Dvorak Export: Monkeytown deck (Dvorax)


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
loadcard hb/Monkey "A"/Thing/You may place a Monkey in play in lieu of your Action.
loadcard hb/Monkey Green/Thing/Chemical Attack, Skunk Attack
loadcard hb/Monkey Giant/Thing/Jumbo Attack, Colossal Attack
loadcard hb/Monkey Gun-Boy/Thing/Bazooka Attack, Raygun Attack
loadcard hb/Super Professor Monkey/Thing/Science Attack, Emancipation Attack
loadcard hb/Big Fat Monkey/Thing/Colossal Attack, Rumble Attack
loadcard hb/Monkey X/Thing/Mystery Attack
loadcard hb/Monkey Black Hat/Thing/Buck-Shot Attack, Gangster Attack
loadcard hb/Monkey Caveman/Thing/Big Club Attack, Dinopower Attack
loadcard hb/Monkeysaur/Thing/Dinopower Attack, Jumbo Attack
loadcard hr/Supercolossal Ultra-Hero Monkey!/Action/Reveal this card to all players. If you have this card and Mechanical Monster Monkey in hand, discard one. If you have six Monkeys in play, win the game.
loadcard hr/Giant Cosmic Super-Combined Mechanical Monster Monkey!/Action/Reveal this card to all players. If you have this card and Ultra-Hero Monkey in hand, discard one. If you have six Monkeys in play, win the game.
loadcard hb/Popular Monkey/Thing/Fashion Attack, Sonic Attack
loadcard hb/Howling Monkey/Thing/Sonic Attack, Rumble Attack
loadcard hb/Iron Monkey/Thing/Steel Attack, Bazooka Attack
loadcard hb/Flaming Tail Monkey/Thing/Flame Attack, Fashion Attack
loadcard hb/Cowboy Monkey/Thing/Quickdraw Attack, Buck-Shot Attack
loadcard hb/Space Alien Monkey/Thing/Raygun Attack, Cranium Attack
loadcard hb/Rotten Stinking Monkey/Thing/Skunk Attack, Chemical Attack
loadcard hb/Robot President Monkey/Thing/Emancipation Attack, Steel Attack
loadcard hb/Monkey Capone/Thing/Gangster Attack, Quickdraw Attack
loadcard hb/Evil Genius Monkey/Thing/Cranium Attack, Science Attack
loadcard hb/Monkey Red/Thing/Flame Attack, Chemical Attack
loadcard hb/Monkey Bad Boy/Thing/Rumble Attack, Big Club Attack
loadcard hr/CHEMICAL Attack!/Action/Disable Matches until the start of your next turn. MATCH - Target player discards a card at random.
loadcard hr/JUMBO Attack!/Action/Destroy a random Monkey in play, save the attacker. MATCH - Destroy another random Monkey.
loadcard hr/RAYGUN Attack!/Action/Gain control of target Monkey. MATCH - Look at target Monkey's hand.
loadcard hr/CRANIUM Attack!/Action/Look at target player's hand. MATCH - Pick one card.
loadcard hr/SCIENCE Attack!/Action/Discard your hand and draw as many cards as you had in it. MATCH - Draw up to your hand limit instead.
loadcard hr/DINOPOWER Attack!/Action/Returns a single Monkey from each player to that player's hand. MATCH - Returns all Monkeys to their player's hands.
loadcard hr/STEEL Attack!/Action/Target monkey is immune to destruction until your next turn. MATCH - A second monkey is immune as well.
loadcard hr/SONIC Attack!/Action/Target player discards one card. MATCH - Target player discards another card.
loadcard hr/RUMBLE Attack!/Action/Destroy a target Monkey. MATCH - Draw a card.
loadcard hr/FLAME Attack!/Action/Flip a coin. On heads, destroy a target Monkey. MATCH - Repeat until you get tails.
loadcard hr/QUICKDRAW Attack!/Action/You and a target player discard a card. The one that discarded a card with more letters may destroy a Monkey. MATCH - You may repeat until a player runs out of cards.
loadcard hr/FASHION Attack!/Action/Change hands with target player. MATCH - Keep a card.
loadcard hr/GANGSTER Attack!/Action/For each card you discard, destroy a Monkey. You may discard up to two cards this way. MATCH - You don't have a discard limit.
loadcard hr/BIG CLUB Attack!/Action/Discard a card. Target player cannot play Attacks next turn. MATCH - Target player cannot play Things as well.
loadcard hr/EMANCIPATION Attack!/Action/Return a card from the discard pile to your hand. MATCH - Put it in play.
loadcard hr/BUCK-SHOT Attack!/Action/Destroy a Monkey unless its owner discards a card. MATCH - Apply this effect to all of target player's Monkeys.
loadcard hr/COLOSSAL Attack!/Action/Destroy one Monkey from each player. MATCH - Repeat until a player is out of Monkeys.
loadcard hr/BAZOOKA Attack!/Action/Destroy target Monkey. MATCH - You may play another Attack.
loadcard hr/SKUNK Attack!/Action/Disables drawing cards until your next turn. MATCH - Target player discards a card.
loadcard hr/MYSTERY Attack!/Action/Draw three cards and choose one Attack amidst them to play, discarding the others. MATCH: Attack is considered a Match.
@emit [name(%#)] pastes the Monkeytown deck into the Dvorak Engine.

Back to the Monkeytown deck