Dvorak Export: Nintendo Championship: Kongs VS. Crocs card set


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

(You can also get an output formatted for the Dvorax Engine.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
skipcard Donkey Kong (100)/T/ ("Atk 60 Def 30 ---- Strong Kong: Negates an attack that would inflict over 30 damage. cost 3 barrel tokens. Exception if a Boss card is in play this ability stays in affect for 3 turns. DK can't build barrels when this is effect.")
skipcard Diddy Kong (75)/T/ ("Atk 20 combo 50 Def 30 ---- Creative Ingenuity: If two Barrel tokens are in reach you can use them to search your deck for any non-Character card with “barrel” in its name.")
skipcard Dixie Kong (75)/T/ ("Atk 40 Def 30 ---- Team Attack! If Dixie & Diddy are in the same line of defense, raise one's atk +10 and the other's def +10")
skipcard Funky Kong (100)/T/ ("Atk 10 combo 30 Def 40 ---- Cosmic Karma, compare the # of Characters in your discard pile to your opponents' if you have more characters discarded discard your opponent's hand, if not Discard your hand. Plays out when Funky is brought into play.")
skipcard Kiddy Kong (75)/T/ ("Atk 40 combo 70 Def 20")
skipcard Lanky Kong (100)/T/ ("Atk 30 combo 50 Def 30 ---- Banana Peel gag: If lanky successfully attacks, target can't attack next turn. cost 1 barrel token")
skipcard Chunky Kong (160)/T/ ("Atk 20 combo 40 combo 70 Def 20 ----- Targets hit by Chunky interfere with the unit directly behind them. The unit behind the target has it's ability negated, and can't attack next turn.")
skipcard Eddie the Yeti (160)/T/ ("Atk 60 Def 20 ---- Barrel Toss: for one barrel token you may flip a coin, if heads the target of your attack is unable to move next turn. Doesn't effect objects or, none units.")
skipcard Rambi (100)/T/ ("Atk 35 combo 75 combo 85 Def 20")
skipcard Squawks (75)/T/ ("Atk 20 combo 30 combo 40 Def 10 ---- Instead of playing Squawks you can choose to discard this card and search your deck for up to two animal bubby character cards.")
skipcard Expresso (20)/T/ ("Atk 10 Def 50 ---- All opponent's character cards in First Line lose -20 atk unless attacking this card. Expresso must shift postions every turn for this to take affect. This effect isn't increased with more Expresso's.")
skipcard Squitter (75)/T/ ("Atk 30 combo 50 combo 60 Def 30 ----")
skipcard Clapper (30)/T/ ("Atk 0 Def 20 ---- If Clapper is still in play you may draw another card at the end of your turn.")
skipcard Barrel Jetpack (attachment)/T/ ("When equipped with this the character can attack the last line of defense even when guarded by the first line. ---- This Item was first used by Diddy Kong in DK64. It returned as Diddy's recovery move in Smash Bros. Brawl.")
skipcard Barrel Jetpack (attachment)/T/ ("When equipped with this the character can attack the last line of defense even when guarded by the first line. ---- This Item was first used by Diddy Kong in DK64. It returned as Diddy's recovery move in Smash Bros. Brawl.")
skipcard Barrel Jetpack (attachment)/T/ ("When equipped with this the character can attack the last line of defense even when guarded by the first line. ---- This Item was first used by Diddy Kong in DK64. It returned as Diddy's recovery move in Smash Bros. Brawl.")
skipcard Barrel Gun (attachment)/T/ ("+10 atk for every barrel within reach.")
skipcard Bongos (attachment)/T/ ("Instead of attacking with the character equipped with Bongos this turn, you can flip a coin if heads all cards in the same line as the target gets 10 damage.")
skipcard Guitar (attachment)/T/ ("Instead of attacking with the character equipped with Guitar, you can flip a coin if heads 10 damage is dealt to the target and any cards in front or behind it. ---- Most may recall Diddy's guitar in DK64. But, how about his girlfriend Dixie's guitar from DKC2?")
skipcard Encyclopedia Bananica (attachment)/T/ ("When attacking with the character equipped with this, negate the ability of the target during the attack.")
skipcard Crystal Coconut (30)/T/ ("At the start of each turn this card is in play, state whether this cards is raising Atk or Def. ---- +20 Atk or, +20 Def all first line characters")
skipcard cosmic intervention (Action)/A/ ("Compare the # of Characters in your discard pile to your opponents' if you have more characters discarded discard your opponent's hand, if not Discard your hand.")
skipcard Wrinkly's Gift From the Grave (Action)/A/ ("Take any card from your discard pile and put it on the top of your deck.")
skipcard Klump (160)/T/ ("Atk 40 Def 30 ---- Kritter Kommand: With Klump in play, at the beginning and end of your turns, you may swap positions of any two Kritter, Klaptrap, or animal buddy cards in play.")
skipcard Krusha (100)/T/ ("Atk 60 Def 30 ---- Quick to Anger: when Krusha takes damage and is not KO'd flip a coin, if heads attacker receives 20 exit damage.")
skipcard Kannon (100)/T/ ("Atk 40 Def 20 ---- Cannon Shot: Kannon can attack characters in the second line even if they're guarded by someone in the first line.")
skipcard Kritter (75)/T/ ("Atk 30 combo 40 Def 20 ----")
skipcard Kritter (75)/T/ ("Atk 30 combo 40 Def 20 ----")
skipcard Kritter (75)/T/ ("Atk 30 combo 40 Def 20 ----")
skipcard Manky Kong (75)/T/ ("Atk 30 Def 20 ---- Barreler: Manky Kongs attack raises by 5 for every Barrel Token in his reach. Barrel Toss: for one barrel token you may flip a coin, if heads the target of your attack is unable to move next turn. Doesn't effect objects or, none units.")
skipcard Krunch (100)/T/ ("Atk 30 combo 40 Def 20 ---- Krunch can equip two unique equipment cards.")
skipcard TNT Knocka (50)/T/ ("Atk 20 combo 40 combo 60 Def 10 ---- Explosive End: When TNT Knocka is KO'd the attacking card is also KO'd.")
skipcard Klap-Trap (75)/T/ ("Atk 50 Def 20 ---- Lock On: If this card's attack is successful it is attached to the target where it does 10 damage every turn it is not KO'd.")
skipcard Clockwork (160)/T/ ("Atk: 50 Def: 10 ------ Whined Up: Clockwork can't attack unless there is a character behind them.")
skipcard Klubba (200)/T/ ("Atk 80 Def 40 ---- Pay the Piper: To attack with Kluba discard 4 cards.")
skipcard Kasplat (160)/T/ ("Atk 40 combo 50 Def 20 ---- Krem Wave: By using a barrel token. Kasplat's attack will effect cards to the left and right of the target.")
skipcard Hook (160)/T/ ("Atk 30 Def 20 ---- Hook 'em: For 3 barrel tokens Hook can switch positions with an enemy unit. Hook Shifts back if the space becomes available again. ---- To specify, unit's can attack adjacent units.")
skipcard Very Gnawty (310)/T/ ("Space: 2 horizonal Atk 50 Def 10 ---- Jump: Either switch positions with any friendly units or, jump to any unoccupied positions on the field.")
skipcard Spiny (75)/A/ ("Atk 40 combo 50 combo 60 Def 20 ---- Spine Ball: Discard a card from the top of your deck to raise Spiny's Def to 40. Spiny's def resets to 20 at the start of your next turn.")
skipcard Necky (75)/A/ ("Atk 30 Def 0 ---- If 2 Necky's are in play add +10 per Necky to Krow's Atk. If Krow isn't in play you may discard a Necky to search your Deck or, Discard pile for her.")
skipcard Necky (75)/A/ ("Atk 30 Def 0 ---- If 2 Necky's are in play add +10 per Necky to Krow's Atk. If Krow isn't in play you my discard a Necky to search your Deck or, Discard pile for her.")
skipcard Necky (75)/A/ ("Atk 30 Def 0 ---- If Krow & Necky are in play add +10 per Necky to Krow's Atk. If Krow isn't in play you may discard a Necky to search your Deck or, Discard pile for her.")
skipcard Krow (100)/A/ ("Atk 40 Def 20 ---- Wings: Krow can attack the second line of defense. If Krow has been discarded once already, if brought back into play it’s HP is halved.")
skipcard Screech (40)/T/ ("Atk 40 Def 30 ---- Race to Win: If Screech is in play for 8 turns you can put one banana pile into your valut and discard screech.")
skipcard Click-Clack (100)/A/ ("Atk 40 combo 60 Def 30 ---- fliped: If click-Clack takes damage it can't attack next turn.")
skipcard Zinger (60)/A/ ("Atk 40 combo 50 Def 0* ---- Zinger only takes damage from abilities, equipment, and item enhanced attacks.")
skipcard Klap Trap Blaster (attachment)/T/ ("Ready,aim,Fire! if the character equipped with klap blaster successfully attacks attach a Klap Trap to the target. A Klap Trap must be either in play or, in your hand. ---- In the cartoon Klaptraps were used as ammunition to mow down the target.")
skipcard Klap Trap Blaster (attachment)/T/ ("Ready,aim,Fire! if the character equipped with klap blaster successfully attacks attach a klap trap to the target. A Klap Trap must be either in play or, in your hand. ---- In the cartoon Klaptraps were used as ammunition to mow down the target.")
skipcard blunderbuss (attachment)/T/ ("+10 Atk for every barrel within reach.")
skipcard blunderbuss (attachment)/T/ ("+10 Atk for every barrel within reach.")
skipcard blunderbuss (attachment)/T/ ("+10 Atk for every barrel within reach.")
skipcard Heatwave (Event)/A/ ("While this is in effect units can switch between adjacent positions (to the sides, or up and down the line of defense) on their side of the field at the beginning, and end of every turn. This event ends after 5 turns.")
skipcard ID Crisis (Action)/T/ ("Play immediately upon drawing. Change personas to either: The King, The Kaptain, The Baron, or The Boxer. After use this card is shuffled back into the deck.")
@emit [name(%#)] pastes the Nintendo Championship: Kongs VS. Crocs card set into the Dvorak Engine.

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