This is a tab-separated dump of the deck, designed for import into Lackey's carddata.txt.
To use this in Lackey, copy this address to the AutoUpdate field in Lackey's Preferences:
http://dvorakgame.co.uk/export.php?deck=No_One_Lives_Forever_3_deck&lackeyimg=image&d=/d
For further information, read this page.Name Set ImageFile Type CornerValue Text FlavorText Creator Security Camera no_one_lives_forever_3 thing_obstacle Thing - Obstacle All guards in the base will move to you and attack you if (A) You're in the same room as this Security Camera. (B) This Security Camera is destroyed. Security Camera no_one_lives_forever_3 thing_obstacle Thing - Obstacle All guards in the base will move to you and attack you if (A) You're in the same room as this Security Camera. (B) This Security Camera is destroyed. Banana no_one_lives_forever_3 thing_obstacle Thing - Obstacle Slip... you fall and get HP-1. You wake up at the same place in the enemy's base. Banana is destroyed. Banana can't be destroyed with a weapon. Banana no_one_lives_forever_3 thing_obstacle Thing - Obstacle Slip... you fall and get HP-1. You wake up at the same place in the enemy's base. Banana is destroyed. Banana can't be destroyed with a weapon. Banana no_one_lives_forever_3 thing_obstacle Thing - Obstacle Slip... you fall and get HP-1. You wake up at the same place in the enemy's base. Banana is destroyed. Banana can't be destroyed with a weapon. Locked! no_one_lives_forever_3 thing_obstacle Thing - Obstacle The entrance to this room is locked. Now what? Locked! no_one_lives_forever_3 thing_obstacle Thing - Obstacle The entrance to this room is locked and you don't have the key. Alarm Button no_one_lives_forever_3 thing_obstacle Thing - Obstacle Oh no... just before you killed this guard s/he pressed an alarm button! Place this on a guard. If this guard is killed, all guards 1 room away are alerted and this card is destroyed. Top Secret Files no_one_lives_forever_3 thing_obstacle Thing - Obstacle You can't ignore these Top Secret Files! Reading all of them, the character is unavailable your next turn. Destroy Top Secret Files after they're read. File Cabinet no_one_lives_forever_3 thing_obstacle Thing - Obstacle You can't ignore this File Cabinet! Who knows what secrets these files contain? Reading all of the files, the character is unavailable your next turn. Destroy File Cabinet after they're read. Bear Trap no_one_lives_forever_3 thing_obstacle Thing - Obstacle You don't pay attention and step into a Bear Trap. HP-2, destroy Bear Trap. Hey, aren't these only supposed to work on bears?! Bear Trap no_one_lives_forever_3 thing_obstacle Thing - Obstacle You don't pay attention and step into a Bear Trap. HP-2, destroy Bear Trap. Hey, aren't these only supposed to work on bears?! Angry Kitty Proximity Device no_one_lives_forever_3 thing_obstacle Thing - Obstacle Angry Kitty attacks an attacker as soon as s/he's in the same room or an adjoining room. HP-2 and destroy Angry Kitty. Science Lab no_one_lives_forever_3 thing_obstacle Thing - Obstacle 0/1 These scientists will alert all guards 1 room away as soon as they see you... luckily they're easy to get rid off. Science Lab no_one_lives_forever_3 thing_obstacle Thing - Obstacle 0/1 These scientists will alert all guards 1 room away as soon as they see you... luckily they're easy to get rid off. HP 1 Glue no_one_lives_forever_3 thing_obstacle Thing - Obstacle What?! There's glue on the floor! This character is unavailable the next turn. Lockpad no_one_lives_forever_3 thing_obstacle Thing - Obstacle You need the key to open the door to this room... Combination Lock no_one_lives_forever_3 thing_obstacle Thing - Obstacle You need the combination to open the door to this room... Spotlight no_one_lives_forever_3 thing_obstacle Thing - Obstacle You don't have to avoid the spotlight, but if you don't all guards 1 room away will be alerted. no_one_lives_forever_3 thing_obstacle Thing - Obstacle no_one_lives_forever_3 thing_obstacle Thing - Obstacle no_one_lives_forever_3 thing_obstacle Thing - Obstacle no_one_lives_forever_3 thing_obstacle Thing - Obstacle Cate no_one_lives_forever_3 character Character 3/3 Action When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move Cate to the place of emergency. Bruno Lawrie no_one_lives_forever_3 character Character 3/3 When killed and not someone's character, move him to a random player's hand. Action When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move Bruno to the place of emergency. Tom Goodman no_one_lives_forever_3 character Character 3/3 Action When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move Tom to the place of emergency. Magnus Armstrong no_one_lives_forever_3 character Character 3/3 Action When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move Magnus to the place of emergency. Dmitrij Volkov no_one_lives_forever_3 character Character 3/3 Action When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move Dmitrij to the place of emergency. Santa no_one_lives_forever_3 2/2 Santa's small, so throw a dice when Santa's attacked. Odds: the attack misses. Action When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move Santa to the place of emergency. The Director no_one_lives_forever_3 2/3 Action When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move the Director to the place of emergency. Isako no_one_lives_forever_3 3/3 Action When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move Isako to the place of emergency. Pierre no_one_lives_forever_3 3/3 Action When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move Pierre to the place of emergency. J.A.C.K. no_one_lives_forever_3 3/3 Action When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move J.A.C.K. to the place of emergency. HARM Scientist no_one_lives_forever_3 0/1 This scientist alerts guards up to 1 room away when seeing an attacker. Monkey no_one_lives_forever_3 1/2 Action When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move Monkey to the place of emergency. Russian Guard no_one_lives_forever_3 thing Thing 1/1 Alerted: you can move him 1 space. If an enemy is visible in the same room: attacks. Indian Guard no_one_lives_forever_3 1/2 Moroccan Guard no_one_lives_forever_3 1/1 HARM Guard no_one_lives_forever_3 2/2 Space Guard no_one_lives_forever_3 2/1 Ninja Guard no_one_lives_forever_3 1/1 Mime no_one_lives_forever_3 2/2 no_one_lives_forever_3 no_one_lives_forever_3 no_one_lives_forever_3 Hide no_one_lives_forever_3 action Action You hide, so a character, guard or Security Camera doesn't see you. Explosives no_one_lives_forever_3 action Action You blow up the obstacle/person in this/the next room, alerting all guards in the base. Stealth no_one_lives_forever_3 action Action You sneak past everyone in the next room and enter a room after that. Coin no_one_lives_forever_3 You throw a coin and a character/guard investigates. You KO the character/guard from behind. Monkey no_one_lives_forever_3 action Action A Monkey distracts a character/guard, so s/he doesn't see you. Drag no_one_lives_forever_3 action Action You drag a dead character/guard to a hidden spot, so nobody sees her/him. Switch no_one_lives_forever_3 action Action You pull a switch and something heavy falls down! This kills a guard or non-player character in a room of your choice. On player characters, this card does 1 damage. Karate Chop no_one_lives_forever_3 action Action You sneak up to a non-player character from behind and Karate Chop her/him in the neck. Destroy the target. On player characters (have to be in the same room): this card does 1 damage. Funny Conversation no_one_lives_forever_3 action Action Targets (not 1) in the current or next room are talking, paying no attention to you. The conversation ends right before your next turn. Funny Conversation no_one_lives_forever_3 action Action Targets (not 1) in the current or next room are talking, paying no attention to you. The conversation ends right before your next turn. Surprise no_one_lives_forever_3 action Action Next time the target attacks, s/he misses. no_one_lives_forever_3 action Action no_one_lives_forever_3 action Action Security Camera no_one_lives_forever_3 action Action Hehe... an attacker didn't see that camera. All guards in the base attack the attacker. Play this when an enemy is in your base. Sudden Movement no_one_lives_forever_3 action Action One of your guards in your base walks to an adjoining room. no_one_lives_forever_3 action Action One of your guards in your base walks 2 rooms away. no_one_lives_forever_3 action Action One of your guards in your base walks 3 rooms away. no_one_lives_forever_3 action Action no_one_lives_forever_3 action Action no_one_lives_forever_3 action Action Lock Pick no_one_lives_forever_3 action_gadget Action - Gadget Pick a lock or stealthily kill a guard. Compact Code Breaker no_one_lives_forever_3 action_gadget Action - Gadget Destroy a lock. Hairspray Welder no_one_lives_forever_3 action_gadget Action - Gadget Destroy a lock. Nail Clipper Lock Pick no_one_lives_forever_3 action_gadget Action - Gadget Destroy a lock. Mascara Stun Gun no_one_lives_forever_3 action_gadget Action - Gadget Stealthily KO a guard. This guard wakes up at your next turn. CT-180 Utility Launcher no_one_lives_forever_3 action_gadget Action - Gadget You shoot a tracking dart at a target. Next time this target enters a room you're in s/he won't see you. Lipstick Camera no_one_lives_forever_3 You take a picture of a target, who gets blinded by the flash and fires 2 shots in panic. If anyone else is in the room with the target: choose a number for each person in the room, throw a dice twice, if anyone's number is thrown they get 1 damage. no_one_lives_forever_3 Cross Bow no_one_lives_forever_3 action_weapon Action - Weapon Stealthily kill an enemy. Colt no_one_lives_forever_3 action_weapon Action - Weapon Kill the next enemy, alerting enemies up to 1 room away. Bacalov Instigator Combat shotgun no_one_lives_forever_3 You use explosive ammo to kill all enemies in the room, alerting enemies up to 1 room away. Micromissile Launcher no_one_lives_forever_3 Destroy everything in the current or adjoining room. Laughing Gas Grenade no_one_lives_forever_3 Everyone in the current or adjoining room starts laughing insanely! Choose a number for everyone in the room. Each person in the room throws a dice. If anyone's number is thrown, they shoot that person. Great invention! Sleeping Gas Grenade no_one_lives_forever_3 You throw a sleeping gas grenade and put everyone in the current or an adjoining room to sleep. Zzzzzzz no_one_lives_forever_3