This is a tab-separated dump of the deck, designed for import into Lackey's carddata.txt.
To use this in Lackey, copy this address to the AutoUpdate field in Lackey's Preferences:
http://dvorakgame.co.uk/export.php?deck=Noll's_Superweapons_deck&lackeyimg=image&d=/d
For further information, read this page.Name Set ImageFile Type CornerValue Text FlavorText Creator Enslaved Village noll_s_superweapons thing_other Thing-Other Enslaved Village noll_s_superweapons thing_other Thing-Other Enslaved Village noll_s_superweapons thing_other Thing-Other Enslaved Village noll_s_superweapons thing_other Thing-Other Secret plans noll_s_superweapons thing_other Thing-Other Discard your hand when you play this card. Secret plans may NOT be destroyed by anyone but its controller. At any point, you may destroy Secret Plans to play a Superweapon or Megaweapon from your hand (if you have one, and you meet the requirements). Financial Backing noll_s_superweapons thing_other Thing-Other Draw an extra card at the start of each turn. Defensive Position noll_s_superweapons thing_other Thing-Other Your Superweapons and Megaweapons cannot be destroyed by Opponents while you control Defensive Position. Smallpox Sample noll_s_superweapons thing_other Thing-Other Action: Destroy this card, and destroy any Enslaved Village. Backup plan noll_s_superweapons thing_other Thing-Other Destroy Backup plan at any point to completely negate the effect of any Action that would have caused one of your Superweapons or Megaweapons to be destroyed. Nuclear power station noll_s_superweapons thing_superweapon Thing-Superweapon Action: Destroy Nuclear Power station and any other Thing. Nuclear power station noll_s_superweapons thing_superweapon Thing-Superweapon Action: Destroy Nuclear Power station and any other Thing. Nuclear power station noll_s_superweapons thing_superweapon Thing-Superweapon Action: Destroy Nuclear Power station and any other Thing. Giant magnifying glass noll_s_superweapons thing_superweapon Thing-Superweapon Requires an Enslaved Village to play. Action: A chosen Opponent discards a card at random. Thunderstorm Generator noll_s_superweapons thing_superweapon Thing-Superweapon Action: Discard two cards and designate a Thing. That Thing is destroyed at the end of its' controller's next turn. Thunderstorm Generator noll_s_superweapons thing_superweapon Thing-Superweapon Action: Discard two cards and designate a Thing. That Thing is destroyed at the end of its' controller's next turn. Tesla Blaster noll_s_superweapons thing_superweapon Thing-Superweapon Action: A chosen Opponent discards a card or (If you also control Thundestorm Generator) their entire hand. Tesla Blaster noll_s_superweapons thing_superweapon Thing-Superweapon Action: A chosen Opponent discards a card or (If you also control Thunderstorm Generator) their entire hand. Trained Bee Swarm noll_s_superweapons thing_superweapon Thing-Superweapon Action: For all intents and purposes, a chosen Opponent has no Enslaved Villages during their next turn. Trebuchet noll_s_superweapons thing_superweapon Thing-Superweapon Requires an Enslaved Village to play. Trebuchet cannot be destroyed unless its' controller has no other active Superweapons. Action: A chosen Opponent discards a card. Earthquake Machine noll_s_superweapons thing_superweapon Thing-Superweapon Action: All Players destroy one of their own Things. Earthquake Machine noll_s_superweapons thing_superweapon Thing-Superweapon Action: All Players destroy one of their own Things. Nuclear Missile Silo noll_s_superweapons thing_superweapon Thing-Superweapon Requires a Nuclear Power Station to play and to operate. Action: Discard a card and destroy a chosen Thing. Robot Army noll_s_superweapons thing_superweapon Thing-Superweapon Requires two Enslaved Villages to play. Action: Destroy a Thing. You may not play this Action two turns in a row. Tamorisian Device noll_s_superweapons thing_superweapon Thing-Superweapon Requires you to have exactly three cards in your hand to operate. Action: Destroy a Thing. Pyrodraulic Dynamo noll_s_superweapons thing_megaweapon Thing-Megaweapon Requires three Enslaved Villages to play. Action: Destroy as many Things as you have Enslaved Villages. Biological Doomsday Device noll_s_superweapons thing_megaweapon Thing-Megaweapon Requires a Smallpox Sample to play. Action: Destroy as many Enslaved Villages as you wish. Nuclear-Powered Stomping Machine noll_s_superweapons thing_megaweapon Thing-Megaweapon Requires a Nuclear Power Station to play, and two to operate. Action: Destroy all Superweapons and Megaweapons which aren't Nuclear-Powered Stomping Machine. Double shifts noll_s_superweapons action Action For all intents and purposes, you have twice as many Enslaved Villages under your control until the end of your turn. Instead of playing a Thing this turn, you may choose to play another Action. Really sunny day noll_s_superweapons action Action Play only if you control Giant Magnifying Glass. Destroy two Things. Harvest noll_s_superweapons action Action Everyone draws twice as many cards as they have Enslaved Villages. Reign of Terror noll_s_superweapons action Action Play only if you have more Superweapons (For the purposes of this card, a Megaweapon is two Superweapons) than any other Player. All Players give you two cards from their hands. Ninjas noll_s_superweapons action Action Look at an Opponent's hand and take one of their cards. Terrify thy neighbour noll_s_superweapons action Action Draw a card for every Superweapon you control, and three for every Megaweapon you control. Negation noll_s_superweapons action Action Destroy one of your Superweapons, and any other Superweapon. Quick rebuilding noll_s_superweapons action Action If one of your Superweapons or Megaweapons was destroyed last turn, move it from the discard pile to your control. You do not need to meet any other requirements. You may not play this card on the same turn as a Thing. Aid from Tamoris noll_s_superweapons action Action Destroy a Thing you control. You may play as many Things as you want this turn.