Dvorak Export: Nintendo Championship: Kongs VS. Crocs card set


This is a tab-separated dump of the deck, designed for import into Lackey's carddata.txt.

To use this in Lackey, copy this address to the AutoUpdate field in Lackey's Preferences:

http://dvorakgame.co.uk/export.php?deck=Nintendo_Championship:_Kongs_VS._Crocs_card_set&lackeyimg=image&d=/d

For further information, read this page.

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Name	Set	ImageFile	Type	CornerValue	Text	FlavorText	Creator
Donkey Kong	nintendo_championship_kongs_vs_crocs_card_set	unit_character_hero	Unit-character-hero	100		Atk 60 Def 30 ---- Strong Kong: Negates an attack that would inflict over 30 damage. cost 3 barrel tokens. Exception if a Boss card is in play this ability stays in affect for 3 turns. DK can't build barrels when this is effect.	[[User:soniccuz
Diddy Kong	nintendo_championship_kongs_vs_crocs_card_set	unit_character	Unit-character	75		Atk 20 combo 50 Def 30 ---- Creative Ingenuity: If two Barrel tokens are in reach you can use them to search your deck for any non-Character card with “barrel” in its name.	[[User:soniccuz
Dixie Kong	nintendo_championship_kongs_vs_crocs_card_set	unit_character	Unit-character	75		Atk 40  Def 30 ---- Team Attack! If Dixie & Diddy are in the same line of defense, raise one's atk +10 and the other's def +10	[[User:soniccuz
Funky Kong	nintendo_championship_kongs_vs_crocs_card_set	unit_character	Unit-character	100		Atk 10 combo 30 Def 40 ---- Cosmic Karma, compare the # of Characters in your discard pile to your opponents' if you have more characters discarded discard your opponent's hand, if not Discard your hand. Plays out when Funky is brought into play.	[[User:soniccuz
Kiddy Kong	nintendo_championship_kongs_vs_crocs_card_set	unit_character	Unit-character	75		Atk 40 combo 70 Def 20	[[User:soniccuz
Lanky Kong	nintendo_championship_kongs_vs_crocs_card_set	unit_character	Unit-character	100		Atk 30 combo 50 Def 30 ---- Banana Peel gag: If lanky successfully attacks, target can't attack next turn. cost 1 barrel token	[[User:soniccuz
Chunky Kong	nintendo_championship_kongs_vs_crocs_card_set	unit_character	Unit-character	160		Atk 20 combo 40 combo 70 Def 20 ----- Targets hit by Chunky interfere with the unit directly behind them. The unit behind the target has it's ability negated, and can't attack next turn.	[[User:soniccuz
Eddie the Yeti	nintendo_championship_kongs_vs_crocs_card_set	unit_character	Unit-character	160		Atk 60 Def 20 ---- Barrel Toss: for one barrel token you may flip a coin, if heads the target of your attack is unable to move next turn. Doesn't effect objects or, none units.	[[User:soniccuz
Rambi	nintendo_championship_kongs_vs_crocs_card_set	unit_animal_buddy	Unit-animal buddy	100		Atk 35 combo 75 combo 85 Def 20	[[User:soniccuz
Squawks	nintendo_championship_kongs_vs_crocs_card_set	unit_animal_buddy	Unit-animal buddy	75		Atk 20 combo 30 combo 40 Def 10 ---- Instead of playing Squawks you can choose to discard this card and search your deck for up to two animal bubby character cards.	[[User:soniccuz
Expresso	nintendo_championship_kongs_vs_crocs_card_set	unit_animal_buddy_unique_deck	Unit-animal buddy - Unique:Deck	20		Atk 10 Def 50 ---- All opponent's character cards in First Line lose -20 atk unless attacking this card. Expresso must shift postions every turn for this to take affect. This effect isn't increased with more Expresso's.	[[User:soniccuz
Squitter	nintendo_championship_kongs_vs_crocs_card_set	unit_animal_buddy	Unit-animal buddy	75		Atk 30 combo 50 combo 60 Def 30 ----	[[User:soniccuz
Clapper	nintendo_championship_kongs_vs_crocs_card_set	unit_animal_buddy	Unit-animal buddy	30		Atk 0 Def 20 ---- If Clapper is still in play you may draw another card at the end of your turn.	[[User:soniccuz
Barrel Jetpack	nintendo_championship_kongs_vs_crocs_card_set	equipment	Equipment	attachment		When equipped with this the character can attack the last line of defense even when guarded by the first line. ----  This Item was first used by Diddy Kong in DK64. It returned as Diddy's recovery move in Smash Bros. Brawl.	[[User:soniccuz
Barrel Jetpack	nintendo_championship_kongs_vs_crocs_card_set	equipment	Equipment	attachment		When equipped with this the character can attack the last line of defense even when guarded by the first line. ----  This Item was first used by Diddy Kong in DK64. It returned as Diddy's recovery move in Smash Bros. Brawl.	[[User:soniccuz
Barrel Jetpack	nintendo_championship_kongs_vs_crocs_card_set	equipment	Equipment	attachment		When equipped with this the character can attack the last line of defense even when guarded by the first line. ----  This Item was first used by Diddy Kong in DK64. It returned as Diddy's recovery move in Smash Bros. Brawl.	[[User:soniccuz
Barrel Gun	nintendo_championship_kongs_vs_crocs_card_set	equipment	Equipment	attachment		+10 atk for every barrel within reach.	[[User:soniccuz
Bongos	nintendo_championship_kongs_vs_crocs_card_set	equipment	Equipment	attachment		Instead of attacking with the character equipped with Bongos this turn, you can flip a coin if heads all cards in the same line as the target gets 10 damage.	[[User:soniccuz
Guitar	nintendo_championship_kongs_vs_crocs_card_set	equipment	Equipment	attachment		Instead of attacking with the character equipped with Guitar, you can flip a coin if heads 10 damage is dealt to the target and any cards in front or behind it. ---- Most may recall Diddy's guitar in DK64. But, how about his girlfriend Dixie's guitar from DKC2?	[[User:soniccuz
Encyclopedia Bananica	nintendo_championship_kongs_vs_crocs_card_set	equipment	Equipment	attachment		When attacking with the character equipped with this, negate the ability of the target during the attack.	[[User:soniccuz
Crystal Coconut	nintendo_championship_kongs_vs_crocs_card_set	object	Object	30		At the start of each turn this card is in play, state whether this cards is raising Atk or Def. ----  +20 Atk or, +20 Def all first line characters	[[User:soniccuz
cosmic intervention	nintendo_championship_kongs_vs_crocs_card_set	action	Action	Action		Compare the # of Characters in your discard pile to your opponents' if you have more characters discarded discard your opponent's hand, if not Discard your hand.	[[User:soniccuz
Wrinkly's Gift From the Grave	nintendo_championship_kongs_vs_crocs_card_set	action	Action	Action		Take any card from your discard pile and put it on the top of your deck.	[[User:soniccuz
Klump	nintendo_championship_kongs_vs_crocs_card_set	unit_character	Unit-character	160		Atk 40 Def 30 ---- Kritter Kommand: With Klump in play, at the beginning and end of your turns, you may swap positions of any two Kritter, Klaptrap, or animal buddy cards in play.	[[User:soniccuz
Krusha	nintendo_championship_kongs_vs_crocs_card_set	unit_character	Unit-character	100		Atk 60 Def 30 ---- Quick to Anger: when Krusha takes damage and is not KO'd flip a coin, if heads attacker receives 20 exit damage.	[[User:soniccuz
Kannon	nintendo_championship_kongs_vs_crocs_card_set	unit_character_unique_no	Unit-character-Unique:No	100		Atk 40 Def 20 ---- Cannon Shot: Kannon can attack characters in the second line even if they're guarded by someone in the first line.	[[User:soniccuz
Kritter	nintendo_championship_kongs_vs_crocs_card_set	unit_character_unique_no	Unit-character-Unique:No	75		Atk 30 combo 40 Def 20 ----	[[User:soniccuz
Kritter	nintendo_championship_kongs_vs_crocs_card_set	unit_character_unique_no	Unit-character-Unique:No	75		Atk 30 combo 40 Def 20 ----	[[User:soniccuz
Kritter	nintendo_championship_kongs_vs_crocs_card_set	unit_character_unique_no	Unit-character-Unique:No	75		Atk 30 combo 40 Def 20 ----	[[User:soniccuz
Manky Kong	nintendo_championship_kongs_vs_crocs_card_set	unit_character_unique_no	Unit-character-Unique:No	75		Atk 30 Def 20 ---- Barreler: Manky Kongs attack raises by 5 for every Barrel Token in his reach. Barrel Toss: for one barrel token you may flip a coin, if heads the target of your attack is unable to move next turn. Doesn't effect objects or, none units.	[[User:soniccuz
Krunch	nintendo_championship_kongs_vs_crocs_card_set	character	Character	100		Atk 30 combo 40 Def 20 ---- Krunch can equip two unique equipment cards.	[[User:soniccuz
TNT Knocka	nintendo_championship_kongs_vs_crocs_card_set	unit_character_unique_no	Unit-character-Unique:No	50		Atk 20 combo 40 combo 60 Def 10 ---- Explosive End: When TNT Knocka is KO'd the attacking card is also KO'd.	[[User:soniccuz
Klap-Trap	nintendo_championship_kongs_vs_crocs_card_set	character_attachment_unique_no	Character/attachment-Unique:No	75		Atk 50 Def 20 ---- Lock On: If this card's attack is successful it is attached to the target where it does 10 damage every turn it is not KO'd.	[[User:soniccuz
Clockwork	nintendo_championship_kongs_vs_crocs_card_set	unit_animal_buddy	Unit-animal buddy	160		Atk: 50 Def: 10 ------ Whined Up: Clockwork can't attack unless there is a character behind them.	[[User:soniccuz
Klubba	nintendo_championship_kongs_vs_crocs_card_set	character	Character	200		Atk 80 Def 40 ---- Pay the Piper: To attack with Kluba discard 4 cards.	[[User:soniccuz
Kasplat	nintendo_championship_kongs_vs_crocs_card_set	unit_character	Unit-character	160		Atk 40 combo 50 Def 20 ---- Krem Wave: By using a barrel token. Kasplat's attack will effect cards to the left and right of the target.	[[User:soniccuz
Hook	nintendo_championship_kongs_vs_crocs_card_set	unit_character	Unit-character	160		Atk 30 Def 20 ---- Hook 'em: For 3 barrel tokens Hook can switch positions with an enemy unit. Hook Shifts back if the space becomes available again. ---- To specify, unit's can attack adjacent units.	[[User:soniccuz
Very Gnawty	nintendo_championship_kongs_vs_crocs_card_set	unit_boss	Unit-Boss	310		Space: 2 horizonal Atk 50 Def 10 ---- Jump: Either switch positions with any friendly units or, jump to any unoccupied positions on the field.	[[User:soniccuz
Spiny	nintendo_championship_kongs_vs_crocs_card_set	animal_buddy	Animal Buddy	75		Atk 40 combo 50 combo 60 Def 20 ---- Spine Ball: Discard a card from the top of your deck to raise Spiny's Def to 40. Spiny's def resets to 20 at the start of your next turn.	[[User:soniccuz
Necky	nintendo_championship_kongs_vs_crocs_card_set	animal_buddy	Animal Buddy	75		Atk 30 Def 0 ---- If 2 Necky's are in play add +10 per Necky to Krow's Atk. If Krow isn't in play you may discard a Necky to search your Deck or, Discard pile for her.	[[User:soniccuz
Necky	nintendo_championship_kongs_vs_crocs_card_set	animal_buddy	Animal Buddy	75		Atk 30 Def 0 ---- If 2 Necky's are in play add +10 per Necky to Krow's Atk. If Krow isn't in play you my discard a Necky to search your Deck or, Discard pile for her.	[[User:soniccuz
Necky	nintendo_championship_kongs_vs_crocs_card_set	animal_buddy	Animal Buddy	75		Atk 30 Def 0 ---- If Krow & Necky are in play add +10 per Necky to Krow's Atk. If Krow isn't in play you may discard a Necky to search your Deck or, Discard pile for her.	[[User:soniccuz
Krow	nintendo_championship_kongs_vs_crocs_card_set	animal_buddy	Animal Buddy	100		Atk 40 Def 20 ---- Wings: Krow can attack the second line of defense. If Krow has been discarded once already, if brought back into play it’s HP is halved.	[[User:soniccuz
Screech	nintendo_championship_kongs_vs_crocs_card_set	unit_animal_buddy_unique_deck	Unit-animal buddy-Unique:Deck	40		Atk 40  Def 30 ---- Race to Win: If Screech is in play for 8 turns you can put one banana pile into your valut and discard screech.	[[User:soniccuz
Click-Clack	nintendo_championship_kongs_vs_crocs_card_set	animal_buddy	Animal Buddy	100		Atk 40 combo 60 Def 30 ---- fliped: If click-Clack takes damage it can't attack next turn.	[[User:soniccuz
Zinger	nintendo_championship_kongs_vs_crocs_card_set	animal_buddy	Animal Buddy	60		Atk 40 combo 50 Def 0* ---- Zinger only takes damage from abilities, equipment, and item enhanced attacks.	[[User:soniccuz
Klap Trap Blaster	nintendo_championship_kongs_vs_crocs_card_set	equipment	Equipment	attachment		Ready,aim,Fire! if the character equipped with klap blaster successfully attacks attach a Klap Trap to the target. A Klap Trap must be either in play or, in your hand. ---- In the cartoon Klaptraps were used as ammunition to mow down the target.	[[User:soniccuz
Klap Trap Blaster	nintendo_championship_kongs_vs_crocs_card_set	equipment	Equipment	attachment		Ready,aim,Fire! if the character equipped with klap blaster successfully attacks attach a klap trap to the target.  A Klap Trap must be either in play or, in your hand. ---- In the cartoon Klaptraps were used as ammunition to mow down the target.	[[User:soniccuz
blunderbuss	nintendo_championship_kongs_vs_crocs_card_set	equipment	Equipment	attachment		+10 Atk for every barrel within reach.	[[User:soniccuz
blunderbuss	nintendo_championship_kongs_vs_crocs_card_set	equipment	Equipment	attachment		+10 Atk for every barrel within reach.	[[User:soniccuz
blunderbuss	nintendo_championship_kongs_vs_crocs_card_set	equipment	Equipment	attachment		+10 Atk for every barrel within reach.	[[User:soniccuz
Heatwave	nintendo_championship_kongs_vs_crocs_card_set	action_event_ongoing	Action- Event- ongoing	Event		While this is in effect units can switch between adjacent positions (to the sides, or up and down the line of defense) on their side of the field at the beginning, and end of every turn. This event ends after 5 turns.	[[User:soniccuz
ID Crisis	nintendo_championship_kongs_vs_crocs_card_set	special_event	Special Event	Action		Play immediately upon drawing. Change personas to either: The King, The Kaptain, The Baron, or The Boxer. After use this card is shuffled back into the deck.	[[User:soniccuz

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