Dvorak Export: NetHack deck


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

(You can also get an output formatted for the Dvorax Engine.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
loadcard Amulet of Yendor/T/Play only on Level Ten. If you move up from Level One, you win the Game.
loadcard +1 Dagger/T/You may add one to the Strength of a single discarded Monster card, during combat.
loadcard Goblin (2)/T/
loadcard Giant Bat (1)/T/
loadcard +2 Short Sword/T/You may add two to the Strength of a single discarded Monster card, during combat.
loadcard Floating Eye (1)/T/If Floating Eye is destroyed, the Player who destroyed it may look at its controller's hand. Action: Your Opponent may not play Actions during his or her next turn.
loadcard Sacrificial Altar/A/Shuffle up to three Monsters from the discard pile into the draw pile. Draw as many cards.
loadcard Scroll of Teleportation/T/Action: Destroy this Scroll, and all Monsters you face. Move yourself up or down three Dungeon Levels.
loadcard Orc (3)/T/Play only onto Level 3 or higher.
loadcard Wand of Fire/T/Action: Discard two cards to destroy a Monster with Strength 5 or less.
loadcard Nothing Happens/A/Destroy a Wand.
loadcard Boots of Speed/T/You may play two Actions per turn, provided neither of them are Monsters' abilities.
loadcard Cockatrice (2)/T/Play only onto Level 6 or higher. Can only be killed by a Player with a Weapon, or with Gauntlets.
loadcard Skeleton (3)/T/
loadcard +3 Battle-Axe/T/You may add three to the Strength of a single discarded Monster card, during combat.
loadcard Trapdoor/A/Increment a chosen Player's Dungeon Level, or destroy a Monster (other than Giant Bat, Ghost, Floating Eye and Vampire).
loadcard Magic Trap/A/A chosen Player draws a card and discards a card at random.
loadcard Wand of Taming/T/Action: Discard three cards to gain control of a Monster.
loadcard Scroll of Fire/T/Action: Destroy this Scroll, and discard two cards. Destroy a Monster with Strength 5 or less.
loadcard Red Dragon (7)/T/Play only onto Level 7 or higher.
loadcard +1 Bow/T/You may add one to the Strength of a single discarded Monster card, during combat.
loadcard Blessed +2 Stormbringer/T/You may add two to the Strength of all discarded Monster cards, during combat.
loadcard -1 Dagger/T/Play onto an Opponent. You must subtract one from the Strength of a single discarded Monster card, during combat.
loadcard Prayer/A/Choose one: Discard a "Sacrificial Altar" card to draw five cards, or destroy any number of "Cursed!" cards and Lodestones.
loadcard Prayer/A/Choose one: Discard a "Sacrificial Altar" card to draw five cards, or destroy any number of "Cursed!" cards and Lodestones.
loadcard Bag of Holding/T/You need not discard cards at the end of your turn.
loadcard Scroll of Summon Monster/T/Action: Destroy this Scroll. Put any Monster card into play from your hand, irrespective of your opponent's Dungeon Level.
loadcard Kobold (2)/T/
loadcard Wand of Polymorph/T/Action: Destroy a Thing and replace it with a Thing of the same type (Monster/Equipment) from your hand.
loadcard Treasure Chest/A/Draw three cards, unless your Opponent chooses to discard a Trap or Mimic card from their hand, in which case you must discard three cards.
loadcard Mimic (2)/T/Play only onto Level 4 or higher. When Mimic comes into play, you may destroy a piece of Equipment that your Opponent played last turn.
loadcard Killer Bees (1)/T/Play onto Level 4 or higher. Killer Bees must be destroyed three times before they leave play.
loadcard Gelatinous Cube (2)/T/
loadcard Ogre (4)/T/Play only onto Level 3 or higher.
loadcard Nymph (2)/T/Play only onto Level 3 or higher. Action: Return a piece of your Opponent's Equipment to their hand. They may not play it again while Nymph is in play. (If the Amulet of Yendor is stolen, it may be replayed on any level.)
loadcard Cursed!/T/Play onto an Opponent. They cannot use the "discard" Action, and must always use their weakest Weapon in combat.
loadcard Cursed!/T/Play onto an Opponent. They cannot use the "discard" Action, and must always use their weakest Weapon in combat.
loadcard Cursed!/T/Play onto an Opponent. They cannot use the "discard" Action, and must always use their weakest Weapon in combat.
loadcard Cursed!/T/Play onto an Opponent. They cannot use the "discard" Action, and must always use their weakest Weapon in combat.
loadcard Zombie (2)/T/
loadcard Potion of Holy Water/T/Action: Destroy Holy Water to destroy a "Cursed!" card, a Lodestone or an undead Monster.
loadcard Welcome to Asidonhopo's!/A/Play only on Level 3 or higher. Discard X cards to search the draw pile for X/2 pieces of Equipment (rounding down), and put them into your hand.
loadcard Scroll of Magic Mapping/T/Action: Destroy this Scroll. Search the draw pile for an Altar or Trap or Asidonhopo card and put it into your hand.
loadcard +1 Mace/T/You may add one to the Strength of a single discarded Monster card, during combat.
loadcard +0 Dagger/T/No combat bonus.
loadcard -2 Long Sword/T/Play onto an Opponent. You must subtract two from the Strength of a single discarded Monster card, during combat.
loadcard Water Trap/A/Choose a Player; destroy all Scrolls and Potions they control.
loadcard Amulet of ESP/T/Action: Look at your Opponent's hand.
loadcard Minotaur (6)/T/Play only onto Level 8 or higher.
loadcard Wizard of Yendor (3)/T/Play only if your Opponent has the Amulet of Yendor. Action: Discard your hand and destroy the Amulet. You may not use this ability on the same turn that the Wizard came into play.
loadcard Troll (3)/T/When Troll is destroyed, the Player who controlled it may discard two cards to return it to their hand.
loadcard Potion of Speed/T/Action: Destroy this Potion. You may play any number of Actions this turn, but may not use two Actions in the same way. (eg. descending two flights of stairs.)
loadcard Brass Lantern/T/Action: You are granted a wish! Look through the draw and discard pile, and your opponent's hand, putting a card of your choice into your hand. Brass Lantern is then destroyed.
loadcard Wand of Invisibility/T/Action: Discard two cards; you may not be targetted by Actions until your next turn.
loadcard Umber Hulk (4)/T/Play only onto Level 5 or higher. Action: Choose a card at random from your opponent's hand. Your opponent must play that card immediately, regardless of Level.
loadcard Rust Monster (3)/T/Play only onto Level 2 or higher. If Rust Monster is killed using a Weapon other than a Bow, destroy that Weapon.
loadcard Green Dragon (7)/T/Play only onto Level 7 or higher.
loadcard Leprechaun (1)/T/Play only onto Level 2 or higher. If Leprechaun is destroyed, your Opponent may draw three cards. Action: Opponent discards a card.
loadcard Wand of Teleportation/T/Action: Discard two cards to return a Monster to its owner's hand.
loadcard Amulet of Reflection/T/If you are targetted by an Action, you may discard two cards to reflect that Action back at your Opponent.
loadcard "Elbereth"/T/You may not be affected by Monsters' Actions, or by Traps. Whenever you declare Combat or tread a Staircase, destroy this card.
loadcard Spellbook/T/Action: Search the discard pile for a Scroll card and put it into play.
loadcard Ghost (5)/T/Play only onto Level 4 or higher. When Ghost is destroyed, your Opponent may draw and reveal five cards, discarding any non-Equipment ones.
loadcard Teleport Trap/A/Move a Player up or down two Dungeon Levels, and destroy all Monsters they face.
loadcard Scroll of Amnesia/T/Action: Destroy this Scroll and discard your hand.
loadcard Grid Bug (1)/T/Any Player may, as an Action, discard a card to return Grid Bug to its owner's hand.
loadcard Wand of Nothing/T/Action: Nothing happens.
loadcard Opulent Throne Room/A/Play only on Level 4 or higher. Draw and reveal six cards. Put any Monsters into play under your opponent's control, and discard any Actions.
loadcard Lodestone/T/Lodestone cannot be discarded normally. You may not play further Equipment cards while Lodestone is in play.
loadcard Scroll of Blank Paper/T/Action: Destroy this Scroll. Search the discard pile for a Scroll card and put it into play.
loadcard Potion of Strength/T/Action: Destroy this Potion. Add four to your Attack totals, for the rest of this turn.
loadcard Gauntlets of Power/T/Add two to your Attack totals.
loadcard Ring of Conflict/T/Action: Destroy a Monster controlled by a Player who also controls a Monster with a higher Strength.
loadcard Vampire (5)/T/Play only onto Level 5 or higher.
loadcard Gorgon (6)/T/Play only onto Level 5 or higher. Destroy all other Monsters you control.
@emit [name(%#)] pastes the NetHack deck into the Dvorak Engine.

Back to the NetHack deck