Dvorak Export: Miami Beach Fight: Gang Attack deck


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

(You can also get an output formatted for the Dvorax Engine.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
loadcard Punch (1/8)/T/A thug punches you in the face 5 times. It hurts as much as 1 good punch. For each damage you do to this thug, her attack goes +1. Getting hurt makes her angry. ("Grrr")
loadcard Kick (3/6)/T/A thug kicks you in the nuts. ("Hey! You missed!")
loadcard Diseases (2/10)/T/A thug with diseases bites you and your attacks go -1 the next round. After each of her successful attacks, her Attack goes +2. ("You taste odd... now")
loadcard Baseball Bat (2/4)/T/A thug hits you with a baseball bat. ("Strike!")
loadcard Metal bar (2/1)/T/A thug KO's you with a metal bar. You stay KO the entire next round. ("Clunk!")
loadcard Katana (4/2)/T/A thug slashes you and a player next to you with a katana. ("I don't need a gun!")
loadcard Knife (3/3)/T/A thug cuts you with a knife. ("You're number 17")
loadcard Gun (2/4)/T/A thug shoots you with a gun. ("It's not really her fault, she takes her examples from celebrities")
loadcard Water gun (2/2)/T/A thug shoots you with a water gun, except there's acid in it. ("Hands up!")
loadcard Rocks (2/5)/T/A thug doesn't have a weapon, so she throws rocks at you. ("That's resourceful of you")
loadcard Motorbike (4/5)/T/A thug runs you over with a motorbike. ("I hope someone's filming this")
loadcard Movie Kung Fu (2/5)/T/A thug uses kung fu on you. If you get hit, randomly choose one of your weapons. You can't use this weapon the next round. ("Watch out you, I've seen 5 kung fu movies!")
loadcard Kung Fu (4/5)/T/A thug uses kung fu on you. ("I'm a blue belt!")
loadcard Bottles (2/4)/T/A thug throws bottles at you, making you drunk. If you get hit, throw a dice next time you attack: even is miss. ("Want a drink?")
loadcard Actress (1/4)/T/An actress sees the whole thing and remembers she's going to audition for a gang movie. She wants to get a good feel for the part so she joins the gang! She throws make-up at you from her seemingly endless supply in her purse. ("What was my line again?")
loadcard Undercover (2/4)/T/An undercover cop can't afford to be unmasked, so she shoots at you too. If there's only 1 gang member left, then (1) the undercover cop attacks her (2) the gang member attacks the undercover cop. ("Die @#%$!")
loadcard Diplomatic Immunity (1+/7)/T/Someone with diplomatic immunity joins the fight, just for fun. If she survives a round and she was attacked that round, she calls 1 bodyguard for every person who attacked her. Her attack goes + 2 for each bodyguard. ("I can do whatever I want!")
loadcard ? (2/5)/T/A thug hits you with something so fast, you can't see what you've been hit with. ("What's the matter? Too fast?")
loadcard MP4 (1/6)/T/A thug throws stolen MP4 players at you. ("Ouch! I wish that hard disk was empty!")
loadcard Fall (4/2)/T/A fat thug climbs in a palm tree to attack you, but slips and falls on you. ("Aaaah!")
loadcard DVD (1/5)/T/A thug throws stolen DVD's at everyone. ("Clueless? I've already seen that movie!")
loadcard Status (1/3)/T/A high status thug attacks you. You can only attack this thug when other non-boss thugs are KO or dead, because they protect her. ("You can't touch me! I'm untouchable!")
loadcard Body Slam (1+/5)/T/The gang gets in a fight with one of their own friends and they throw her at you. Damage = 1 + the number of other thugs. ("You're lucky she's not fat")
loadcard Shotgun (4/8)/T/A thug shoots you with a shotgun. If you kill this enemy, whoever has the shotgun gets it fully reloaded. ("You're in trouble now!")
loadcard Riot Shotgun (3/11)/T/A thug takes a shot at each of you with a riot shotgun, doing 3 damage to everyone. ("Don't move, these bullets are expensive!")
loadcard Drive-by (2/8)/T/Drive-by! Thugs drive by in their pink convertible and shoot at you, doing 2 damage to everyone. ("Who am I supposed to shoot?")
loadcard Dumb Thug (4/3)/T/A dumb thug shoots with a gun held backwards, doing 4 damage to herself. ("I've killed 5 people today, so you'd better run!")
loadcard Jumpy (2/5)/T/This thug's on cocaine, jumping around all the time and conveniently avoiding your attacks. Throw a dice when attacking: even is miss. If you already have to throw a dice to use a weapon, what you throw then counts here as well. ("I thought it was powder sugar!")
loadcard Heli (2/7)/T/Fly-by! Thugs fly by in a heli and shoot at you, doing 2 damage to everyone. You can only attack Heli with fire arms. ("Too bad we don't have enough money to buy missiles")
loadcard Thief! (?/5)/T/A thug steals a random weapon from a random player and fires/uses it on YOU 1 time each turn, using the ammo in the weapon. If it's a fire weapon without ammo, this thug punches you with 1 damage. If it's flare gun, you don't get damage the next rounds. You get the stolen weapon when you kill this thug. ("Hey! You can't borrow that!")
loadcard Miss X (6/2)/T/Miss X does 6 damage to every male player with her scissors. When you attack Miss X, throw a dice for every individual shot/attack. Even: you miss. If you already have to throw a dice to use a weapon, what you throw then counts here as well. ("This is what all you men deserve!")
loadcard Miss Y (1/15)/T/Miss Y does 1 damage to every player. When you attack Miss Y, throw a dice for every individual shot/attack. Even: you miss. If you already have to throw a dice to use a weapon, what you throw then counts here as well. If you haven't killed Miss X yet, shuffle this card back in the pile. It's optional for each player to draw a card until Miss Y is dead or KO. ("Have a taste of my chain gun!")
loadcard Miss Z (2/25)/T/Miss Z does 2 damage to everyone. When you attack Miss Z, throw a dice for every individual shot/attack. Even: you miss. If you already have to throw a dice to use a weapon, what you throw then counts here as well. If you haven't killed Miss Y yet, shuffle this card back in the pile. It's optional for each player to draw a card until Miss Z is dead or KO. ("I don't understand, why don't you run away in fear?")
loadcard Kung Fu Manual/T/Action: Attack. Throw a dice - 3 or 5: do 5 damage, else do 2 damage to an attacker. ("You do some quick reading. It's in Japanese, but luckily this book has pictures... Japanese pictures! Can you figure them out in time?")
loadcard Aluminum baseball bat/T/Action: KO an attacker, who wakes up at the start of the next round. You can't attack KO'd people. After 2 uses, this bat becomes more flexible and does 2 damage instead. Always does 2 damage to bosses and vehicles instead of KO. ("Take this!")
loadcard Flaming stick (?)/T/Action: Attack. Throw a dice: this +1 is how much damage you do. Flaming stick disappears into flames when used. ("Just like the cavemen!")
loadcard Knife (4)/T/Action: You throw a knife and a dice - 2: you hit the target with the back of the knife, doing no damage. She throws the knife back (hit) and you have the knife back. If you damage someone, but don't kill her: throw a dice: 1-2: she throws the knife back, hitting you and you get the knife back. Else she misses and you get the knife back. If you kill an enemy or throw 4 or 6 on a boss: you get the knife back AFTER the next round.
loadcard Generic gun (2/6)/T/Action: You fire up to 2 times (choose) at 1 attacker. If there are other people attacking you: throw a dice for each shot, if it's 1 or 5: the bullet hits these attackers too. Uses gun ammo. ("Why do these things have to make so much noise?")
loadcard Desert Eagle (3/3)/T/Action: You fire up to 2 times (choose) at 1 attacker. If you attack a vehicle, throw a dice. 1 or 5: the vehicle explodes. Uses Desert Eagle ammo. ("Now this is a real gun")
loadcard Flare gun (4+/1)/T/Action: You fire a flare, which flares up in the attacker's body. Attackers who are hit won't attack this round and permanently get double damage. Uses Flares as ammo. Flare gun uses 2 Universal Ammo to reload. ("It's for emergency situations only")
loadcard Shotgun (5/3)/T/Action: Fire. Action: Melee attack - throw a dice, odds: 2 damage to an attacker. This does 3 damage to bosses. You can't attack KO'd people. Uses shotgun ammo. ("I wish this thing would shoot faster")
loadcard Sub-Machine Gun (1/10)/T/Action: Fire up to 4 times total at 1 or 2 attackers. Action: Cover fire. Fire 4 bullets (miss) so your friends can play 2 extra Actions (not each). Uses Sub-Machine Gun ammo. ("Yeah! Take that!")
loadcard Assault Rifle (2/10)/T/Action: Fire up to 3 times total at 1 or 2 attackers. Action: Melee attack - throw a dice, if odds: KO an attacker, who wakes up the next round. You can't attack KO'd people. Uses Assault rifle ammo. ("It would be easier if they didn't shoot back")
loadcard Grenade (5)/A/Action: Grenade does 4 damage to 3 random attackers. You can play Grenade directly as an Action. Grenade explodes after use! ("Go look... what's the serial number on that grenade?")
loadcard Bazooka (10/1)/T/Action: Fire at 1 attacker with 10 damage and do 3 damage to other attackers. Throw a dice: 2: you held the bazooka backwards and missed. Bazooka uses 4 Universal Ammo or 2 Flares (or a combination) to reload (counts as 1 Action). ("They should invent these with built-in cameras!")
loadcard Gun ammo (6)/A/6 Gun ammo. If you reload more than your weapon's capacity, put counters on this card to display how much ammo is left and play it as a Thing (doesn't count towards the 1 Thing limit). Action: reload. Destroy when no ammo is left.
loadcard Gun ammo (6)/A/6 Gun ammo. If you reload more than your weapon's capacity, put counters on this card to display how much ammo is left and play it as a Thing (doesn't count towards the 1 Thing limit). Action: reload. Destroy when no ammo is left.
loadcard Desert Eagle ammo (3)/A/3 Desert Eagle ammo. If you reload and get damage this round, you get half the damage. If you reload more than your weapon's capacity, put counters on this card to display how much ammo is left and play it as a Thing (doesn't count towards the 1 Thing limit). Action: reload. Destroy when no ammo is left.
loadcard Desert Eagle ammo (3)/A/3 Desert Eagle ammo. If you reload and get damage this round, you get half the damage. If you reload more than your weapon's capacity, put counters on this card to display how much ammo is left and play it as a Thing (doesn't count towards the 1 Thing limit). Action: reload. Destroy when no ammo is left.
loadcard Flare (1)/A/1 Flare. Action: reload.
loadcard Flare (1)/A/1 Flare. Action: reload.
loadcard Shotgun ammo (3)/A/3 Shotgun ammo. If you reload more than your weapon's capacity, put counters on this card to display how much ammo is left and play it as a Thing (doesn't count towards the 1 Thing limit). Action: reload. Destroy when no ammo is left.
loadcard Shotgun ammo (3)/A/3 Shotgun ammo. If you reload more than your weapon's capacity, put counters on this card to display how much ammo is left and play it as a Thing (doesn't count towards the 1 Thing limit). Action: reload. Destroy when no ammo is left.
loadcard Assault Rifle ammo (10)/A/10 Assault Rifle ammo. If you reload more than your weapon's capacity, put counters on this card to display how much ammo is left and play it as a Thing (doesn't count towards the 1 Thing limit). Action: reload. Destroy when no ammo is left.
loadcard Assault Rifle ammo (5)/A/5 Assault Rifle ammo. If you reload more than your weapon's capacity, put counters on this card to display how much ammo is left and play it as a Thing (doesn't count towards the 1 Thing limit). Action: reload. Destroy when no ammo is left.
loadcard Sub-Machine Gun ammo (10)/A/10 Sub-Machine Gun ammo. If you reload more than your weapon's capacity, put counters on this card to display how much ammo is left and play it as a Thing (doesn't count towards the 1 Thing limit). Action: reload. Destroy when no ammo is left.
loadcard Sub-Machine Gun ammo (5)/A/5 Sub-Machine Gun ammo. If you reload more than your weapon's capacity, put counters on this card to display how much ammo is left and play it as a Thing (doesn't count towards the 1 Thing limit). Action: reload. Destroy when no ammo is left.
loadcard Universal Ammo (4)/A/4 Universal Ammo. You can use this ammo for any weapon that uses ammo. If you reload more than your weapon's capacity, put counters on this card to display how much ammo is left and play it as a Thing (doesn't count towards the 1 Thing limit). Action: reload. Destroy when no ammo is left.
loadcard Universal Ammo (4)/A/4 Universal Ammo. You can use this ammo for any weapon that uses ammo. If you reload more than your weapon's capacity, put counters on this card to display how much ammo is left and play it as a Thing (doesn't count towards the 1 Thing limit). Action: reload. Destroy when no ammo is left.
loadcard Spotlight/A/You put yourself in the spotlight, dancing and distracting the attackers so each of your friends can play 1 extra Action or Thing. ("Hey look at me!")
loadcard Jump/A/Choose one: (A) You jump in front of a player, taking the damage she gets this round. (B) You jump behind a player, who gets all the damage you otherwise would. (C) You push a player in front of another player, who gets all the damage the latter otherwise would. Whatever you choose, this round you get 1 additional Action to attack or reload. ("Stop the bullets for me!")
loadcard Snowball/A/You throw a snowball in an attacker's face, who misses her next attack. If you hit a boss, she only attacks half the players, rounded down, chosen randomly. ("Wait, that isn't snow, that is...")
loadcard Ice Cream Stand/T/Any time, anyone can hide behind the Ice Cream Stand so it takes damage for them. This doesn't count as an Action. HP 5. ("Yum! Wow they have coconut flavor too!")
loadcard Coconut/A/A monkey drops a coconut from a palm tree. You or another player eat it, block all attacks with the coconut, and get HP+3. ("Give that monkey a weapon")
loadcard CSI Miami/A/The crime scene investigators have arrived too early and take all the damage this round. Hint: save this for bosses. ("Who's going to analyze the crime scene now?")
loadcard Crocodile (3/6)/T/A crocodile bites everyone, including the thugs! The crocodile attacks at the end of the round before the gang does. ("Can't it go to a restaurant instead? They have more food!")
loadcard Lost Count/T/Because of the stress, everyone lost count of their ammo. Of each weapon except Flare Gun and Bazooka, the ammo goes –1. ("1... 4... 7... 5... ?")
loadcard Secret/T/You find a secret compartment in the ice cream stand with lots of ammo! Every weapons of every player gets ammo +2. You don't need the card Ice Cream Stand for this to take effect. ("I told you to get me a strawberry cone, not this!")
loadcard SWAT/T/A SWAT team shoots an attacker you point out with 4 damage, then is called to a more important scene - some celebrity is shopping and people are taking pictures. ("Hey! What are you pointing at me for?!")
loadcard Jam/T/Put this card on a random weapon of a random player. It's jammed, you can't fire it. Action: Unjam the weapon. Destroy this card. ("You'll send it back to the factory after this")
loadcard Time-out!/T/Britney Spears walks by, so the gang starts shooting at her. Time-out for you! Players can (A) divide their ammo and reload as much as they want OR (B) 1 player can play 1 extra action. ("What excellent marksmanship, they're shooting right around her baby.")
loadcard The News/T/A news crew interviews you for their news program. You want to be on TV so you don't play any Actions or Things this round. ("Hey I'm on TV!")
loadcard Sand/T/A thug throws sand in your eyes, you can't see anything. You use your weakest weapon and attack a random player with it 1 time. ("Go shoot someone else!")
loadcard Fast Thief/T/A thug steals your lightest weapon and fires/uses it on you once (using the ammo in the weapon). She then drops the weapon and you pick it up, but she's ran out of sight already. If you have no weapon, this thug punches you with 2 damage. If it's a fire weapon without ammo, you don't get damage. If it's flare gun, you only get double damage next round. ("Get back here! I want to shoot you!")
loadcard New Thug/T/A new gang member doesn't know who's on who's side and shoots 3 random people of his gang with 2 damage. Then her own gang shoots at her 417 times with 65% accuracy. ("Ehm... forgive me?")
loadcard Sneak attack/T/It's a sneak attack! All players keep drawing cards until in total 3 more gang cards that attack them are drawn. Shuffle other cards you draw back in the pile. ("Surprise!")
loadcard No!/T/A thug shoots one of your weapons. Decide whose and which weapon is destroyed. Any ammo for this weapon is now useless, so you may as well discard it. ("Hey! Not fair!")
loadcard Chase/T/A cat chases a dog. ("Meow!")
loadcard Crazy directions/T/A crazy person asks for directions. ("Take 3 lefts, then a right and turn 180")
loadcard Bird/T/A bird flies in the sky, swoops down and picks up a monkey. ("You pretend you didn't see that")
loadcard She Spies/T/She Spies is on TV. ("They could help us!")
loadcard Sun/T/The sun is shining! ("Yay!")
loadcard Nest/T/A bird is building a nest in a palm tree. ("How is that possible with all those monkeys?")
loadcard 10:45/T/It's 10:45. You're usually having a smoothie now. ("You'll have ice cream")
loadcard Wow/T/A straight woman sees a beautiful woman and turns straight into her arms. ("I like everything about you!")
loadcard SALE/T/You notice there's a sale in the mall - you want to go there after this. ("What shall I buy?")
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