This is a tab-separated dump of the deck, designed for import into Lackey's carddata.txt.
To use this in Lackey, copy this address to the AutoUpdate field in Lackey's Preferences:
For further information, read this page.Name Set ImageFile Type CornerValue Text FlavorText Creator Donkey Kong nintendo_championship_kongs_vs_crocs_card_set unit_character_hero Unit-character-hero 100 Atk 60 Def 30 ---- Strong Kong: Negates an attack that would inflict over 30 damage. cost 3 barrel tokens. Exception if a Boss card is in play this ability stays in affect for 3 turns. DK can't build barrels when this is effect. [[User:soniccuz Diddy Kong nintendo_championship_kongs_vs_crocs_card_set unit_character Unit-character 75 Atk 20 combo 50 Def 30 ---- Creative Ingenuity: If two Barrel tokens are in reach you can use them to search your deck for any non-Character card with “barrel” in its name. [[User:soniccuz Dixie Kong nintendo_championship_kongs_vs_crocs_card_set unit_character Unit-character 75 Atk 40 Def 30 ---- Team Attack! If Dixie & Diddy are in the same line of defense, raise one's atk +10 and the other's def +10 [[User:soniccuz Funky Kong nintendo_championship_kongs_vs_crocs_card_set unit_character Unit-character 100 Atk 10 combo 30 Def 40 ---- Cosmic Karma, compare the # of Characters in your discard pile to your opponents' if you have more characters discarded discard your opponent's hand, if not Discard your hand. Plays out when Funky is brought into play. [[User:soniccuz Kiddy Kong nintendo_championship_kongs_vs_crocs_card_set unit_character Unit-character 75 Atk 40 combo 70 Def 20 [[User:soniccuz Lanky Kong nintendo_championship_kongs_vs_crocs_card_set unit_character Unit-character 100 Atk 30 combo 50 Def 30 ---- Banana Peel gag: If lanky successfully attacks, target can't attack next turn. cost 1 barrel token [[User:soniccuz Chunky Kong nintendo_championship_kongs_vs_crocs_card_set unit_character Unit-character 160 Atk 20 combo 40 combo 70 Def 20 ----- Targets hit by Chunky interfere with the unit directly behind them. The unit behind the target has it's ability negated, and can't attack next turn. [[User:soniccuz Eddie the Yeti nintendo_championship_kongs_vs_crocs_card_set unit_character Unit-character 160 Atk 60 Def 20 ---- Barrel Toss: for one barrel token you may flip a coin, if heads the target of your attack is unable to move next turn. Doesn't effect objects or, none units. [[User:soniccuz Rambi nintendo_championship_kongs_vs_crocs_card_set unit_animal_buddy Unit-animal buddy 100 Atk 35 combo 75 combo 85 Def 20 [[User:soniccuz Squawks nintendo_championship_kongs_vs_crocs_card_set unit_animal_buddy Unit-animal buddy 75 Atk 20 combo 30 combo 40 Def 10 ---- Instead of playing Squawks you can choose to discard this card and search your deck for up to two animal bubby character cards. [[User:soniccuz Expresso nintendo_championship_kongs_vs_crocs_card_set unit_animal_buddy_unique_deck Unit-animal buddy - Unique:Deck 20 Atk 10 Def 50 ---- All opponent's character cards in First Line lose -20 atk unless attacking this card. Expresso must shift postions every turn for this to take affect. This effect isn't increased with more Expresso's. [[User:soniccuz Squitter nintendo_championship_kongs_vs_crocs_card_set unit_animal_buddy Unit-animal buddy 75 Atk 30 combo 50 combo 60 Def 30 ---- [[User:soniccuz Clapper nintendo_championship_kongs_vs_crocs_card_set unit_animal_buddy Unit-animal buddy 30 Atk 0 Def 20 ---- If Clapper is still in play you may draw another card at the end of your turn. [[User:soniccuz Barrel Jetpack nintendo_championship_kongs_vs_crocs_card_set equipment Equipment attachment When equipped with this the character can attack the last line of defense even when guarded by the first line. ---- This Item was first used by Diddy Kong in DK64. It returned as Diddy's recovery move in Smash Bros. Brawl. [[User:soniccuz Barrel Jetpack nintendo_championship_kongs_vs_crocs_card_set equipment Equipment attachment When equipped with this the character can attack the last line of defense even when guarded by the first line. ---- This Item was first used by Diddy Kong in DK64. It returned as Diddy's recovery move in Smash Bros. Brawl. [[User:soniccuz Barrel Jetpack nintendo_championship_kongs_vs_crocs_card_set equipment Equipment attachment When equipped with this the character can attack the last line of defense even when guarded by the first line. ---- This Item was first used by Diddy Kong in DK64. It returned as Diddy's recovery move in Smash Bros. Brawl. [[User:soniccuz Barrel Gun nintendo_championship_kongs_vs_crocs_card_set equipment Equipment attachment +10 atk for every barrel within reach. [[User:soniccuz Bongos nintendo_championship_kongs_vs_crocs_card_set equipment Equipment attachment Instead of attacking with the character equipped with Bongos this turn, you can flip a coin if heads all cards in the same line as the target gets 10 damage. [[User:soniccuz Guitar nintendo_championship_kongs_vs_crocs_card_set equipment Equipment attachment Instead of attacking with the character equipped with Guitar, you can flip a coin if heads 10 damage is dealt to the target and any cards in front or behind it. ---- Most may recall Diddy's guitar in DK64. But, how about his girlfriend Dixie's guitar from DKC2? [[User:soniccuz Encyclopedia Bananica nintendo_championship_kongs_vs_crocs_card_set equipment Equipment attachment When attacking with the character equipped with this, negate the ability of the target during the attack. [[User:soniccuz Crystal Coconut nintendo_championship_kongs_vs_crocs_card_set object Object 30 At the start of each turn this card is in play, state whether this cards is raising Atk or Def. ---- +20 Atk or, +20 Def all first line characters [[User:soniccuz cosmic intervention nintendo_championship_kongs_vs_crocs_card_set action Action Action Compare the # of Characters in your discard pile to your opponents' if you have more characters discarded discard your opponent's hand, if not Discard your hand. [[User:soniccuz Wrinkly's Gift From the Grave nintendo_championship_kongs_vs_crocs_card_set action Action Action Take any card from your discard pile and put it on the top of your deck. [[User:soniccuz Klump nintendo_championship_kongs_vs_crocs_card_set unit_character Unit-character 160 Atk 40 Def 30 ---- Kritter Kommand: With Klump in play, at the beginning and end of your turns, you may swap positions of any two Kritter, Klaptrap, or animal buddy cards in play. [[User:soniccuz Krusha nintendo_championship_kongs_vs_crocs_card_set unit_character Unit-character 100 Atk 60 Def 30 ---- Quick to Anger: when Krusha takes damage and is not KO'd flip a coin, if heads attacker receives 20 exit damage. [[User:soniccuz Kannon nintendo_championship_kongs_vs_crocs_card_set unit_character_unique_no Unit-character-Unique:No 100 Atk 40 Def 20 ---- Cannon Shot: Kannon can attack characters in the second line even if they're guarded by someone in the first line. [[User:soniccuz Kritter nintendo_championship_kongs_vs_crocs_card_set unit_character_unique_no Unit-character-Unique:No 75 Atk 30 combo 40 Def 20 ---- [[User:soniccuz Kritter nintendo_championship_kongs_vs_crocs_card_set unit_character_unique_no Unit-character-Unique:No 75 Atk 30 combo 40 Def 20 ---- [[User:soniccuz Kritter nintendo_championship_kongs_vs_crocs_card_set unit_character_unique_no Unit-character-Unique:No 75 Atk 30 combo 40 Def 20 ---- [[User:soniccuz Manky Kong nintendo_championship_kongs_vs_crocs_card_set unit_character_unique_no Unit-character-Unique:No 75 Atk 30 Def 20 ---- Barreler: Manky Kongs attack raises by 5 for every Barrel Token in his reach. Barrel Toss: for one barrel token you may flip a coin, if heads the target of your attack is unable to move next turn. Doesn't effect objects or, none units. [[User:soniccuz Krunch nintendo_championship_kongs_vs_crocs_card_set character Character 100 Atk 30 combo 40 Def 20 ---- Krunch can equip two unique equipment cards. [[User:soniccuz TNT Knocka nintendo_championship_kongs_vs_crocs_card_set unit_character_unique_no Unit-character-Unique:No 50 Atk 20 combo 40 combo 60 Def 10 ---- Explosive End: When TNT Knocka is KO'd the attacking card is also KO'd. [[User:soniccuz Klap-Trap nintendo_championship_kongs_vs_crocs_card_set character_attachment_unique_no Character/attachment-Unique:No 75 Atk 50 Def 20 ---- Lock On: If this card's attack is successful it is attached to the target where it does 10 damage every turn it is not KO'd. [[User:soniccuz Clockwork nintendo_championship_kongs_vs_crocs_card_set unit_animal_buddy Unit-animal buddy 160 Atk: 50 Def: 10 ------ Whined Up: Clockwork can't attack unless there is a character behind them. [[User:soniccuz Klubba nintendo_championship_kongs_vs_crocs_card_set character Character 200 Atk 80 Def 40 ---- Pay the Piper: To attack with Kluba discard 4 cards. [[User:soniccuz Kasplat nintendo_championship_kongs_vs_crocs_card_set unit_character Unit-character 160 Atk 40 combo 50 Def 20 ---- Krem Wave: By using a barrel token. Kasplat's attack will effect cards to the left and right of the target. [[User:soniccuz Hook nintendo_championship_kongs_vs_crocs_card_set unit_character Unit-character 160 Atk 30 Def 20 ---- Hook 'em: For 3 barrel tokens Hook can switch positions with an enemy unit. Hook Shifts back if the space becomes available again. ---- To specify, unit's can attack adjacent units. [[User:soniccuz Very Gnawty nintendo_championship_kongs_vs_crocs_card_set unit_boss Unit-Boss 310 Space: 2 horizonal Atk 50 Def 10 ---- Jump: Either switch positions with any friendly units or, jump to any unoccupied positions on the field. [[User:soniccuz Spiny nintendo_championship_kongs_vs_crocs_card_set animal_buddy Animal Buddy 75 Atk 40 combo 50 combo 60 Def 20 ---- Spine Ball: Discard a card from the top of your deck to raise Spiny's Def to 40. Spiny's def resets to 20 at the start of your next turn. [[User:soniccuz Necky nintendo_championship_kongs_vs_crocs_card_set animal_buddy Animal Buddy 75 Atk 30 Def 0 ---- If 2 Necky's are in play add +10 per Necky to Krow's Atk. If Krow isn't in play you may discard a Necky to search your Deck or, Discard pile for her. [[User:soniccuz Necky nintendo_championship_kongs_vs_crocs_card_set animal_buddy Animal Buddy 75 Atk 30 Def 0 ---- If 2 Necky's are in play add +10 per Necky to Krow's Atk. If Krow isn't in play you my discard a Necky to search your Deck or, Discard pile for her. [[User:soniccuz Necky nintendo_championship_kongs_vs_crocs_card_set animal_buddy Animal Buddy 75 Atk 30 Def 0 ---- If Krow & Necky are in play add +10 per Necky to Krow's Atk. If Krow isn't in play you may discard a Necky to search your Deck or, Discard pile for her. [[User:soniccuz Krow nintendo_championship_kongs_vs_crocs_card_set animal_buddy Animal Buddy 100 Atk 40 Def 20 ---- Wings: Krow can attack the second line of defense. If Krow has been discarded once already, if brought back into play it’s HP is halved. [[User:soniccuz Screech nintendo_championship_kongs_vs_crocs_card_set unit_animal_buddy_unique_deck Unit-animal buddy-Unique:Deck 40 Atk 40 Def 30 ---- Race to Win: If Screech is in play for 8 turns you can put one banana pile into your valut and discard screech. [[User:soniccuz Click-Clack nintendo_championship_kongs_vs_crocs_card_set animal_buddy Animal Buddy 100 Atk 40 combo 60 Def 30 ---- fliped: If click-Clack takes damage it can't attack next turn. [[User:soniccuz Zinger nintendo_championship_kongs_vs_crocs_card_set animal_buddy Animal Buddy 60 Atk 40 combo 50 Def 0* ---- Zinger only takes damage from abilities, equipment, and item enhanced attacks. [[User:soniccuz Klap Trap Blaster nintendo_championship_kongs_vs_crocs_card_set equipment Equipment attachment Ready,aim,Fire! if the character equipped with klap blaster successfully attacks attach a Klap Trap to the target. A Klap Trap must be either in play or, in your hand. ---- In the cartoon Klaptraps were used as ammunition to mow down the target. [[User:soniccuz Klap Trap Blaster nintendo_championship_kongs_vs_crocs_card_set equipment Equipment attachment Ready,aim,Fire! if the character equipped with klap blaster successfully attacks attach a klap trap to the target. A Klap Trap must be either in play or, in your hand. ---- In the cartoon Klaptraps were used as ammunition to mow down the target. [[User:soniccuz blunderbuss nintendo_championship_kongs_vs_crocs_card_set equipment Equipment attachment +10 Atk for every barrel within reach. [[User:soniccuz blunderbuss nintendo_championship_kongs_vs_crocs_card_set equipment Equipment attachment +10 Atk for every barrel within reach. [[User:soniccuz blunderbuss nintendo_championship_kongs_vs_crocs_card_set equipment Equipment attachment +10 Atk for every barrel within reach. [[User:soniccuz Heatwave nintendo_championship_kongs_vs_crocs_card_set action_event_ongoing Action- Event- ongoing Event While this is in effect units can switch between adjacent positions (to the sides, or up and down the line of defense) on their side of the field at the beginning, and end of every turn. This event ends after 5 turns. [[User:soniccuz ID Crisis nintendo_championship_kongs_vs_crocs_card_set special_event Special Event Action Play immediately upon drawing. Change personas to either: The King, The Kaptain, The Baron, or The Boxer. After use this card is shuffled back into the deck. [[User:soniccuz