Dvorak Export: Medieval Warfare 2 deck


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

(You can also get an output formatted for the Dvorax Engine.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
skipcard Spy (0/6)/T/Action(1):You may look at the hands of all opponents.
skipcard Spy (0/6)/T/Action(1):You may look at the hands of all opponents.
skipcard Footman (2/6)/T/Action(1): Spend 4 gold to attack another unit. D6
skipcard Footman (2/6)/T/Action(1): Spend 4 gold to attack another unit. D6
skipcard Weather Control (2/6B)/T/Every time the opponent rolls a die, you may choose to deduct 1 from what he rolls.
skipcard Footman (2/6)/T/Action(1): Spend 4 gold to attack another unit. D6
skipcard Footman (2/6)/T/Action(1): Spend 4 gold to attack another unit. D6
skipcard Footman (2/6)/T/Action(1): Spend 4 gold to attack another unit. D6
skipcard Rider (2/7)/T/Action(1): Spend 5 gold to attack another unit. 2D6 -2
skipcard Rider (2/7)/T/Action(1): Spend 5 gold to attack another unit. 2D6 -2
skipcard Rider (0/7)/T/Action(1): Spend 5 gold to attack another unit. 2D6 -2
skipcard Worker (0/7)/T/You gain one extra action point. Hero immune.
skipcard Worker (0/7)/T/You gain one extra action point. Hero immune.
skipcard Worker (0/7)/T/You gain one extra action point. Hero immune.
skipcard Miner (0/7)/T/You gain 3 extra gold per turn. Hero immune.
skipcard Miner (0/7)/T/You gain 3 extra gold per turn. Hero immune.
skipcard Captain (3/7)/T/Action(1): The power level of footmen and riders increase by 1. Action(2): Spend 5 gold to attack another unit. D6
skipcard Captain (3/7)/T/Action(1): The power level of footmen and riders increase by 1. Action(2): Spend 5 gold to attack another unit. D6
skipcard Captain (3/7)/T/Action(1): The power level of footmen and riders increase by 1. Action(2): Spend 5 gold to attack another unit. D6
skipcard Catapult (2B/7)/T/Action(2): Spend 15 gold to attack another unit. (Including buildings.)D6
skipcard Cannon (2B/7)/T/Action(2): Spend 10 gold to attack another unit. (Including buildings.)D6
skipcard Catapult (2B/7)/T/Action(2): Spend 15 gold to attack another unit. (Including buildings.)D6
skipcard Catapult (2B/7)/T/Action(2): Spend 15 gold to attack another unit. (Including buildings.)D6
skipcard Goblin Techies (0B/5)/T/Action(1): Suicide squad attack! Do 2D6 damage to any unit. (Includes buildings.) Techies is discarded after this and there is no pillage gold.
skipcard Goblin Techies (0B/5)/T/Action(1): Suicide squad attack! Do 2D6 damage to any unit. (Includes buildings.) Techies is discarded after this and there is no pillage gold.
skipcard Medusa (3/7)/T/Action(1): Spend 5 gold to attack another unit. D6 Action(2): If attacked, this unit can sacrifice another unit to save its own life. Stony glare(3): Spend 6 gold to instantly kill a unit.
skipcard Midas (2/7)/T/Action(1): Gain 5 gold. Action(1): Spend 5 gold to attack another unit. D6 Action(2): If attacked, this unit can sacrifice another unit to save its own life. Transmute(3): You may revive a card from the discard pile.
skipcard Pegasus (2/8)/T/Action(1): Spend 3 gold to attack another unit. D6 Wings(2): Draw 3 cards.
skipcard Hercules (4/8)/T/Action(2): Spend 4 gold to attack another unit. D6-1 Action(2): If attacked, this unit can sacrifice another unit to save its own life. Mighty Blow(3): Spend 10 gold to kill a unit instantly and make an opponent discard 2 cards from hand.
skipcard Achilles (2/100)/T/Roll exactly 5 to kill Achilles. Action(2): Spend 1 gold to attack another unit. D6 Action(2): If attacked, this unit can sacrifice another unit to save its own life. Demolish(2): Spend 6 gold to demolish a building. 2D6
skipcard Tower (0/(2+D6)B)/T/Increases the defence power of all units by 1.
skipcard Tower (0/(2+D6)B)/T/Increases the defence power of all units by 1.
skipcard Fortress (0/3+D6)/T/Increases the defence power of all units by 2.
skipcard Barracks (0/(2+D6)B)/T/Action(1):Draw a card and show it to everybody, if it is a unit, put it into play. Else, replace it.
skipcard Barracks (0/(2+D6)B)/T/Action(1):Draw a card and show it to everybody, if it is a unit, put it into play. Else, replace it.
skipcard Research Lab (0/(2+D6)B)/T/Action(1):Draw a card and show it to everybody, if it is a construct or action, put it into play. Else, replace it.
skipcard Research Lab (0/(2+D6)B)/T/Action(1):Draw a card and show it to everybody, if it is a construct or action, put it into play. Else, replace it.
skipcard Stone Wall (0/5)/T/If any building is attacked, this card can be sacrificed instead.
skipcard Stone Wall (0/5)/T/If any building is attacked, this card can be sacrificed instead.
skipcard Stone Wall (0/5)/T/If any building is attacked, this card can be sacrificed instead.
skipcard Intelligence Center (0/7B)/T/Action(1):Steal 3 gold from your opponent.
skipcard Espionage Center (0/7B)/T/Action(2):Steal 1 card from your opponent.
skipcard Bubonic Plague/T/Choose a unit from every player, including yourself and kill it.
skipcard Bubonic Plague/T/Choose a unit from every player, including yourself and kill it.
skipcard Unholy Sacrifice/T/Kill a unit in play and draw an amount of cards equal to its defensive power divided by 2 and rounded down.
skipcard Fog of War/T/You and your opponent cannot attack for one turn.
skipcard Fog of War/T/You and your opponent cannot attack for one turn.
skipcard Espionage & Embezzlement/T/Steal 5 gold from your opponent.
skipcard Espionage & Embezzlement/T/Steal 5 gold from your opponent.
skipcard Coup/T/Look at everybody's hands and change hands with a player of your choice.
skipcard Time Magik/T/Stop any event.
skipcard Reversal Magik/T/If an event card is used, its effects are nullified. You can steal it and keep it.
skipcard Hired Cannons/T/Roll D6, if you roll 4 and above, destroy a building instantly. Ignore walls.
skipcard Hired Raiders/T/Pay 10 gold to take control of an enemy building. Ignore walls.
skipcard Animate Dead/T/Revive 2 units from discard pile and place into hand.
skipcard Localized Storm/T/Roll D6 for every unit of everybody in play. If you roll 5 or 6, that unit dies.
skipcard Summon Skeletons/T/Use this event as a unit with 2/1 power. Action(1): Spend 3 gold to attack a unit. D6
skipcard Summon Skeletons/T/Use this event as a unit with 2/1 power. Action(1): Spend 3 gold to attack a unit. D6
skipcard Summon Imps/T/Use this event as a unit with 1/1 power. Action(1): Spend 1 gold to attack a unit. Gain 10 gold if you kill a unit. D6
skipcard Divine Intervention/T/If you happen to lose or if someone happens to win, you may either deduct 10 gold from anybody or remove 2 enemy units.
skipcard Lady Luck/T/Search for a thing in the deck and place it in your hand. Shuffle the deck.
skipcard Lady Luck/T/Search for a thing in the deck and place it in your hand. Shuffle the deck.
skipcard 12 Leaf Clover/T/Search for an event in the deck and place it in your hand. Shuffle the deck.
@emit [name(%#)] pastes the Medieval Warfare 2 deck into the Dvorak Engine.

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