Dvorak Export: New CCG/Spartan Labs Deck


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

(You can also get an output formatted for the Dvorax Engine.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
loadcard Space Pioneer Age/T/2150 to 2500
loadcard Secret Research Lab (2150)/T/Stamina: 8%r%r <i>Unique:</i> You can only have one of these in play at a time.
loadcard Secret Research Lab (2150)/T/Stamina: 8%r%r <i>Unique:</i> You can only have one of these in play at a time.
loadcard Engineering Lab (2250)/T/Stamina: 7%r%r <i>Unique:</i> You can only have one of these in play at a time. %r If you control a Secret Research Lab in this Era or earlier, all your vehicles in this Era or a later one have 50% more Stamina, rounded down.
loadcard Engineering Lab (2250)/T/Stamina: 7%r%r <i>Unique:</i> You can only have one of these in play at a time. %r If you control a Secret Research Lab in this Era or earlier, all your vehicles in this Era or a later one have 50% more Stamina, rounded down.
loadcard Chemistry Lab (2200)/T/Stamina: 7%r%r <i>Unique:</i> You can only have one of these in play at a time. %r If you control a Secret Research Lab in this Era or earlier, all your vehicles in this Era or a later one have twice the Fuel and Battery.
loadcard Chemistry Lab (2200)/T/Stamina: 7%r%r <i>Unique:</i> You can only have one of these in play at a time. %r If you control a Secret Research Lab in this Era or earlier, all your vehicles in this Era or a later one have twice the Fuel and Battery.
loadcard Nanotechnology Lab (2300)/T/Stamina: 6%r%r <i>Unique:</i> You can only have one of these in play at a time. %r If you control a Secret Research Lab and an Engineering Lab in this Era or an earlier one, all your vehicles in this Era or later gain Regeneration 1
loadcard Nanotechnology Lab (2300)/T/Stamina: 6%r%r <i>Unique:</i> You can only have one of these in play at a time. %r If you control a Secret Research Lab and an Engineering Lab in this Era or an earlier one, all your vehicles in this Era or later gain Regeneration 1
loadcard Biotechnology Lab (2400)/T/Stamina: 6%r%r <i>Unique:</i> You can only have one of these in play at a time. %r If you control a Secret Research Lab, a Chemistry Lab and a Nanotechnology Lab in this Era or an earlier one, all your Soldiers in this Era or later have their Stamina tripled.
loadcard Biotechnology Lab (2400)/T/Stamina: 6%r%r <i>Unique:</i> You can only have one of these in play at a time. %r If you control a Secret Research Lab, a Chemistry Lab and a Nanotechnology Lab in this Era or an earlier one, all your Soldiers in this Era or later have their Stamina tripled.
loadcard Antiquity/T/-800 to 476
loadcard Hoplite (-400)/T/Damage: 1%rStamina: 1%rAll of your Hoplites in this Era receive +1 Stamina.
loadcard Hoplite (-400)/T/Damage: 1%rStamina: 1%rAll of your Hoplites in this Era receive +1 Stamina.
loadcard Hoplite (-400)/T/Damage: 1%rStamina: 1%rAll of your Hoplites in this Era receive +1 Stamina.
loadcard Hoplite (-400)/T/Damage: 1%rStamina: 1%rAll of your Hoplites in this Era receive +1 Stamina.
loadcard Legion (300)/T/Damage: 1%rStamina: 1%r%rWhen Legion comes into play from your hand, search your deck for another Legion card. If you find one, put it in play.
loadcard Legion (300)/T/Damage: 1%rStamina: 1%r%rWhen Legion comes into play from your hand, search your deck for another Legion card. If you find one, put it in play.
loadcard Legion (300)/T/Damage: 1%rStamina: 1%r%rWhen Legion comes into play from your hand, search your deck for another Legion card. If you find one, put it in play.
loadcard Legion (300)/T/Damage: 1%rStamina: 1%r%rWhen Legion comes into play from your hand, search your deck for another Legion card. If you find one, put it in play.
loadcard General (300)/T/Damage: 1%rStamina: 2%r%rUnit Action: All of your Soldiers on this Era with Stamina below this unit's Stamina may take an Unit Action.
loadcard General (300)/T/Damage: 1%rStamina: 2%r%rUnit Action: All of your Soldiers on this Era with Stamina below this unit's Stamina may take an Unit Action.
loadcard General (300)/T/Damage: 1%rStamina: 2%r%rUnit Action: All of your Soldiers on this Era with Stamina below this unit's Stamina may take an Unit Action.
loadcard Military School (-600)/T/Stamina: 6%r%rAt the start of your turn, you may draw an extra card and reveal it. Discard it if it's not a Soldier from this Era.
loadcard Maelstrom/A/Move all Units and Terrains in one Era to an adjacent Era.
loadcard Maelstrom/A/Move all Units and Terrains in one Era to an adjacent Era.
loadcard Retether/A/Turn target Era face-up.
loadcard Retether/A/Turn target Era face-up.
loadcard Timeless Luck/A/Take upper three Cards from the Deck (without showing them to others), choose one and return the other two back to the bottom of the Deck.
loadcard Timeless Luck/A/Take upper three Cards from the Deck (without showing them to others), choose one and return the other two back to the bottom of the Deck.
@emit [name(%#)] pastes the New CCG/Spartan Labs Deck into the Dvorak Engine.

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