To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
(You can also get an output formatted for the Dvorax Engine.)
cleardeck loadcard Inner Peace/A/At the beginning of your next turn, if any player has more things than all other players, that player wins. loadcard Aromatherapy/T/When Aromatherapy comes into play, all players may draw a card. If Aromatherapy is destroyed, all players must discard a card. loadcard Biorhythmic Harmonizer/T/You may play two actions per turn. Action: Discard two cards, and destroy Biorhythmic Harmonizer. Any player may use this ability. loadcard Crystals/T/Two players must object to a newly created card in order for it to not be added to the game. loadcard Ley Line Compass/T/Action: Look at the top card on the library. loadcard Magnets/T/Action: Draw a card, then discard a card at random. loadcard Yoga/T/Action: Draw a card. Any player may use this ability. loadcard Placebo Effect/A/Destroy a thing. loadcard Cold Reading/A/Look at the top X cards in the draw pile, where X is the number of players, and put them back down on top of the draw pile in any order. loadcard Past Life Regression/T/Action: The next time you would draw a card, put the top card on the discard pile into your hand instead. loadcard Credit Card/T/Each player may play an additional thing each turn. If Credit Card is destroyed, each player must destroy all but one of their things. loadcard Voodoo/A/Destroy a Thing in play you control to destroy a Thing another player controls. loadcard Ley Lines/T/Each turn, you and another random Player draw an extra card. loadcard Kirlian Photograph/T/Add 1 to any variable 'X' mentioned in another card. loadcard Dowsing Rod/T/If you play "Dowsing for Water", do not miss a turn. loadcard Dowsing for Water/A/Miss a turn. At the end of the Missed turn search the library for a card of your choice and add it to your hand, then shuffle the Library. loadcard Feng Shui/A/Give control of each Thing in play to a random Player. loadcard Precognition/A/A chosen Opponent names a card. At the end of their next turn, if they haven't played that card during the turn they must discard their hand. loadcard Breatharianism/T/Players may not draw cards. Action: Destroy Breatharianism, unless an Opponent objects. loadcard Zen Meditation/A/If your hand is empty after you play Zen Meditation, every Opponent must discard their hand. loadcard Horoscopes/A/Draw and reveal a card for every Player in the game. Give each card to a separate Player. loadcard Egely Wheel/T/Whenever an Opponent puts a Thing into play, you may draw a card. loadcard Hypnotic Suggestion/A/Name a card. All Players reveal their hands. Any Opponent who has the named card in their hand must play it immediately. loadcard Tuned Crystal/T/You may not be the target of Actions. If Tuned Crystal is affected by an Action, discard your hand. loadcard Rebirth/A/A chosen Player discards their hand and draws five cards. loadcard Dolphin Music/T/Players may not play Actions which directly affect other Players or other Players' Things (except Dolphin Music itself). loadcard Automatic Writing/A/Draw four cards and show them to all Players. If any are Actions, play them immediately, making any targetting decisions at random. Discard the rest. loadcard False Memory Syndrome/A/Shuffle the discard pile into the draw pile. Put the top five cards from the draw pile into the discard pile. loadcard Astral Projection/A/Gain control of all Things belonging to a chosen Player, until the end of the turn. You may play an extra Action this turn. @emit [name(%#)] pastes the New Age Pseudoscience deck into the Dvorak Engine.