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Free action: Destroy Anti-Personnel Mine to destroy target attacking personnel. |
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Card : Fuso |
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Free action: Destroy Anti-Vehicle Mine to destroy target attacking vehicle. |
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Card : Fuso |
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Artillery cannot block. Attack: Artillery gets +3 for this attack and cannot be destroyed. |
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Card : Fuso |
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In the Heat of Battle (EU) |
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Action - Free Action |
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Target unit gets +2 for the remainder of this turn. |
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Card : Fuso |
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Transfer control of target non-personnel IO-thing. |
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Card : Fuso |
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Choose a team other than EG. Every player must destroy two things of that team or as many as they can destroy. (A unit is also a thing.) |
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Card : Fuso |
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Take a card from any player's hand. (If you have any way to distinguish the cards, e.g. a card that was just drawn or if you can see the cards, then you may target a card of your liking. Otherwise, take one at random.) |
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Card : Fuso |
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Thing - Unit Augmentation |
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Card : Fuso |
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Thing - Unit Augmentation |
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Free action: Sacrifice Kevlar Suit when the attached-to unit is being destroyed; prevent the destruction. |
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Card : Fuso |
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Flametank has +1 against personell and -1 against vehicles. |
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Card : Fuso |
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Cancel all effects of attached-to non-personell thing. |
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Card : Fuso |
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Attack: +2 against IO-units. |
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Card : Fuso |
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When Opposition Tank is attacked, you may reroll your die. |
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Card : Fuso |
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Tank Destroyer has +2 against vehicles. |
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Card : Fuso |
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+4 when attacked by vehicles. |
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Card : Fuso |
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Every player draws 3 cards and then gives a card from their hand to you. |
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Card : Fuso |
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Target player plays with his hand open for everyone to see. |
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Card : Fuso |
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Play this card up-side down. If this card leaves play, draw a card. If this card is discarded from your hand in response to an action by an opponent, that opponent discards his or her hand. |
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Card : Fuso |
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Attack: Destroy Rocketry after this attack. This attack has +10 and cannot be blocked. |
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Card : Fuso |
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Your units gets +2 until the end of turn. All of your units that can attack must do so. |
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Card : Fuso |
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Target EU unit cannot destroy another thing this turn. |
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Card : Fuso |
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As an additional cost to play Army, discard a card at random from your hand. |
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Card : Fuso |
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Bomb event. Destroy a thing that that isn't a unit or augmentation. |
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Card : Fuso |
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Play this card to cancel a bombing event. |
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Card : Fuso |
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All IO-units gains +2 until end of turn. |
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Card : Fuso |
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The player with least units in play may draw three cards. If two or more players tie, no player may draw any cards. |
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Card : Fuso |
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Celestial Intervention (OI) |
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Thing - Unit Augmentation |
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Unit has +1. Free Action: Move Celestial Intervention to any unit. |
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Card : Fuso |
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When Tactical Warhead comes into play, choose a player. At the beginning of your (next) turn, you must destroy Tactical Warhead and every unit of that player (this is a Bombing event.). |
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Card : Fuso |
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You may play an extra thing per turn. |
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Card : Fuso |
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Units of your team gains +1, regardless of who controls them. |
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Card : Fuso |
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All non-EU units gets -1. |
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Card : Fuso |
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For every player: units of your team that you control gets +2. Whenever a player plays a card not belonging to his or her team, he or she must discard a card from his hand as an additional cost to play the card. |
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Card : Fuso |
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Free action: Destroy a random thing in play. (Things includes units, your own things, and Laser Satelite.) |
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Card : Fuso |
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You may immediately play two more actions, even if it isn't your turn. |
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Card : Fuso |
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Take control of target thing that isn't a unit. If it was an augmentation, you may move it to another thing in play. |
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Card : Fuso |
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Sniper cannot block or blocked. Attack: Sniper cannot be destroyed in this attack. |
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Card : Fuso |
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Whenever a bomb event occurs, you may exempt a unit of your choice from the effects of the event. |
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Card : Fuso |
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Militia gains +1 if you control no other units. |
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Card : Fuso |
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Tree Launcher gets +2 when attacking. |
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Card : Fuso |
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Draw four cars then discard two cards from your hand. |
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Card : Fuso |
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Draw a card, reveal it, and put it into your hand. If the displayed card was a unit, return this card to your hand. |
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Card : Fuso |
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Play when an OI-card is played to negate its effects and move it to the top of the discard pile. |
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Card : Fuso |
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Play when an EU-card is played to negate its effects and move it to the top of the discard pile. |
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Card : Fuso |
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No player may attack you while this card is in play. At the beginning of your (next) turn, destroy Rainy Night. |
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Card : Fuso |
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Free action: Destroy any road or weather condition card. |
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Card : Fuso |
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Bombing Event. Destroy every unit in play. |
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Card : Fuso |
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Bombing Event. Destroy every personnel in play. |
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Card : Fuso |
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Attack: Destroy Suicide Bomber after the attack. This attack gets +20 and counts as a bombing event. (A player owning a Bunker is therefore immune to this attack.) |
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Card : Fuso |
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Poor Road Conditions (OI) |
0 |
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Thing - Personell |
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No unit with power of 3 or greater can attack. (Attack modifiers not included.) |
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Card : Fuso |
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