Dvorak Export: No One Lives Forever 3 deck


Instructions

Adjust these settings until the cards fit comfortably, with the correct number per page, in your browser's Print Preview.

When you're happy with the settings, send all but the first page to your printer, and cut the cards out with something sharp. Either stick the results onto cardboard, slip them into deck-protectors with some spare CCG cards for padding, or just play with them as flimsy bits of paper.

Deck-Print Settings

Card Height :cm Title Box Height :cm
Card Width :cm Text Box, Min. Height :cm
Cards per Page :x Text Size :

Security Camera
Thing - Obstacle
All guards in the base will move to you and attack you if (A) You're in the same room as this Security Camera. (B) This Security Camera is destroyed.
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Security Camera
Thing - Obstacle
All guards in the base will move to you and attack you if (A) You're in the same room as this Security Camera. (B) This Security Camera is destroyed.
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Banana
Thing - Obstacle
Slip... you fall and get HP-1. You wake up at the same place in the enemy's base. Banana is destroyed. Banana can't be destroyed with a weapon.
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Banana
Thing - Obstacle
Slip... you fall and get HP-1. You wake up at the same place in the enemy's base. Banana is destroyed. Banana can't be destroyed with a weapon.
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Banana
Thing - Obstacle
Slip... you fall and get HP-1. You wake up at the same place in the enemy's base. Banana is destroyed. Banana can't be destroyed with a weapon.
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Locked!
Thing - Obstacle
The entrance to this room is locked. Now what?
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Locked!
Thing - Obstacle
The entrance to this room is locked and you don't have the key.
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Alarm Button
Thing - Obstacle
Oh no... just before you killed this guard s/he pressed an alarm button!

Place this on a guard. If this guard is killed, all guards 1 room away are alerted and this card is destroyed.
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Top Secret Files
Thing - Obstacle
You can't ignore these Top Secret Files! Reading all of them, the character is unavailable your next turn. Destroy Top Secret Files after they're read.
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File Cabinet
Thing - Obstacle
You can't ignore this File Cabinet! Who knows what secrets these files contain? Reading all of the files, the character is unavailable your next turn. Destroy File Cabinet after they're read.
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Bear Trap
Thing - Obstacle
You don't pay attention and step into a Bear Trap. HP-2, destroy Bear Trap.

Hey, aren't these only supposed to work on bears?!
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Bear Trap
Thing - Obstacle
You don't pay attention and step into a Bear Trap. HP-2, destroy Bear Trap.

Hey, aren't these only supposed to work on bears?!
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Angry Kitty Proximity Device
Thing - Obstacle
Angry Kitty attacks an attacker as soon as s/he's in the same room or an adjoining room. HP-2 and destroy Angry Kitty.
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Science Lab 0/1
Thing - Obstacle
These scientists will alert all guards 1 room away as soon as they see you... luckily they're easy to get rid off.
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Science Lab 0/1
Thing - Obstacle
These scientists will alert all guards 1 room away as soon as they see you... luckily they're easy to get rid off. HP 1
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Glue
Thing - Obstacle
What?! There's glue on the floor! This character is unavailable the next turn.
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Lockpad
Thing - Obstacle
You need the key to open the door to this room...
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Combination Lock
Thing - Obstacle
You need the combination to open the door to this room...
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Spotlight
Thing - Obstacle
You don't have to avoid the spotlight, but if you don't all guards 1 room away will be alerted.
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Thing - Obstacle
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Thing - Obstacle
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Thing - Obstacle
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Thing - Obstacle
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Cate 3/3
Character
Action When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move Cate to the place of emergency.
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Bruno Lawrie 3/3
Character
When killed and not someone's character, move him to a random player's hand. Action When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move Bruno to the place of emergency.
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Tom Goodman 3/3
Character
Action When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move Tom to the place of emergency.
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Magnus Armstrong 3/3
Character
Action When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move Magnus to the place of emergency.
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Dmitrij Volkov 3/3
Character
Action When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move Dmitrij to the place of emergency.
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Santa 2/2
Santa's small, so throw a dice when Santa's attacked. Odds: the attack misses. Action When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move Santa to the place of emergency.
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The Director 2/3
Action When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move the Director to the place of emergency.
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Isako 3/3
Action When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move Isako to the place of emergency.
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Pierre 3/3
Action When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move Pierre to the place of emergency.
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J.A.C.K. 3/3
Action When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move J.A.C.K. to the place of emergency.
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HARM Scientist 0/1
This scientist alerts guards up to 1 room away when seeing an attacker.
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Monkey 1/2
Action When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move Monkey to the place of emergency.
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Russian Guard 1/1
Thing
Alerted: you can move him 1 space. If an enemy is visible in the same room: attacks.
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Indian Guard 1/2
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Moroccan Guard 1/1
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HARM Guard 2/2
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Space Guard 2/1
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Ninja Guard 1/1
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Mime 2/2
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Hide
Action
You hide, so a character, guard or Security Camera doesn't see you.
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Explosives
Action
You blow up the obstacle/person in this/the next room, alerting all guards in the base.
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Stealth
Action
You sneak past everyone in the next room and enter a room after that.
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Coin
You throw a coin and a character/guard investigates. You KO the character/guard from behind.
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Monkey
Action
A Monkey distracts a character/guard, so s/he doesn't see you.
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Drag
Action
You drag a dead character/guard to a hidden spot, so nobody sees her/him.
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Switch
Action
You pull a switch and something heavy falls down! This kills a guard or non-player character in a room of your choice. On player characters, this card does 1 damage.
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Karate Chop
Action
You sneak up to a non-player character from behind and Karate Chop her/him in the neck. Destroy the target. On player characters (have to be in the same room): this card does 1 damage.
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Funny Conversation
Action
Targets (not 1) in the current or next room are talking, paying no attention to you. The conversation ends right before your next turn.
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Funny Conversation
Action
Targets (not 1) in the current or next room are talking, paying no attention to you. The conversation ends right before your next turn.
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Surprise
Action
Next time the target attacks, s/he misses.
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Action
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Action
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Security Camera
Action
Hehe... an attacker didn't see that camera. All guards in the base attack the attacker.

Play this when an enemy is in your base.
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Sudden Movement
Action
One of your guards in your base walks to an adjoining room.
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Action
One of your guards in your base walks 2 rooms away.
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Action
One of your guards in your base walks 3 rooms away.
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Action
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Action
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Action
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Lock Pick
Action - Gadget
Pick a lock or stealthily kill a guard.
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Compact Code Breaker
Action - Gadget
Destroy a lock.
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Hairspray Welder
Action - Gadget
Destroy a lock.
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Nail Clipper Lock Pick
Action - Gadget
Destroy a lock.
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Mascara Stun Gun
Action - Gadget
Stealthily KO a guard. This guard wakes up at your next turn.
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CT-180 Utility Launcher
Action - Gadget
You shoot a tracking dart at a target. Next time this target enters a room you're in s/he won't see you.
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Lipstick Camera
You take a picture of a target, who gets blinded by the flash and fires 2 shots in panic. If anyone else is in the room with the target: choose a number for each person in the room, throw a dice twice, if anyone's number is thrown they get 1 damage.
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Cross Bow
Action - Weapon
Stealthily kill an enemy.
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Colt
Action - Weapon
Kill the next enemy, alerting enemies up to 1 room away.
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Bacalov Instigator Combat shotgun
You use explosive ammo to kill all enemies in the room, alerting enemies up to 1 room away.
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Micromissile Launcher
Destroy everything in the current or adjoining room.
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Laughing Gas Grenade
Everyone in the current or adjoining room starts laughing insanely! Choose a number for everyone in the room. Each person in the room throws a dice. If anyone's number is thrown, they shoot that person.

Great invention!
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Sleeping Gas Grenade
You throw a sleeping gas grenade and put everyone in the current or an adjoining room to sleep.

Zzzzzzz
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