Dvorak Export: Middle-Eastern Confrontation deck


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

(You can also get an output formatted for the Dvorax Engine.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
skipcard Anti-Personnel Mine (IO)/T/Free action: Destroy Anti-Personnel Mine to destroy target attacking personnel.
skipcard Anti-Vehicle Mine (IO)/T/Free action: Destroy Anti-Vehicle Mine to destroy target attacking vehicle.
skipcard Artillery (US) (0)/T/Artillery cannot block. %r%rAttack: Artillery gets +3 for this attack and cannot be destroyed.</p>
skipcard In the Heat of Battle (EU)/A/Target unit gets +2 for the remainder of this turn.
skipcard Infiltration (US)/A/Transfer control of target non-personnel IO-thing.
skipcard Politics (EG)/A/Choose a team other than EG. Every player must destroy two things of that team or as many as they can destroy. <i>(A unit is also a thing.)</i>
skipcard Inside Man (US)/A/Take a card from any player's hand. <i>(If you have any way to distinguish the cards, e.g. a card that was just drawn or if you can see the cards, then you may target a card of your liking. Otherwise, take one at random.)</i>
skipcard High-Tech Equipment (US)/T/This unit gets +2.
skipcard Kevlar Suit (US)/T/Free action: Sacrifice Kevlar Suit when the attached-to unit is being destroyed; prevent the destruction.
skipcard Flametank (US) (3)/T/Flametank has +1 against personell and -1 against vehicles.
skipcard Sabotage (IO)/T/Cancel all effects of attached-to non-personell thing.
skipcard M1 Abrams Tank (US) (4)/T/Attack: +2 against IO-units.
skipcard Opposition Tank (IO) (4)/T/When Opposition Tank is attacked, you may reroll your die.
skipcard Tank Destroyer (EU) (3)/T/Tank Destroyer has +2 against vehicles.
skipcard Anti-Tank Unit (US) (2)/T/+4 when attacked by vehicles.
skipcard X-mas (EU)/A/Every player draws 3 cards and then gives a card from their hand to you.
skipcard Satelite (US)/T/Target player plays with his hand open for everyone to see.
skipcard Conspiracy (US)/T/Play this card up-side down. %r%rIf this card leaves play, draw a card.</p>%r%rIf this card is discarded from your hand in response to an action by an opponent, that opponent discards his or her hand.</p>
skipcard Rocketry (US) (0)/T/Attack: Destroy Rocketry after this attack. This attack has +10 and cannot be blocked.
skipcard Main Force (US)/A/Your units gets +2 until the end of turn. All of your units that can attack must do so.
skipcard Children (IO)/A/Target EU unit cannot destroy another thing this turn.
skipcard Starvation (IO)/A/Unit gets -2.
skipcard Army (US) (6)/T/As an additional cost to play Army, discard a card at random from your hand.
skipcard C4 (IO)/A/Bomb event. %r%rDestroy a thing that that isn't a unit or augmentation.</p>
skipcard Bomb Squad (EG)/A/Play this card to cancel a bombing event.
skipcard Ceremony (IO)/A/All IO-units gains +2 until end of turn.
skipcard Moral Dilemma (EU)/A/The player with least units in play may draw three cards. If two or more players tie, no player may draw any cards.
skipcard Celestial Intervention (OI)/T/Unit has +1. Free Action: Move Celestial Intervention to any unit.
skipcard Tactical Warhead (US)/T/When Tactical Warhead comes into play, choose a player. At the beginning of your (next) turn, you must destroy Tactical Warhead and every unit of that player (this is a <i>Bombing event.</i>).
skipcard Craftsmen (OI)/T/You may play an extra thing per turn.
skipcard Rallying (US)/T/Units of your team gains +1, regardless of who controls them.
skipcard Snow in July (EU)/T/All non-EU units gets -1.
skipcard Nationalism (EU)/T/For every player: units of your team that you control gets +2. %r%rWhenever a player plays a card not belonging to his or her team, he or she must discard a card from his hand as an additional cost to play the card.</p>
skipcard Laser Satelite (US)/T/Free action: Destroy a random thing in play. <i>(Things includes units, your own things, and Laser Satelite.)</i>
skipcard Energy Drink (US)/A/You may immediately play two more actions, even if it isn't your turn.
skipcard Joker (EU)/T/Take control of target thing that isn't a unit. If it was an augmentation, you may move it to another thing in play.
skipcard Sniper (US) (2)/T/Sniper cannot block or blocked. %r%rAttack: Sniper cannot be destroyed in this attack.</p>
skipcard Bunker (OI)/T/Whenever a bomb event occurs, you may exempt a unit of your choice from the effects of the event.
skipcard Militia (OI) (2)/T/Militia gains +1 if you control no other units.
skipcard Tree Launcher (EU) (1)/T/Tree Launcher gets +2 when attacking.
skipcard Radio In (US)/A/Draw four cars then discard two cards from your hand.
skipcard Reinforcements (US)/A/Draw a card, reveal it, and put it into your hand. If the displayed card was a unit, return this card to your hand.
skipcard Tapping (US)/A/Play when an OI-card is played to negate its effects and move it to the top of the discard pile.
skipcard Bereaucracy (EU)/A/Play when an EU-card is played to negate its effects and move it to the top of the discard pile.
skipcard Rainy Night (OI)/T/No player may attack you while this card is in play. At the beginning of your (next) turn, destroy Rainy Night.
skipcard Snow Plow (EU)/T/Free action: Destroy any road or weather condition card.
skipcard Hydrogen Bomb (US)/A/<i>Bombing Event.</i>%r%rDestroy every unit in play.</p>
skipcard Mustard Gas (OI)/A/<i>Bombing Event.</i>%r%rDestroy every personnel in play.</p>
skipcard Suicide Bomber (OI) (0)/T/Attack: Destroy Suicide Bomber after the attack. This attack gets +20 and counts as a bombing event. <i>(A player owning a Bunker is therefore immune to this attack.)</i>
skipcard Poor Road Conditions (OI) (0)/T/No unit with power of 3 or greater can attack. <i>(Attack modifiers not included.)</i>
@emit [name(%#)] pastes the Middle-Eastern Confrontation deck into the Dvorak Engine.

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