Dvorak Export: Paranoia deck


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

(You can also get an output formatted for the Dvorax Engine.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
skipcard Orange Clearance/T/Play only if another card permits, or if you are Red Clearance.
skipcard Yellow Clearance/T/Play only if another card permits, or if you are Orange Clearance.
skipcard Green Clearance/T/Play only if another card permits, or if you are Yellow Clearance.
skipcard Blue Clearance/T/Play only if another card permits, or if you are Green Clearance.
skipcard Indigo Clearance/T/Play only if another card permits, or if you are Blue Clearance.
skipcard Violet Clearance/T/Play only if another card permits, or if you are Indigo Clearance.
skipcard Ultraviolet Clearance/T/Play only if another card permits, or if you are Violet Clearance. Action: Terminate any Troubleshooter.
skipcard Treason!/A/Any Troubleshooter controlling a card which exceeds their Clearance is Terminated.
skipcard Treason!/A/Any Troubleshooter controlling a card which exceeds their Clearance is Terminated.
skipcard Treason!/A/Any Troubleshooter controlling a card which exceeds their Clearance is Terminated.
skipcard Las-Pistol/T/Action: Choose a Troubleshooter with a lower Clearance. He or she chooses and discards a card.
skipcard Slugthrower/T/Action: Choose a Troubleshooter with a lower Clearance. He or she discards a card at random.
skipcard Flamethrower/T/Action: Every Troubleshooter with a lower Clearance than you must discard a card at random.
skipcard Tangler/T/Action: A chosen Troubleshooter with a lower Clearance may not play Actions during his or her next Turn.
skipcard Cone Rifle/T/Action: A chosen lower-Clearance Troubleshooter discards two cards at random.
skipcard Plasma Generator/T/Action: A random Troubleshooter (possibly yourself) discards three cards at random.
skipcard Experimental Plasma Generator/T/Action: All Troubleshooters are unavoidably Terminated. This overrules all other cards.
skipcard Identity Manipulation/A/Discard two cards to steal another Troubleshooter's Clearance. Your victim may then take a lower replacement Clearance from the draw pile or discard pile.
skipcard Job In The Food Vats/A/Choose a Troubleshooter whose Clearance is lower than yours. They miss their next turn.
skipcard Trust the Computer/A/Pick a Troubleshooter. They must draw a card and show it to all Troubleshooters, then either play it immediately (playing distant Clearance cards being permitted in this case) or be Terminated.
skipcard Suspected Mutant Traitor/A/Look at a Troubleshooter's hand. If they have a Mutant Power in there, they are Terminated. If not, discard your hand.
skipcard Suspected Mutant Traitor/A/Look at a Troubleshooter's hand. If they have a Mutant Power in there, they are Terminated. If not, discard your hand.
skipcard Mutant Registration/T/Your Mutant Powers are registered, and you may not be Terminated for their use. However, any Troubleshooter may play cards that rely on your Clearance being lower than theirs.
skipcard Invisibility/A/When anything checks your hand, you may play this card to make the effect as though your hand were empty.
skipcard Telekinesis/A/Give control of any non-Clearance Thing to any Troubleshooter.
skipcard Pyrokinesis/A/Destroy a non-Clearance Thing.
skipcard You There!/A/Choose a Troubleshooter with a lower Clearance. He or she must immediately play a card from their hand, or be Terminated.
skipcard Empathy/A/Every Troubleshooter except you must discard a card. You may take any of the cards so discarded.
skipcard Machine Empathy/A/Gain control of a Bot, or play at any time to avoid Termination (unless you are being Suspected of Mutation). If you are a Suspected Mutant Traitor and have Machine Empathy, lose three Clones instead of one.
skipcard Adrenaline Control/A/Draw a card. You may play two extra Actions this turn (although not this card again).
skipcard Internal Security ID/T/You may discard this card from your hand, or destroy it from play, to negate the effects of any Action.
skipcard Happiness is Mandatory/A/Every Troubleshooter must draw a card, starting with yourself.
skipcard Bootlick/A/Either swap Clearances with a Troubleshooter one rank above you, or search the draw and discard pile for that Clearance and put it into play.
skipcard Demotion/A/Either swap Clearances with a Troubleshooter one rank above you, or search the draw and discard pile for a Clearance one below an opponent's, and put it into play under their control.
skipcard Temporary Pass/A/Put any Clearance from your hand into play, and retain your old Clearance. At the end of your next turn, destroy the Clearance you put into play.
skipcard Wakey-Wakey Pills/A/Rise and shine. Draw two cards.
skipcard Bouncy Bubble Beverage/A/Busy busy busy. You may play five extra Actions this turn.
skipcard Cruncheetym Algae Chips/A/Extra-Regular Flavour. Draw a card.
skipcard Nullithaumadrene Dose/T/You may not be affected by Mutant Powers, and any Mutant Powers in your hand are treated as blank cards. Nullithaumadrene leaves your system (and is destroyed) whenever you eat or drink anything.
skipcard Framed/A/Choose a Troubleshooter whose Clearance is lower than or equal to yours - they must discard their hand.
skipcard Successful Wheedling/A/Transfer a Thing from another Troubleshooter to yourself.
skipcard Multicorder/T/Action: Reappraise those recordings. Return a 'Treason!' or 'Suspected Mutant Traitor' card from the discard pile to your hand.
skipcard Reassurance Cameras/T/Action: Look at any opponent's hand.
skipcard But I'm Innocent!/A/Play in immediate response to being shot. Reveal your hand; if you have no Mutant Powers and are not a Commie, the Troubleshooter who shot you is Terminated for their overenthusiasm.
skipcard PLC Requisition Form/A/Search the draw pile for a Thing and put it into your hand, then discard a card at random.
skipcard Commie Traitorism/A/You may not play this card. If it is seen in your hand (although not if it is seen leaving your hand), you are Terminated. If you discard this card during Termination, you are immediately Terminated again.
skipcard R&D Feature/A/A chosen Weapon fires as if its owner was the target, and is destroyed.
skipcard Shoot to Kill/A/Take another Action to fire a Weapon. If your target then has an empty hand, he or she is Terminated.
skipcard Warbot/T/You receive a free extra Action every turn, which may only be used to fire a Weapon.
skipcard Docbot/T/Whenever forced to discard cards at random, you may choose which to discard, instead.
skipcard Guardbot/T/You may destroy Guardbot to prevent a shot from hitting you.
skipcard Scrubot/T/Action: Shuffle the discard pile into the draw pile.
@emit [name(%#)] pastes the Paranoia deck into the Dvorak Engine.

Back to the Paranoia deck