.
Card : Kevan
Flamethrower
Thing - Weapon - Yellow
Action: Every Troubleshooter with a lower Clearance than you must discard a card at random.
Card : Raven
Tangler
Thing - Weapon - Green
Action: A chosen Troubleshooter with a lower Clearance may not play Actions during his or her next Turn.
Card : Kevan
Cone Rifle
Thing - Weapon - Blue
Action: A chosen lower-Clearance Troubleshooter discards two cards at random.
Card : Kevan
Plasma Generator
Thing - Weapon - Violet
Action: A random Troubleshooter (possibly yourself) discards three cards at random.
Card : Kevan
Experimental Plasma Generator
Thing - Weapon - Violet
Action: All Troubleshooters are unavoidably Terminated. This overrules all other cards.
Card : Kevan
Identity Manipulation
Action
Discard two cards to steal another Troubleshooter's Clearance. Your victim may then take a lower replacement Clearance from the draw pile or discard pile.
Card : Raven
Job In The Food Vats
Action
Choose a Troubleshooter whose Clearance is lower than yours. They miss their next turn.
Card : Raven
Trust the Computer
Action
Pick a Troubleshooter. They must draw a card and show it to all Troubleshooters, then either play it immediately (playing distant Clearance cards being permitted in this case) or be Terminated.
Card : Kevan
Suspected Mutant Traitor
Action
Look at a Troubleshooter's hand. If they have a Mutant Power in there, they are Terminated. If not, discard your hand.
Card : Kevan
Suspected Mutant Traitor
Action
Look at a Troubleshooter's hand. If they have a Mutant Power in there, they are Terminated. If not, discard your hand.
Card : Kevan
Mutant Registration
Thing
Your Mutant Powers are registered, and you may not be Terminated for their use. However, any Troubleshooter may play cards that rely on your Clearance being lower than theirs.
Card : Raven
Invisibility
Action - Mutant Power
When anything checks your hand, you may play this card to make the effect as though your hand were empty.
Card : Raven
Telekinesis
Action - Mutant Power
Give control of any non-Clearance Thing to any Troubleshooter.
Card : Kevan
Pyrokinesis
Action - Mutant Power
Destroy a non-Clearance Thing.
Card : Kevan
You There!
Action
Choose a Troubleshooter with a lower Clearance. He or she must immediately play a card from their hand, or be Terminated.
Card : Kevan
Empathy
Action - Mutant Power
Every Troubleshooter except you must discard a card. You may take any of the cards so discarded.
Card : Raven
Machine Empathy
Action - Mutant Power
Gain control of a Bot, or play at any time to avoid Termination (unless you are being Suspected of Mutation). If you are a Suspected Mutant Traitor and have Machine Empathy, lose three Clones instead of one.
Card : Raven
Adrenaline Control
Action - Mutant Power
Draw a card. You may play two extra Actions this turn (although not this card again).
Card : Raven
Internal Security ID
Thing
You may discard this card from your hand, or destroy it from play, to negate the effects of any Action.
Card : Kevan
Happiness is Mandatory
Action
Every Troubleshooter must draw a card, starting with yourself.
Card : Kevan
Bootlick
Action
Either swap Clearances with a Troubleshooter one rank above you, or search the draw and discard pile for that Clearance and put it into play.
Card : Kevan
Demotion
Action
Either swap Clearances with a Troubleshooter one rank above you, or search the draw and discard pile for a Clearance one below an opponent's, and put it into play under their control.
Card : Kevan
Temporary Pass
Action
Put any Clearance from your hand into play, and retain your old Clearance. At the end of your next turn, destroy the Clearance you put into play.
Card : Raven
Wakey-Wakey Pills
Action
Rise and shine. Draw two cards.
Card : Kevan
Bouncy Bubble Beverage
Action
Busy busy busy. You may play five extra Actions this turn.
Card : Raven
Cruncheetym Algae Chips
Action
Extra-Regular Flavour. Draw a card.
Card : Kevan
Nullithaumadrene Dose
Thing
You may not be affected by Mutant Powers, and any Mutant Powers in your hand are treated as blank cards. Nullithaumadrene leaves your system (and is destroyed) whenever you eat or drink anything.
Card : Kevan
Framed
Action
Choose a Troubleshooter whose Clearance is lower than or equal to yours - they must discard their hand.
Card : Raven
Successful Wheedling
Action
Transfer a Thing from another Troubleshooter to yourself.
Card : Raven
Multicorder
Thing - Green
Action: Reappraise those recordings. Return a 'Treason!' or 'Suspected Mutant Traitor' card from the discard pile to your hand.
Card : Kevan
Reassurance Cameras
Thing - Blue
Action: Look at any opponent's hand.
Card : Kevan
But I'm Innocent!
Action
Play in immediate response to being shot. Reveal your hand; if you have no Mutant Powers and are not a Commie, the Troubleshooter who shot you is Terminated for their overenthusiasm.
Card : Kevan
PLC Requisition Form
Action
Search the draw pile for a Thing and put it into your hand, then discard a card at random.
Card : Kevan
Commie Traitorism
Action
You may not play this card. If it is seen in your hand (although not if it is seen leaving your hand), you are Terminated. If you discard this card during Termination, you are immediately Terminated again.
Card : Kevan
R&D Feature
Action
A chosen Weapon fires as if its owner was the target, and is destroyed.
Card : Kevan
Shoot to Kill
Action
Take another Action to fire a Weapon. If your target then has an empty hand, he or she is Terminated.
Card : Kevan
Warbot
Thing - Bot - Violet
You receive a free extra Action every turn, which may only be used to fire a Weapon.
Card : Kevan
Docbot
Thing - Bot - Yellow
Whenever forced to discard cards at random, you may choose which to discard, instead.
Card : Kevan
Guardbot
Thing - Bot - Orange
You may destroy Guardbot to prevent a shot from hitting you.
Card : Kevan
Scrubot
Thing - Bot - Red
Action: Shuffle the discard pile into the draw pile.
Card : Kevan

Back to the Paranoia deck