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At the beginning of your next turn, if any player has more things than all other players, that player wins. |
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When Aromatherapy comes into play, all players may draw a card. If Aromatherapy is destroyed, all players must discard a card. |
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You may play two actions per turn. Action: Discard two cards, and destroy Biorhythmic Harmonizer. Any player may use this ability. |
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Two players must object to a newly created card in order for it to not be added to the game. |
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Action: Look at the top card on the library. |
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Action: Draw a card, then discard a card at random. |
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Action: Draw a card. Any player may use this ability. |
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Look at the top X cards in the draw pile, where X is the number of players, and put them back down on top of the draw pile in any order. |
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Action: The next time you would draw a card, put the top card on the discard pile into your hand instead. |
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Each player may play an additional thing each turn. If Credit Card is destroyed, each player must destroy all but one of their things. |
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Destroy a Thing in play you control to destroy a Thing another player controls. |
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Each turn, you and another random Player draw an extra card. |
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Add 1 to any variable 'X' mentioned in another card. |
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If you play "Dowsing for Water", do not miss a turn. |
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Miss a turn. At the end of the Missed turn search the library for a card of your choice and add it to your hand, then shuffle the Library. |
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Give control of each Thing in play to a random Player. |
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A chosen Opponent names a card. At the end of their next turn, if they haven't played that card during the turn they must discard their hand. |
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Players may not draw cards. Action: Destroy Breatharianism, unless an Opponent objects. |
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If your hand is empty after you play Zen Meditation, every Opponent must discard their hand. |
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Draw and reveal a card for every Player in the game. Give each card to a separate Player. |
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Whenever an Opponent puts a Thing into play, you may draw a card. |
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Name a card. All Players reveal their hands. Any Opponent who has the named card in their hand must play it immediately. |
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You may not be the target of Actions. If Tuned Crystal is affected by an Action, discard your hand. |
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A chosen Player discards their hand and draws five cards. |
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Players may not play Actions which directly affect other Players or other Players' Things (except Dolphin Music itself). |
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Draw four cards and show them to all Players. If any are Actions, play them immediately, making any targetting decisions at random. Discard the rest. |
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Shuffle the discard pile into the draw pile. Put the top five cards from the draw pile into the discard pile. |
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Gain control of all Things belonging to a chosen Player, until the end of the turn. You may play an extra Action this turn. |
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