Dvorak Export: Might of the Boodles deck


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

(You can also get an output formatted for the Dvorax Engine.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
loadcard Boodlebuck/T/May be exchanged for goods and services.
loadcard Boodlebuck/T/May be exchanged for goods and services.
loadcard Boodlebuck/T/May be exchanged for goods and services.
loadcard Boodlebuck/T/May be exchanged for goods and services.
loadcard Boodlebuck/T/May be exchanged for goods and services.
loadcard Boodlebuck/T/May be exchanged for goods and services.
loadcard Boodlebuck/T/May be exchanged for goods and services.
loadcard Boodlebuck/T/May be exchanged for goods and services.
loadcard Boodlebuck/T/May be exchanged for goods and services.
loadcard Boodlebuck/T/May be exchanged for goods and services.
loadcard Boodlebuck/T/May be exchanged for goods and services.
loadcard Boodlebuck/T/May be exchanged for goods and services.
loadcard Boodlebuck/T/May be exchanged for goods and services.
loadcard Boodlebuck/T/May be exchanged for goods and services.
loadcard Boodlebuck/T/May be exchanged for goods and services.
loadcard Boodlebuck/T/May be exchanged for goods and services.
loadcard Boodlebuck/T/May be exchanged for goods and services.
loadcard Boodlebuck/T/May be exchanged for goods and services.
loadcard Boodlebuck/T/May be exchanged for goods and services.
loadcard Boodlebuck/T/May be exchanged for goods and services.
loadcard Crystal #2/T/When the last Crystal is taken from the Crystal pile, see the Victory rules.
loadcard Crystal #3/T/When the last Crystal is taken from the Crystal pile, see the Victory rules.
loadcard Crystal #4/T/When the last Crystal is taken from the Crystal pile, see the Victory rules.
loadcard Crystal #5/T/When the last Crystal is taken from the Crystal pile, see the Victory rules.
loadcard Crystal #6/T/When the last Crystal is taken from the Crystal pile, see the Victory rules.
loadcard Crystal #7/T/When the last Crystal is taken from the Crystal pile, see the Victory rules.
loadcard Crystal #8/T/When the last Crystal is taken from the Crystal pile, see the Victory rules.
loadcard Crystal #9/T/When the last Crystal is taken from the Crystal pile, see the Victory rules.
loadcard Crystal #10/T/When the last Crystal is taken from the Crystal pile, see the Victory rules.
loadcard Crystal #11/T/When the last Crystal is taken from the Crystal pile, see the Victory rules.
loadcard Crystal #12/T/When the last Crystal is taken from the Crystal pile, see the Victory rules.
loadcard Boodle/T/
loadcard Boodle/T/
loadcard Boodle/T/
loadcard Boodle/T/
loadcard Boodle/T/
loadcard Boodle/T/
loadcard Boodle Fighter/T/+1 defense in addition to any armor. Action: attack an opponent Boodle (ATK:3), but if you lose, this Boodle is destroyed.
loadcard Boodle Fighter/T/+1 defense in addition to any armor. Action: attack an opponent Boodle (ATK:3), but if you lose, this Boodle is destroyed.
loadcard Boodle Fighter/T/+1 defense in addition to any armor. Action: attack an opponent Boodle (ATK:3), but if you lose, this Boodle is destroyed.
loadcard Boodle Fighter/T/+1 defense in addition to any armor. Action: attack an opponent Boodle (ATK:3), but if you lose, this Boodle is destroyed.
loadcard Boodle Queen/T/Immune to Bribe. Action: take a Crystal.
loadcard Boodle Queen/T/Immune to Bribe. Action: take a Crystal.
loadcard Boodle Wiz/T/Action: draw two cards.
loadcard Boodle Wiz/T/Action: draw two cards.
loadcard Boodle Wiz/T/Action: draw two cards.
loadcard Hat/T/If the Boodle you play this on already has Armor, you may move that Armor to another Boodle.
loadcard Hat/T/If the Boodle you play this on already has Armor, you may move that Armor to another Boodle.
loadcard Hat/T/If the Boodle you play this on already has Armor, you may move that Armor to another Boodle.
loadcard Hat/T/If the Boodle you play this on already has Armor, you may move that Armor to another Boodle.
loadcard Wooly Coat/T/If the Boodle you play this on already has Armor, you may move that Armor to another Boodle.
loadcard Wooly Coat/T/If the Boodle you play this on already has Armor, you may move that Armor to another Boodle.
loadcard Wooly Coat/T/If the Boodle you play this on already has Armor, you may move that Armor to another Boodle.
loadcard Shield/T/If the Boodle you play this on already has Armor, you may move that Armor to another Boodle.
loadcard Shield/T/If the Boodle you play this on already has Armor, you may move that Armor to another Boodle.
loadcard Slate Mail/T/If the Boodle you play this on already has Armor, you may move that Armor to another Boodle.
loadcard Slate Mail/T/If the Boodle you play this on already has Armor, you may move that Armor to another Boodle.
loadcard Rubber Armor/T/If an attack against this Boodle fails, apply it to one of the attacker's Boodles.
loadcard Rabbit's Foot/T/Defender rolls two dice and uses the higher number.
loadcard Teamwork/T/Play this card touching two Boodles. Any attack against one is an attack against both; add their defense together, but if the attack succeeds anyway, both are destroyed.
loadcard Bodyguard/T/Defender may pay a number of Boodlebucks equal to the attack strength to avoid the attack. (Must be done before the defense roll.)
loadcard Smack/A/Play this card only if you have a Boodle in play. Defender rolls 1d6 and adds any DEF bonus of the target boodle. If the result is less than or equal to the ATK value of this card, the target is destroyed.
loadcard Smack/A/Play this card only if you have a Boodle in play. Defender rolls 1d6 and adds any DEF bonus of the target boodle. If the result is less than or equal to the ATK value of this card, the target is destroyed.
loadcard Smack/A/Play this card only if you have a Boodle in play. Defender rolls 1d6 and adds any DEF bonus of the target boodle. If the result is less than or equal to the ATK value of this card, the target is destroyed.
loadcard Smack/A/Play this card only if you have a Boodle in play. Defender rolls 1d6 and adds any DEF bonus of the target boodle. If the result is less than or equal to the ATK value of this card, the target is destroyed.
loadcard Punch/A/Play this card only if you have a Boodle in play. Defender rolls 1d6 and adds any DEF bonus of the target boodle. If the result is less than or equal to the ATK value of this card, the target is destroyed.
loadcard Punch/A/Play this card only if you have a Boodle in play. Defender rolls 1d6 and adds any DEF bonus of the target boodle. If the result is less than or equal to the ATK value of this card, the target is destroyed.
loadcard Punch/A/Play this card only if you have a Boodle in play. Defender rolls 1d6 and adds any DEF bonus of the target boodle. If the result is less than or equal to the ATK value of this card, the target is destroyed.
loadcard Punch/A/Play this card only if you have a Boodle in play. Defender rolls 1d6 and adds any DEF bonus of the target boodle. If the result is less than or equal to the ATK value of this card, the target is destroyed.
loadcard Kick/A/Play this card only if you have a Boodle in play. Defender rolls 1d6 and adds any DEF bonus of the target boodle. If the result is less than or equal to the ATK value of this card, the target is destroyed. (*) ATK:3 if you have Magic Boots in play.
loadcard Kick/A/Play this card only if you have a Boodle in play. Defender rolls 1d6 and adds any DEF bonus of the target boodle. If the result is less than or equal to the ATK value of this card, the target is destroyed. (*) ATK:3 if you have Magic Boots in play.
loadcard Big Stick/A/Play this card only if you have a Boodle in play. Defender rolls 1d6 and adds any DEF bonus of the target boodle. If the result is less than or equal to the ATK value of this card, the target is destroyed.
loadcard Big Stick/A/Play this card only if you have a Boodle in play. Defender rolls 1d6 and adds any DEF bonus of the target boodle. If the result is less than or equal to the ATK value of this card, the target is destroyed.
loadcard Throw Stones/A/Play this card only if you have a Boodle in play and don't have Glass House. Defender rolls 1d6 and adds any DEF bonus of the target boodle. If the result is less than or equal to the ATK value of this card, the target is destroyed.
loadcard Throw Stones/A/Play this card only if you have a Boodle in play and don't have Glass House. Defender rolls 1d6 and adds any DEF bonus of the target boodle. If the result is less than or equal to the ATK value of this card, the target is destroyed.
loadcard Long Knife/A/Play this card only if you have a Boodle in play. Defender rolls 1d6 and adds any DEF bonus of the target boodle. If the result is less than or equal to the ATK value of this card, the target is destroyed.
loadcard Long Knife/A/Play this card only if you have a Boodle in play. Defender rolls 1d6 and adds any DEF bonus of the target boodle. If the result is less than or equal to the ATK value of this card, the target is destroyed.
loadcard Long Knife/A/Play this card only if you have a Boodle in play. Defender rolls 1d6 and adds any DEF bonus of the target boodle. If the result is less than or equal to the ATK value of this card, the target is destroyed.
loadcard Revolver/A/Play this card only if you have a Boodle in play. Defender rolls 1d6 and adds any DEF bonus of the target boodle. If the result is less than or equal to the ATK value of this card, the target is destroyed.
loadcard Revolver/A/Play this card only if you have a Boodle in play. Defender rolls 1d6 and adds any DEF bonus of the target boodle. If the result is less than or equal to the ATK value of this card, the target is destroyed.
loadcard Meteor Strike/A/Play this card only if you have a Boodle in play. Attacks all Boodles in play (including your own) with ATK:4.
loadcard "Protection"/A/Play this card only if you have a Boodle in play. Target Boodle must pay 1d6 Boodlebucks or be destroyed.
loadcard Loyalty Purchase/A/Play this card only if you have a Boodle in play. Roll as if attacking with a strength equal to the number of Boodlebucks you discard. If successful, take control of the defending Boodle (including armor).
loadcard Loyalty Purchase/A/Play this card only if you have a Boodle in play. Roll as if attacking with a strength equal to the number of Boodlebucks you discard. If successful, take control of the defending Boodle (including armor).
loadcard Hired Goons/A/Play this card only if you have a Boodle. Attack with a strength equal to the number of Boodlebucks you discard.
loadcard Hired Goons/A/Play this card only if you have a Boodle. Attack with a strength equal to the number of Boodlebucks you discard.
loadcard Glass House/T/Play this into an opponent's control. (Prevents use of Throw Stones.)
loadcard Six Fingers/T/Increases the owner's hand size to six cards.
loadcard Boodle Business/T/Action: Draw a card. If it is not a Boodlebuck, discard it.
loadcard Berry Patch/T/Action: Draw a card. If it is not a Boodle, discard it.
loadcard Magic Boots/T/Increases Kick strength to ATK:3.
loadcard Boodle Burrow/T/Play onto a Boodle you control. That Boodle is effectively out of the game until the burrow is discarded. Action: discard Boodle Burrow.
loadcard Boodletaker/T/Whenever any Boodle is destroyed, draw a card.
loadcard Time Warp/A/Play this card at any time to move a Boodle three turns into the future. Requires a Boodle Wiz.
loadcard Pestilence/T/Play this card only if you have a Boodle in play. Each player must destroy one Boodle at the start of his turn. If he has no Boodles to destroy, destroy Pestilence.
loadcard Purify/A/Play this card only if you have a Boodle Wiz in play. Destroy Pestilence. May be played before the start of your turn.
loadcard Purify/A/Play this card only if you have a Boodle Wiz in play. Destroy Pestilence. May be played before the start of your turn.
loadcard Boodlebuzz/T/Play any number of Actions on your turn.
loadcard Miracle/A/Play this card only if you have a Boodle Wiz in play. Search the discard pile for any Boodle and put it in your hand.
loadcard Sneaky Thief/A/Destroy a Boodle to steal a Crystal from an opponent.
loadcard Inside Trade/A/Destroy all your Boodlebucks (which must be at least 3) to search the draw pile for any card, and put it in your hand.
loadcard New Deal/A/All players discard their hands and draw new cards to their hand size.
@emit [name(%#)] pastes the Might of the Boodles deck into the Dvorak Engine.

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