To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
(You can also get an output formatted for the Dvorax Engine.)
cleardeckskipcard Mornington Crescent (NT)/T/You may only put Mornington Crescent into play if a card specifically permits it. At the end of your turn, you win the game.skipcard Mornington Crescent (NT)/T/You may only put Mornington Crescent into play if a card specifically permits it. At the end of your turn, you win the game.skipcard Warren Street (NT,VC)/T/skipcard Morden (NT*)/T/After drawing a card at the start of your turn, discard a card at random.skipcard Angel (NT)/T/If an Action targets you, it has no effect.skipcard Temple (CL,DS)/T/If an Action targets you, it has no effect.skipcard Baker Street (CL,MP,JB,HC,BK)/T/Action: Look at an Opponent's hand.skipcard Hyde Park Corner (PD)/T/skipcard Westminster (CL,DS)/T/Action: Draw a card.skipcard Green Park (NT,VC,JB,PD)/T/skipcard Tottenham Court Road (NT,CN)/T/skipcard Holland Park (CN)/T/skipcard Pimlico (VC)/T/skipcard Perivale (CN)/T/skipcard Upminster (DS*)/T/skipcard Tower Hill (CL, DS)/T/You may only play a Station if you discard your hand immediately afterwards.skipcard Neasden (JB)/T/skipcard Seven Sisters (VC)/T/skipcard Dollis Hill (JB)/T/All Stations in play are treated as copies of this card, minus this card text.skipcard Canary Wharf (DL)/T/skipcard Epping (CN*)/T/skipcard Knip/T/Players may not play States.skipcard Half-Knip/T/After a Player plays a State, they must destroy a State they control.skipcard Throgmorton's Hydra/T/Interchange Stations may not be played.skipcard Mind the Gap/T/Players may not play Stations which share no lines with their previous Station.skipcard Maelberg Variance/T/Players may only play Stations if they have exactly four cards in their hand.skipcard Parks and Greens Cascade/T/Players may not play Stations which do not have the word "Park" or "Green" in them.skipcard Ruttsborough Rules/T/Whenever a Player plays an Action, they may return it to their hand at the end of the turn.skipcard Septimus Divergence/T/Play only at Seven Sisters. Whenever an Opponent plays a Station, you may draw a cardskipcard Token Run/T/Play only at a Terminus. You may play Mornington Crescent if your current Station is not a Terminus.skipcard Token Run/T/Play only at a Terminus. You may play Mornington Crescent if your current Station is not a Terminus.skipcard Ruttsborough Charge/T/Any Player may play Mornington Crescent.skipcard Spoon/T/Whenever a Player plays an Action, they must discard a card at random, if they have any.skipcard Mipplington Denial/A/A chosen Opponent chooses and destroys a State they control.skipcard Pierret Revanche/A/Put an Action card that was played during an Opponent's most recent turn into your hand.skipcard Power Failure/A/All Players reveal their hands, then discard all Stations from their hands.skipcard The Morden Paradox/A/Play only at Morden. Take the cards from an Opponent's hand and add them to yours.skipcard Basic Shunt/A/Choose a Station from your hand, or from the discard pile. Put it into play under an Opponent's control.skipcard Basic Shunt/A/Choose a Station from your hand, or from the discard pile. Put it into play under an Opponent's control.skipcard Basic Shunt/A/Choose a Station from your hand, or from the discard pile. Put it into play under an Opponent's control.skipcard Kotschevar Shunt/A/Look at an Opponent's hand. Choose a Station from it, if any are there. Put it into play under an Opponent's control.skipcard Standard Block/A/A chosen Opponent may not play a Station during their next turn.skipcard Standard Block/A/A chosen Opponent may not play a Station during their next turn.skipcard Standard Block/A/A chosen Opponent may not play a Station during their next turn.skipcard Pinback Block/A/A chosen Opponent may not play any cards during their next turn.skipcard Bulkhead/A/Name a Station. Search the draw pile; if any copies of that Station are there, put them into the discard pile.skipcard Solzberg Parry/A/Look at an Opponent's hand, and choose a Station from it. They must discard that card.skipcard Underlink/A/Put a Station into play from your hand.skipcard Falkenbach Strile/A/Draw a card and reveal it to all Players; if it is a Station, put it into play. If not, discard it and repeat this process.skipcard Cyzewski Shift/A/Swap the Station you have in play with that of an Opponent.skipcard Farkle/A/This card has no effect.skipcard Venbacker Rescindment/A/Destroy a State.skipcard Ondyszeki Masterplan/A/Draw three cards.skipcard Ghosting/A/Destroy a Station.skipcard Ruttsborough Frenzy/A/Draw four cards and reveal them to all Players. Play any Actions drawn in this manner, and discard the rest.skipcard Perpetual Motion/T/If a Player does not play a Station during their turn, they must reveal their hand at the end of that turn. If it contains Stations, an opponent must choose one, and the Player must put it in play.skipcard Podume of Infinite Darkness/T/No Players may draw cards. At the start of each of your turns, you must discard a card or destroy PoID.skipcard Kafka Sinkhole/T/Action: Discard a card at random to force an Opponent to discard a card at random.skipcard fFrobisher fFlourish/A/Pick an Opponent. Take three cards at random from their hand. Then give them three cards at random from your hand.skipcard Unexpected Delay/A/Return a State to its controller's hand.skipcard Weissman's Indecision/A/Destroy a State you control, then draw a card.skipcard Wisdom of Trellis/A/Draw three cards. Discard three cards at random.skipcard Stanmore (JB*)/T/skipcard Finsbury Park (VC, PD)/T/skipcard Fairlop (CN)/T/skipcard Bzarkov's Eliminator/T/Discard a card at random and destroy two States.skipcard Markov Shuffle/A/Shuffle the discard pile into the draw pile.skipcard Zimmerman's Foil/A/Look at an Opponent's hand. If Mornington Crescent is there, put it into your hand. If it is not, discard your hand.skipcard Heathrow Terminals 1,2,3 (PD)/T/skipcard Ravenscourt Park (DS)/T/skipcard Tottenham Stalemate/T/Players may not play Stations. Any Player may discard their hand to destroy this card.skipcard Camden Town (NT)/T/Action: Destroy a Thing, unless its controller discards a card.skipcard Arsenal (PD)/T/Action: Draw a card and reveal it to all Players. If it is an Action, play it immediately.@emit [name(%#)] pastes the Mornington Crescent deck into the Dvorak Engine.