Dvorak Export: No One Lives Forever 3 deck


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

(You can also get an output formatted for the Dvorax Engine.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
loadcard Security Camera/T/All guards in the base will move to you and attack you if (A) You're in the same room as this Security Camera. (B) This Security Camera is destroyed.
loadcard Security Camera/T/All guards in the base will move to you and attack you if (A) You're in the same room as this Security Camera. (B) This Security Camera is destroyed.
loadcard Banana/T/Slip... you fall and get HP-1. You wake up at the same place in the enemy's base. Banana is destroyed. Banana can't be destroyed with a weapon.
loadcard Banana/T/Slip... you fall and get HP-1. You wake up at the same place in the enemy's base. Banana is destroyed. Banana can't be destroyed with a weapon.
loadcard Banana/T/Slip... you fall and get HP-1. You wake up at the same place in the enemy's base. Banana is destroyed. Banana can't be destroyed with a weapon.
loadcard Locked!/T/The entrance to this room is locked. Now what?
loadcard Locked!/T/The entrance to this room is locked and you don't have the key.
loadcard Alarm Button/T/Oh no... just before you killed this guard s/he pressed an alarm button!%r%rPlace this on a guard. If this guard is killed, all guards 1 room away are alerted and this card is destroyed.
loadcard Top Secret Files/T/You can't ignore these Top Secret Files! Reading all of them, the character is unavailable your next turn. Destroy Top Secret Files after they're read.
loadcard File Cabinet/T/You can't ignore this File Cabinet! Who knows what secrets these files contain? Reading all of the files, the character is unavailable your next turn. Destroy File Cabinet after they're read.
loadcard Bear Trap/T/You don't pay attention and step into a Bear Trap. HP-2, destroy Bear Trap. ("Hey, aren't these only supposed to work on bears?!")
loadcard Bear Trap/T/You don't pay attention and step into a Bear Trap. HP-2, destroy Bear Trap. ("Hey, aren't these only supposed to work on bears?!")
loadcard Angry Kitty Proximity Device/T/Angry Kitty attacks an attacker as soon as s/he's in the same room or an adjoining room. HP-2 and destroy Angry Kitty.
loadcard Science Lab (0/1)/T/These scientists will alert all guards 1 room away as soon as they see you... luckily they're easy to get rid off.
loadcard Science Lab (0/1)/T/These scientists will alert all guards 1 room away as soon as they see you... luckily they're easy to get rid off. HP 1
loadcard Glue/T/What?! There's glue on the floor! This character is unavailable the next turn.
loadcard Lockpad/T/You need the key to open the door to this room...
loadcard Combination Lock/T/You need the combination to open the door to this room...
loadcard Spotlight/T/You don't have to avoid the spotlight, but if you don't all guards 1 room away will be alerted.
loadcard /T/
loadcard /T/
loadcard /T/
loadcard /T/
loadcard Cate (3/3)/T/Action When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move Cate to the place of emergency.
loadcard Bruno Lawrie (3/3)/T/When killed and not someone's character, move him to a random player's hand. Action When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move Bruno to the place of emergency.
loadcard Tom Goodman (3/3)/T/Action When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move Tom to the place of emergency.
loadcard Magnus Armstrong (3/3)/T/Action When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move Magnus to the place of emergency.
loadcard Dmitrij Volkov (3/3)/T/Action When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move Dmitrij to the place of emergency.
loadcard Santa (2/2)/T/Santa's small, so throw a dice when Santa's attacked. Odds: the attack misses. Action When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move Santa to the place of emergency.
loadcard The Director (2/3)/T/Action When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move the Director to the place of emergency.
loadcard Isako (3/3)/T/Action When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move Isako to the place of emergency.
loadcard Pierre (3/3)/T/Action When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move Pierre to the place of emergency.
loadcard J.A.C.K. (3/3)/T/Action When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move J.A.C.K. to the place of emergency.
loadcard HARM Scientist (0/1)/T/This scientist alerts guards up to 1 room away when seeing an attacker.
loadcard Monkey (1/2)/T/Action When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move Monkey to the place of emergency.
loadcard Russian Guard (1/1)/T/Alerted: you can move him 1 space. If an enemy is visible in the same room: attacks.
loadcard Indian Guard (1/2)/T/
loadcard Moroccan Guard (1/1)/T/
loadcard HARM Guard (2/2)/T/
loadcard Space Guard (2/1)/T/
loadcard Ninja Guard (1/1)/T/
loadcard Mime (2/2)/T/
loadcard /T/
loadcard /T/
loadcard /T/
loadcard Hide/A/You hide, so a character, guard or Security Camera doesn't see you.
loadcard Explosives/A/You blow up the obstacle/person in this/the next room, alerting all guards in the base.
loadcard Stealth/A/You sneak past everyone in the next room and enter a room after that.
loadcard Coin/T/You throw a coin and a character/guard investigates. You KO the character/guard from behind.
loadcard Monkey/A/A Monkey distracts a character/guard, so s/he doesn't see you.
loadcard Drag/A/You drag a dead character/guard to a hidden spot, so nobody sees her/him.
loadcard Switch/A/You pull a switch and something heavy falls down! This kills a guard or non-player character in a room of your choice. On player characters, this card does 1 damage.
loadcard Karate Chop/A/You sneak up to a non-player character from behind and Karate Chop her/him in the neck. Destroy the target. On player characters (have to be in the same room): this card does 1 damage.
loadcard Funny Conversation/A/Targets (not 1) in the current or next room are talking, paying no attention to you. The conversation ends right before your next turn.
loadcard Funny Conversation/A/Targets (not 1) in the current or next room are talking, paying no attention to you. The conversation ends right before your next turn.
loadcard Surprise/A/Next time the target attacks, s/he misses.
loadcard /A/
loadcard /A/
loadcard Security Camera/A/Hehe... an attacker didn't see that camera. All guards in the base attack the attacker.%r%rPlay this when an enemy is in your base.
loadcard Sudden Movement/A/One of your guards in your base walks to an adjoining room.
loadcard /A/One of your guards in your base walks 2 rooms away.
loadcard /A/One of your guards in your base walks 3 rooms away.
loadcard /A/
loadcard /A/
loadcard /A/
loadcard Lock Pick/A/Pick a lock or stealthily kill a guard.
loadcard Compact Code Breaker/A/Destroy a lock.
loadcard Hairspray Welder/A/Destroy a lock.
loadcard Nail Clipper Lock Pick/A/Destroy a lock.
loadcard Mascara Stun Gun/A/Stealthily KO a guard. This guard wakes up at your next turn.
loadcard CT-180 Utility Launcher/A/You shoot a tracking dart at a target. Next time this target enters a room you're in s/he won't see you.
loadcard Lipstick Camera/T/You take a picture of a target, who gets blinded by the flash and fires 2 shots in panic. If anyone else is in the room with the target: choose a number for each person in the room, throw a dice twice, if anyone's number is thrown they get 1 damage.
loadcard /T/
loadcard Cross Bow/A/Stealthily kill an enemy.
loadcard Colt/A/Kill the next enemy, alerting enemies up to 1 room away.
loadcard Bacalov Instigator Combat shotgun/T/You use explosive ammo to kill all enemies in the room, alerting enemies up to 1 room away.
loadcard Micromissile Launcher/T/Destroy everything in the current or adjoining room.
loadcard Laughing Gas Grenade/T/Everyone in the current or adjoining room starts laughing insanely! Choose a number for everyone in the room. Each person in the room throws a dice. If anyone's number is thrown, they shoot that person. ("Great invention!")
loadcard Sleeping Gas Grenade/T/You throw a sleeping gas grenade and put everyone in the current or an adjoining room to sleep. ("Zzzzzzz")
loadcard /T/
@emit [name(%#)] pastes the No One Lives Forever 3 deck into the Dvorak Engine.

Back to the No One Lives Forever 3 deck