Dvorak Export: No One Lives Forever 3 deck


This is a tab-separated dump of the deck, designed for import into Lackey's carddata.txt.

To use this in Lackey, copy this address to the AutoUpdate field in Lackey's Preferences:

http://dvorakgame.co.uk/export.php?deck=No_One_Lives_Forever_3_deck&lackeyimg=image&d=/d

For further information, read this page.

Image file named after:
Address of image directory:
Name	Set	ImageFile	Type	CornerValue	Text	FlavorText	Creator
Security Camera	no_one_lives_forever_3	thing_obstacle	Thing - Obstacle		All guards in the base will move to you and attack you if (A) You're in the same room as this Security Camera. (B) This Security Camera is destroyed.		
Security Camera	no_one_lives_forever_3	thing_obstacle	Thing - Obstacle		All guards in the base will move to you and attack you if (A) You're in the same room as this Security Camera. (B) This Security Camera is destroyed.		
Banana	no_one_lives_forever_3	thing_obstacle	Thing - Obstacle		Slip... you fall and get HP-1. You wake up at the same place in the enemy's base. Banana is destroyed. Banana can't be destroyed with a weapon.		
Banana	no_one_lives_forever_3	thing_obstacle	Thing - Obstacle		Slip... you fall and get HP-1. You wake up at the same place in the enemy's base. Banana is destroyed. Banana can't be destroyed with a weapon.		
Banana	no_one_lives_forever_3	thing_obstacle	Thing - Obstacle		Slip... you fall and get HP-1. You wake up at the same place in the enemy's base. Banana is destroyed. Banana can't be destroyed with a weapon.		
Locked!	no_one_lives_forever_3	thing_obstacle	Thing - Obstacle		The entrance to this room is locked. Now what?		
Locked!	no_one_lives_forever_3	thing_obstacle	Thing - Obstacle		The entrance to this room is locked and you don't have the key.		
Alarm Button	no_one_lives_forever_3	thing_obstacle	Thing - Obstacle		Oh no... just before you killed this guard s/he pressed an alarm button!  Place this on a guard. If this guard is killed, all guards 1 room away are alerted and this card is destroyed.		
Top Secret Files	no_one_lives_forever_3	thing_obstacle	Thing - Obstacle		You can't ignore these Top Secret Files! Reading all of them, the character is unavailable your next turn. Destroy Top Secret Files after they're read.		
File Cabinet	no_one_lives_forever_3	thing_obstacle	Thing - Obstacle		You can't ignore this File Cabinet! Who knows what secrets these files contain? Reading all of the files, the character is unavailable your next turn. Destroy File Cabinet after they're read.		
Bear Trap	no_one_lives_forever_3	thing_obstacle	Thing - Obstacle		You don't pay attention and step into a Bear Trap. HP-2, destroy Bear Trap.	Hey, aren't these only supposed to work on bears?!	
Bear Trap	no_one_lives_forever_3	thing_obstacle	Thing - Obstacle		You don't pay attention and step into a Bear Trap. HP-2, destroy Bear Trap.	Hey, aren't these only supposed to work on bears?!	
Angry Kitty Proximity Device	no_one_lives_forever_3	thing_obstacle	Thing - Obstacle		Angry Kitty attacks an attacker as soon as s/he's in the same room or an adjoining room. HP-2 and destroy Angry Kitty.		
Science Lab	no_one_lives_forever_3	thing_obstacle	Thing - Obstacle	0/1	These scientists will alert all guards 1 room away as soon as they see you... luckily they're easy to get rid off.		
Science Lab	no_one_lives_forever_3	thing_obstacle	Thing - Obstacle	0/1	These scientists will alert all guards 1 room away as soon as they see you... luckily they're easy to get rid off.  HP 1		
Glue	no_one_lives_forever_3	thing_obstacle	Thing - Obstacle		What?! There's glue on the floor! This character is unavailable the next turn.		
Lockpad	no_one_lives_forever_3	thing_obstacle	Thing - Obstacle		You need the key to open the door to this room...		
Combination Lock	no_one_lives_forever_3	thing_obstacle	Thing - Obstacle		You need the combination to open the door to this room...		
Spotlight	no_one_lives_forever_3	thing_obstacle	Thing - Obstacle		You don't have to avoid the spotlight, but if you don't all guards 1 room away will be alerted.		
	no_one_lives_forever_3	thing_obstacle	Thing - Obstacle				
	no_one_lives_forever_3	thing_obstacle	Thing - Obstacle				
	no_one_lives_forever_3	thing_obstacle	Thing - Obstacle				
	no_one_lives_forever_3	thing_obstacle	Thing - Obstacle				
Cate	no_one_lives_forever_3	character	Character	3/3	Action When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move Cate to the place of emergency.		
Bruno Lawrie	no_one_lives_forever_3	character	Character	3/3	When killed and not someone's character, move him to a random player's hand. Action When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move Bruno to the place of emergency.		
Tom Goodman	no_one_lives_forever_3	character	Character	3/3	Action When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move Tom to the place of emergency.		
Magnus Armstrong	no_one_lives_forever_3	character	Character	3/3	Action When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move Magnus to the place of emergency.		
Dmitrij Volkov	no_one_lives_forever_3	character	Character	3/3	Action When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move Dmitrij to the place of emergency.		
Santa	no_one_lives_forever_3			2/2	Santa's small, so throw a dice when Santa's attacked. Odds: the attack misses. Action When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move Santa to the place of emergency.		
The Director	no_one_lives_forever_3			2/3	Action When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move the Director to the place of emergency.		
Isako	no_one_lives_forever_3			3/3	Action When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move Isako to the place of emergency.		
Pierre	no_one_lives_forever_3			3/3	Action When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move Pierre to the place of emergency.		
J.A.C.K.	no_one_lives_forever_3			3/3	Action When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move J.A.C.K. to the place of emergency.		
HARM Scientist	no_one_lives_forever_3			0/1	This scientist alerts guards up to 1 room away when seeing an attacker.		
Monkey	no_one_lives_forever_3			1/2	Action When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move Monkey to the place of emergency.		
Russian Guard	no_one_lives_forever_3	thing	Thing	1/1	Alerted: you can move him 1 space. If an enemy is visible in the same room: attacks.		
Indian Guard	no_one_lives_forever_3			1/2			
Moroccan Guard	no_one_lives_forever_3			1/1			
HARM Guard	no_one_lives_forever_3			2/2			
Space Guard	no_one_lives_forever_3			2/1			
Ninja Guard	no_one_lives_forever_3			1/1			
Mime	no_one_lives_forever_3			2/2			
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Hide	no_one_lives_forever_3	action	Action		You hide, so a character, guard or Security Camera doesn't see you.		
Explosives	no_one_lives_forever_3	action	Action		You blow up the obstacle/person in this/the next room, alerting all guards in the base.		
Stealth	no_one_lives_forever_3	action	Action		You sneak past everyone in the next room and enter a room after that.		
Coin	no_one_lives_forever_3				You throw a coin and a character/guard investigates. You KO the character/guard from behind.		
Monkey	no_one_lives_forever_3	action	Action		A Monkey distracts a character/guard, so s/he doesn't see you.		
Drag	no_one_lives_forever_3	action	Action		You drag a dead character/guard to a hidden spot, so nobody sees her/him.		
Switch	no_one_lives_forever_3	action	Action		You pull a switch and something heavy falls down! This kills a guard or non-player character in a room of your choice. On player characters, this card does 1 damage.		
Karate Chop	no_one_lives_forever_3	action	Action		You sneak up to a non-player character from behind and Karate Chop her/him in the neck. Destroy the target. On player characters (have to be in the same room): this card does 1 damage.		
Funny Conversation	no_one_lives_forever_3	action	Action		Targets (not 1) in the current or next room are talking, paying no attention to you. The conversation ends right before your next turn.		
Funny Conversation	no_one_lives_forever_3	action	Action		Targets (not 1) in the current or next room are talking, paying no attention to you. The conversation ends right before your next turn.		
Surprise	no_one_lives_forever_3	action	Action		Next time the target attacks, s/he misses.		
	no_one_lives_forever_3	action	Action				
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Security Camera	no_one_lives_forever_3	action	Action		Hehe... an attacker didn't see that camera. All guards in the base attack the attacker.  Play this when an enemy is in your base.		
Sudden Movement	no_one_lives_forever_3	action	Action		One of your guards in your base walks to an adjoining room.		
	no_one_lives_forever_3	action	Action		One of your guards in your base walks 2 rooms away.		
	no_one_lives_forever_3	action	Action		One of your guards in your base walks 3 rooms away.		
	no_one_lives_forever_3	action	Action				
	no_one_lives_forever_3	action	Action				
	no_one_lives_forever_3	action	Action				
Lock Pick	no_one_lives_forever_3	action_gadget	Action - Gadget		Pick a lock or stealthily kill a guard.		
Compact Code Breaker	no_one_lives_forever_3	action_gadget	Action - Gadget		Destroy a lock.		
Hairspray Welder	no_one_lives_forever_3	action_gadget	Action - Gadget		Destroy a lock.		
Nail Clipper Lock Pick	no_one_lives_forever_3	action_gadget	Action - Gadget		Destroy a lock.		
Mascara Stun Gun	no_one_lives_forever_3	action_gadget	Action - Gadget		Stealthily KO a guard. This guard wakes up at your next turn.		
CT-180 Utility Launcher	no_one_lives_forever_3	action_gadget	Action - Gadget		You shoot a tracking dart at a target. Next time this target enters a room you're in s/he won't see you.		
Lipstick Camera	no_one_lives_forever_3				You take a picture of a target, who gets blinded by the flash and fires 2 shots in panic. If anyone else is in the room with the target: choose a number for each person in the room, throw a dice twice, if anyone's number is thrown they get 1 damage.		
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Cross Bow	no_one_lives_forever_3	action_weapon	Action - Weapon		Stealthily kill an enemy.		
Colt	no_one_lives_forever_3	action_weapon	Action - Weapon		Kill the next enemy, alerting enemies up to 1 room away.		
Bacalov Instigator Combat shotgun	no_one_lives_forever_3				You use explosive ammo to kill all enemies in the room, alerting enemies up to 1 room away.		
Micromissile Launcher	no_one_lives_forever_3				Destroy everything in the current or adjoining room.		
Laughing Gas Grenade	no_one_lives_forever_3				Everyone in the current or adjoining room starts laughing insanely! Choose a number for everyone in the room. Each person in the room throws a dice. If anyone's number is thrown, they shoot that person.	Great invention!	
Sleeping Gas Grenade	no_one_lives_forever_3				You throw a sleeping gas grenade and put everyone in the current or an adjoining room to sleep.	Zzzzzzz	
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