To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
(You can also get an output formatted for the Dvorax Engine.)
cleardeck loadcard Energy/T/Worth 1 point of energy. loadcard Energy/T/Worth 1 point of energy. loadcard Energy/T/Worth 1 point of energy. loadcard Energy/T/Worth 1 point of energy. loadcard Energy/T/Worth 1 point of energy. loadcard Energy/T/Worth 1 point of energy. loadcard Energy/T/Worth 1 point of energy. loadcard Energy/T/Worth 1 point of energy. loadcard Energy/T/Worth 1 point of energy. loadcard Energy/T/Worth 1 point of energy. loadcard Energy/T/Worth 1 point of energy. loadcard Energy/T/Worth 1 point of energy. loadcard Energy/T/Worth 1 point of energy. loadcard Energy/T/Worth 1 point of energy. loadcard Energy/T/Worth 1 point of energy. loadcard Energy/T/Worth 1 point of energy. loadcard Ninja (5)/A/Katana: 1: Deals out 1 point of damage to any living Pirate in play.%r Shuriken: 3: Deals out 3 points of damage to any living Pirate in play. loadcard Ninja (5)/A/Katana: 1: Deals out 1 point of damage to any living Pirate in play.%r Shuriken: 3: Deals out 3 points of damage to any living Pirate in play. loadcard Ninja (5)/A/Katana: 1: Deals out 1 point of damage to any living Pirate in play.%r Shuriken: 3: Deals out 3 points of damage to any living Pirate in play. loadcard Ninja (5)/A/Katana: 1: Deals out 1 point of damage to any living Pirate in play.%r Shuriken: 3: Deals out 3 points of damage to any living Pirate in play. loadcard Ninja (5)/A/Katana: 1: Deals out 1 point of damage to any living Pirate in play.%r Shuriken: 3: Deals out 3 points of damage to any living Pirate in play. loadcard Ninja (5)/A/Katana: 1: Deals out 1 point of damage to any living Pirate in play.%r Shuriken: 3: Deals out 3 points of damage to any living Pirate in play. loadcard Ninja (5)/A/Katana: 1: Deals out 1 point of damage to any living Pirate in play.%r Shuriken: 3: Deals out 3 points of damage to any living Pirate in play. loadcard Ninja (5)/A/Katana: 1: Deals out 1 point of damage to any living Pirate in play.%r Shuriken: 3: Deals out 3 points of damage to any living Pirate in play. loadcard Shwing!/T/Allows any Ninja to repeat an attack at no extra energy cost. loadcard Shwing!/T/Allows any Ninja to repeat an attack at no extra energy cost. loadcard Shwing!/T/Allows any Ninja to repeat an attack at no extra energy cost. loadcard Shwing!/T/Allows any Ninja to repeat an attack at no extra energy cost. loadcard Shwing!/T/Allows any Ninja to repeat an attack at no extra energy cost. loadcard Real Ultimate Power!/T/Choose a Ninja. That ninja totally flips out, and for the next 3 turns can attack without energy cards. loadcard Real Ultimate Power!/T/Choose a Ninja. That ninja totally flips out, and for the next 3 turns can attack without energy cards. loadcard Stealth.../T/Choose a Ninja. That Ninja is out of play until the person who plays this card re-introduces it. loadcard Stealth.../T/Choose a Ninja. That Ninja is out of play until the person who plays this card re-introduces it. loadcard Stealth.../T/Choose a Ninja. That Ninja is out of play until the person who plays this card re-introduces it. loadcard Ninja Propaganda/T/Choose a Pirate. Destroy that pirate, and play a Ninja from either your hand or deck. loadcard Energy/T/Worth 1 point of energy. loadcard Energy/T/Worth 1 point of energy. loadcard Energy/T/Worth 1 point of energy. loadcard Energy/T/Worth 1 point of energy. loadcard Energy/T/Worth 1 point of energy. loadcard Energy/T/Worth 1 point of energy. loadcard Energy/T/Worth 1 point of energy. loadcard Energy/T/Worth 1 point of energy. loadcard Energy/T/Worth 1 point of energy. loadcard Energy/T/Worth 1 point of energy. loadcard Energy/T/Worth 1 point of energy. loadcard Energy/T/Worth 1 point of energy. loadcard Energy/T/Worth 1 point of energy. loadcard Energy/T/Worth 1 point of energy. loadcard Energy/T/Worth 1 point of energy. loadcard Energy/T/Worth 1 point of energy. loadcard Pirate (5)/A/Cudgel: 1: Deals out 1 point of damage to any living Ninja in play.%r Board 'em!: 3: View any other players hand, and then deal 1 point of damage to an enemy Ninja. loadcard Pirate (5)/A/Cudgel: 1: Deals out 1 point of damage to any living Ninja in play.%r Board 'em!: 3: View any other players hand, and then deal 1 point of damage to an enemy Ninja. loadcard Pirate (5)/A/Cudgel: 1: Deals out 1 point of damage to any living Ninja in play.%r Board 'em!: 3: View any other players hand, and then deal 1 point of damage to an enemy Ninja. loadcard Pirate (5)/A/Cudgel: 1: Deals out 1 point of damage to any living Ninja in play.%r Board 'em!: 3: View any other players hand, and then deal 1 point of damage to an enemy Ninja. loadcard Pirate (5)/A/Cudgel: 1: Deals out 1 point of damage to any living Ninja in play.%r Board 'em!: 3: View any other players hand, and then deal 1 point of damage to an enemy Ninja. loadcard Pirate (5)/A/Cudgel: 1: Deals out 1 point of damage to any living Ninja in play.%r Board 'em!: 3: View any other players hand, and then deal 1 point of damage to an enemy Ninja. loadcard Pirate (5)/A/Cudgel: 1: Deals out 1 point of damage to any living Ninja in play.%r Board 'em!: 3: View any other players hand, and then deal 1 point of damage to an enemy Ninja. loadcard Pirate (5)/A/Cudgel: 1: Deals out 1 point of damage to any living Ninja in play.%r Board 'em!: 3: View any other players hand, and then deal 1 point of damage to an enemy Ninja. loadcard Yar!/T/Allows any Pirate to repeat an attack at no extra energy cost. loadcard Yar!/T/Allows any Pirate to repeat an attack at no extra energy cost. loadcard Yar!/T/Allows any Pirate to repeat an attack at no extra energy cost. loadcard Yar!/T/Allows any Pirate to repeat an attack at no extra energy cost. loadcard Yar!/T/Allows any Pirate to repeat an attack at no extra energy cost. loadcard Aft Cannons Fire!/T/Choose a Pirate. For the next 3 turns, all of that Pirates attacks do +2 damage. loadcard Aft Cannons Fire!/T/Choose a Pirate. For the next 3 turns, all of that Pirates attacks do +2 damage. loadcard Aft Cannons Fire!/T/Choose a Pirate. For the next 3 turns, all of that Pirates attacks do +2 damage. loadcard Pirate Lord/T/Choose a Pirate. That Pirate is promoted to Pirate Lord. This Pirate's health is fully restored, and upgraded to 6. This pirate can also use the move Cudgel without any energy points. loadcard Plunder and Pillage/T/Choose any other players hand, and discard a card from it. loadcard Plunder and Pillage/T/Choose any other players hand, and discard a card from it. loadcard Chainsaw of Truth/T/You know what to do. loadcard Gatling Gun of Justice/T/You know what to do. @emit [name(%#)] pastes the Ninjas vs Pirates deck into the Dvorak Engine.