To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
(You can also get an output formatted for the Dvorax Engine.)
cleardeckskipcard Terminus Run/T/Play only a Terminus Station outside of the Circle Line, and other than Kentish Town. Mornington Crescent is unblocked, for you only, while this card is in play.skipcard Rush Hour/A/From the beginning of the next Player's turn until the end of your next turn, Mornington Crescent is unblocked.skipcard Bonanza/T/Play only if you would have five or more cards left in your hand after playing this. Discard your hand. Mornington Crescent is unblocked, for you only, while this card is in play.skipcard Podume of Infinite Darkness/T/When you play this, move directly to Morden. Mornington Crescent is unblocked, for you only, while this card is in play.skipcard Triple Helsinki/A/Remove all counters (but not Player pieces) from the Map.skipcard Block/A/Place a Block counter on an adjacent Station, or remove one from it.skipcard Block/A/Place a Block counter on an adjacent Station, or remove one from it.skipcard Directional Play/T/Any Player who ends their Move at a Station without a compass direction in its name must discard two cards. Destroy this at the end of any of your turns.skipcard Double-Block/A/Place Block counters on two adjacent Stations.skipcard Circle-Line : Clockwise/T/Players may only travel clockwise along stretches of Circle Line track (or track parallel and connected to it). This card replaces "Circle Line : Anti-Clockwise".skipcard Circle-Line : Anti-Clockwise/T/Players may only travel anti-clockwise along stretches of Circle Line track (or track parallel and connected to it). This card replaces "Circle Line : Clockwise".skipcard Strile/A/Move your piece to an adjacent Station.skipcard Straddling/A/You may make as many line changes as you wish, during this turn's Move.skipcard BR Link/A/Play only at a BR Station. You may move directly to another BR Station instead of making a normal Move, this turn.skipcard Parallel Shift/A/You may move any number of Stations, this turn, provided you go around no corners.skipcard Bridge Lock/T/Players may not cross the Thames. You may destroy this card at the end of any of your turns.skipcard Home Declaration/T/Place a Home counter at your current location. You may move directly back to this Station in place of a normal Move. (Remove the counter from the board if this card leaves play.)skipcard Remote Block/A/Place a Block counter on any Station, or remove one from any Station.skipcard South London Revanche/A/All Players north of the Thames must discard a card at random.skipcard The Main Drag/A/Nominate a compass direction. Until the end of your next turn, each step of every Move must include movement in that direction.skipcard Increased Line Velocity/T/Nominate a Line. Players Moving along that Line may move four Stations instead of three.skipcard Shunt/A/Choose a Player who shares a Station with you. Move them up to five Stations along a single Line.skipcard Circle Lock/T/All Stations on the Circle Line (and Euston) are Blocked while this card is in play, and may not be unblocked.skipcard Parks and Greens Cascade/T/Any Player who ends their Move at a Station without the word "Park" or "Green" in its name must discard two cards. Destroy this card when a Player moves to Green Park.skipcard Septimus Divergence/A/Play only at Seven Sisters. Draw four cards.skipcard Mipplington Denial/A/Destroy a Thing.skipcard Pitchfork Revocation/A/Destroy two Things.skipcard Knip/T/Play onto an opponent. They must always discard a card (if they have any) immediately after playing an Action.skipcard Mind the Gap/T/Players may not end their Moves at Interchanges.skipcard Wild/T/Nominate a Station other than Mornington Crescent; any Player may move directly to that Station, as their Move. Destroy this card at the start of your next turn.skipcard Driveback/A/Move a Player up to five Stations along a Line you share with them. (Wherever they are.)skipcard The Call of Dollis/A/Move all Players to Dollis Hill.@emit [name(%#)] pastes the Mornington Crescent II deck into the Dvorak Engine.