This is a tab-separated dump of the deck, designed for import into Lackey's carddata.txt.
To use this in Lackey, copy this address to the AutoUpdate field in Lackey's Preferences:
http://dvorakgame.co.uk/export.php?deck=Medieval_Warfare_2_deck&lackeyimg=image&d=/d
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Name Set ImageFile Type CornerValue Text FlavorText Creator Spy medieval_warfare_2 thing_unit Thing.Unit 0/6 Action(1):You may look at the hands of all opponents. Chestervale Spy medieval_warfare_2 thing_unit Thing.Unit 0/6 Action(1):You may look at the hands of all opponents. Chestervale Footman medieval_warfare_2 thing_unit Thing.Unit 2/6 Action(1): Spend 4 gold to attack another unit. D6 Chestervale Footman medieval_warfare_2 thing_unit Thing.Unit 2/6 Action(1): Spend 4 gold to attack another unit. D6 Chestervale Weather Control medieval_warfare_2 thing Thing 2/6B Every time the opponent rolls a die, you may choose to deduct 1 from what he rolls. Chestervale Footman medieval_warfare_2 thing_unit Thing.Unit 2/6 Action(1): Spend 4 gold to attack another unit. D6 Chestervale Footman medieval_warfare_2 thing_unit Thing.Unit 2/6 Action(1): Spend 4 gold to attack another unit. D6 Chestervale Footman medieval_warfare_2 thing_unit Thing.Unit 2/6 Action(1): Spend 4 gold to attack another unit. D6 Chestervale Rider medieval_warfare_2 thing_unit Thing.Unit 2/7 Action(1): Spend 5 gold to attack another unit. 2D6 -2 Chestervale Rider medieval_warfare_2 thing_unit Thing.Unit 2/7 Action(1): Spend 5 gold to attack another unit. 2D6 -2 Chestervale Rider medieval_warfare_2 thing_unit Thing.Unit 0/7 Action(1): Spend 5 gold to attack another unit. 2D6 -2 Chestervale Worker medieval_warfare_2 thing_unit Thing.Unit 0/7 You gain one extra action point. Hero immune. Chestervale Worker medieval_warfare_2 thing_unit Thing.Unit 0/7 You gain one extra action point. Hero immune. Chestervale Worker medieval_warfare_2 thing_unit Thing.Unit 0/7 You gain one extra action point. Hero immune. Chestervale Miner medieval_warfare_2 thing_unit Thing.Unit 0/7 You gain 3 extra gold per turn. Hero immune. Chestervale Miner medieval_warfare_2 thing_unit Thing.Unit 0/7 You gain 3 extra gold per turn. Hero immune. Chestervale Captain medieval_warfare_2 thing_unit Thing.Unit 3/7 Action(1): The power level of footmen and riders increase by 1. Action(2): Spend 5 gold to attack another unit. D6 Chestervale Captain medieval_warfare_2 thing_unit Thing.Unit 3/7 Action(1): The power level of footmen and riders increase by 1. Action(2): Spend 5 gold to attack another unit. D6 Chestervale Captain medieval_warfare_2 thing_unit Thing.Unit 3/7 Action(1): The power level of footmen and riders increase by 1. Action(2): Spend 5 gold to attack another unit. D6 Chestervale Catapult medieval_warfare_2 thing_unit Thing.Unit 2B/7 Action(2): Spend 15 gold to attack another unit. (Including buildings.)D6 Chestervale Cannon medieval_warfare_2 thing_unit Thing.Unit 2B/7 Action(2): Spend 10 gold to attack another unit. (Including buildings.)D6 Chestervale Catapult medieval_warfare_2 thing_unit Thing.Unit 2B/7 Action(2): Spend 15 gold to attack another unit. (Including buildings.)D6 Chestervale Catapult medieval_warfare_2 thing_unit Thing.Unit 2B/7 Action(2): Spend 15 gold to attack another unit. (Including buildings.)D6 Chestervale Goblin Techies medieval_warfare_2 thing_unit Thing.Unit 0B/5 Action(1): Suicide squad attack! Do 2D6 damage to any unit. (Includes buildings.) Techies is discarded after this and there is no pillage gold. Chestervale Goblin Techies medieval_warfare_2 thing_unit Thing.Unit 0B/5 Action(1): Suicide squad attack! Do 2D6 damage to any unit. (Includes buildings.) Techies is discarded after this and there is no pillage gold. Chestervale Medusa medieval_warfare_2 thing_hero Thing.Hero 3/7 Action(1): Spend 5 gold to attack another unit. D6 Action(2): If attacked, this unit can sacrifice another unit to save its own life. Stony glare(3): Spend 6 gold to instantly kill a unit. Chestervale Midas medieval_warfare_2 thing_hero Thing.Hero 2/7 Action(1): Gain 5 gold. Action(1): Spend 5 gold to attack another unit. D6 Action(2): If attacked, this unit can sacrifice another unit to save its own life. Transmute(3): You may revive a card from the discard pile. Chestervale Pegasus medieval_warfare_2 thing_hero Thing.Hero 2/8 Action(1): Spend 3 gold to attack another unit. D6 Wings(2): Draw 3 cards. Chestervale Hercules medieval_warfare_2 thing_hero Thing.Hero 4/8 Action(2): Spend 4 gold to attack another unit. D6-1 Action(2): If attacked, this unit can sacrifice another unit to save its own life. Mighty Blow(3): Spend 10 gold to kill a unit instantly and make an opponent discard 2 cards from hand. Chestervale Achilles medieval_warfare_2 thing_hero Thing.Hero 2/100 Roll exactly 5 to kill Achilles. Action(2): Spend 1 gold to attack another unit. D6 Action(2): If attacked, this unit can sacrifice another unit to save its own life. Demolish(2): Spend 6 gold to demolish a building. 2D6 Chestervale Tower medieval_warfare_2 thing_construct Thing.Construct 0/(2+D6)B Increases the defence power of all units by 1. Chestervale Tower medieval_warfare_2 thing_construct Thing.Construct 0/(2+D6)B Increases the defence power of all units by 1. Chestervale Fortress medieval_warfare_2 thing_construct Thing.Construct 0/3+D6 Increases the defence power of all units by 2. Chestervale Barracks medieval_warfare_2 thing_construct Thing.Construct 0/(2+D6)B Action(1):Draw a card and show it to everybody, if it is a unit, put it into play. Else, replace it. Chestervale Barracks medieval_warfare_2 thing_construct Thing.Construct 0/(2+D6)B Action(1):Draw a card and show it to everybody, if it is a unit, put it into play. Else, replace it. Chestervale Research Lab medieval_warfare_2 thing_construct Thing.Construct 0/(2+D6)B Action(1):Draw a card and show it to everybody, if it is a construct or action, put it into play. Else, replace it. Chestervale Research Lab medieval_warfare_2 thing_construct Thing.Construct 0/(2+D6)B Action(1):Draw a card and show it to everybody, if it is a construct or action, put it into play. Else, replace it. Chestervale Stone Wall medieval_warfare_2 thing_construct Thing.Construct 0/5 If any building is attacked, this card can be sacrificed instead. Chestervale Stone Wall medieval_warfare_2 thing_construct Thing.Construct 0/5 If any building is attacked, this card can be sacrificed instead. Chestervale Stone Wall medieval_warfare_2 thing_construct Thing.Construct 0/5 If any building is attacked, this card can be sacrificed instead. Chestervale Intelligence Center medieval_warfare_2 thing_construct Thing.Construct 0/7B Action(1):Steal 3 gold from your opponent. Chestervale Espionage Center medieval_warfare_2 thing_construct Thing.Construct 0/7B Action(2):Steal 1 card from your opponent. Chestervale Bubonic Plague medieval_warfare_2 event Event Choose a unit from every player, including yourself and kill it. Chestervale Bubonic Plague medieval_warfare_2 event Event Choose a unit from every player, including yourself and kill it. Chestervale Unholy Sacrifice medieval_warfare_2 event Event Kill a unit in play and draw an amount of cards equal to its defensive power divided by 2 and rounded down. Chestervale Fog of War medieval_warfare_2 event Event You and your opponent cannot attack for one turn. Chestervale Fog of War medieval_warfare_2 event Event You and your opponent cannot attack for one turn. Chestervale Espionage & Embezzlement medieval_warfare_2 event Event Steal 5 gold from your opponent. Chestervale Espionage & Embezzlement medieval_warfare_2 event Event Steal 5 gold from your opponent. Chestervale Coup medieval_warfare_2 event Event Look at everybody's hands and change hands with a player of your choice. Chestervale Time Magik medieval_warfare_2 event Event Stop any event. Chestervale Reversal Magik medieval_warfare_2 event Event If an event card is used, its effects are nullified. You can steal it and keep it. Chestervale Hired Cannons medieval_warfare_2 event Event Roll D6, if you roll 4 and above, destroy a building instantly. Ignore walls. Chestervale Hired Raiders medieval_warfare_2 event Event Pay 10 gold to take control of an enemy building. Ignore walls. Chestervale Animate Dead medieval_warfare_2 event Event Revive 2 units from discard pile and place into hand. Chestervale Localized Storm medieval_warfare_2 event Event Roll D6 for every unit of everybody in play. If you roll 5 or 6, that unit dies. Chestervale Summon Skeletons medieval_warfare_2 event Event Use this event as a unit with 2/1 power. Action(1): Spend 3 gold to attack a unit. D6 Chestervale Summon Skeletons medieval_warfare_2 event Event Use this event as a unit with 2/1 power. Action(1): Spend 3 gold to attack a unit. D6 Chestervale Summon Imps medieval_warfare_2 event Event Use this event as a unit with 1/1 power. Action(1): Spend 1 gold to attack a unit. Gain 10 gold if you kill a unit. D6 Chestervale Divine Intervention medieval_warfare_2 event Event If you happen to lose or if someone happens to win, you may either deduct 10 gold from anybody or remove 2 enemy units. Chestervale Lady Luck medieval_warfare_2 event Event Search for a thing in the deck and place it in your hand. Shuffle the deck. Chestervale Lady Luck medieval_warfare_2 event Event Search for a thing in the deck and place it in your hand. Shuffle the deck. Chestervale 12 Leaf Clover medieval_warfare_2 event Event Search for an event in the deck and place it in your hand. Shuffle the deck. Chestervale