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Discard your hand when you play this card. Secret plans may NOT be destroyed by anyone but its controller. At any point, you may destroy Secret Plans to play a Superweapon or Megaweapon from your hand (if you have one, and you meet the requirements). |
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Draw an extra card at the start of each turn. |
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Your Superweapons and Megaweapons cannot be destroyed by Opponents while you control Defensive Position. |
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Action: Destroy this card, and destroy any Enslaved Village. |
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Destroy Backup plan at any point to completely negate the effect of any Action that would have caused one of your Superweapons or Megaweapons to be destroyed. |
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Action: Destroy Nuclear Power station and any other Thing. |
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Action: Destroy Nuclear Power station and any other Thing. |
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Action: Destroy Nuclear Power station and any other Thing. |
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Requires an Enslaved Village to play. Action: A chosen Opponent discards a card at random. |
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Action: Discard two cards and designate a Thing. That Thing is destroyed at the end of its' controller's next turn. |
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Action: Discard two cards and designate a Thing. That Thing is destroyed at the end of its' controller's next turn. |
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Action: A chosen Opponent discards a card or (If you also control Thundestorm Generator) their entire hand. |
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Action: A chosen Opponent discards a card or (If you also control Thunderstorm Generator) their entire hand. |
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Action: For all intents and purposes, a chosen Opponent has no Enslaved Villages during their next turn. |
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Requires an Enslaved Village to play. Trebuchet cannot be destroyed unless its' controller has no other active Superweapons. Action: A chosen Opponent discards a card. |
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Action: All Players destroy one of their own Things. |
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Action: All Players destroy one of their own Things. |
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Requires a Nuclear Power Station to play and to operate. Action: Discard a card and destroy a chosen Thing. |
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Requires two Enslaved Villages to play. Action: Destroy a Thing. You may not play this Action two turns in a row. |
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Requires you to have exactly three cards in your hand to operate. Action: Destroy a Thing. |
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Requires three Enslaved Villages to play. Action: Destroy as many Things as you have Enslaved Villages. |
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Biological Doomsday Device |
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Thing-Megaweapon |
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Requires a Smallpox Sample to play. Action: Destroy as many Enslaved Villages as you wish. |
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www.dvorakgame.co.uk |
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Nuclear-Powered Stomping Machine |
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Thing-Megaweapon |
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Requires a Nuclear Power Station to play, and two to operate. Action: Destroy all Superweapons and Megaweapons which aren't Nuclear-Powered Stomping Machine. |
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www.dvorakgame.co.uk |
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For all intents and purposes, you have twice as many Enslaved Villages under your control until the end of your turn. Instead of playing a Thing this turn, you may choose to play another Action. |
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Play only if you control Giant Magnifying Glass. Destroy two Things. |
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Everyone draws twice as many cards as they have Enslaved Villages. |
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Play only if you have more Superweapons (For the purposes of this card, a Megaweapon is two Superweapons) than any other Player. All Players give you two cards from their hands. |
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Look at an Opponent's hand and take one of their cards. |
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Draw a card for every Superweapon you control, and three for every Megaweapon you control. |
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Destroy one of your Superweapons, and any other Superweapon. |
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If one of your Superweapons or Megaweapons was destroyed last turn, move it from the discard pile to your control. You do not need to meet any other requirements. You may not play this card on the same turn as a Thing. |
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Destroy a Thing you control. You may play as many Things as you want this turn. |
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