Dvorak Export: Medieval Warfare 2 deck


This is a tab-separated dump of the deck, designed for import into Lackey's carddata.txt.

To use this in Lackey, copy this address to the AutoUpdate field in Lackey's Preferences:

http://dvorakgame.co.uk/export.php?deck=Medieval_Warfare_2_deck&lackeyimg=image&d=/d

For further information, read this page.

Image file named after:
Address of image directory:
Name	Set	ImageFile	Type	CornerValue	Text	FlavorText	Creator
Spy	medieval_warfare_2	thing_unit	Thing.Unit	0/6	Action(1):You may look at the hands of all opponents.		Chestervale
Spy	medieval_warfare_2	thing_unit	Thing.Unit	0/6	Action(1):You may look at the hands of all opponents.		Chestervale
Footman	medieval_warfare_2	thing_unit	Thing.Unit	2/6	Action(1): Spend 4 gold to attack another unit. D6		Chestervale
Footman	medieval_warfare_2	thing_unit	Thing.Unit	2/6	Action(1): Spend 4 gold to attack another unit. D6		Chestervale
Weather Control	medieval_warfare_2	thing	Thing	2/6B	Every time the opponent rolls a die, you may choose to deduct 1 from what he rolls.		Chestervale
Footman	medieval_warfare_2	thing_unit	Thing.Unit	2/6	Action(1): Spend 4 gold to attack another unit. D6		Chestervale
Footman	medieval_warfare_2	thing_unit	Thing.Unit	2/6	Action(1): Spend 4 gold to attack another unit. D6		Chestervale
Footman	medieval_warfare_2	thing_unit	Thing.Unit	2/6	Action(1): Spend 4 gold to attack another unit. D6		Chestervale
Rider	medieval_warfare_2	thing_unit	Thing.Unit	2/7	Action(1): Spend 5 gold to attack another unit. 2D6 -2		Chestervale
Rider	medieval_warfare_2	thing_unit	Thing.Unit	2/7	Action(1): Spend 5 gold to attack another unit. 2D6 -2		Chestervale
Rider	medieval_warfare_2	thing_unit	Thing.Unit	0/7	Action(1): Spend 5 gold to attack another unit. 2D6 -2		Chestervale
Worker	medieval_warfare_2	thing_unit	Thing.Unit	0/7	You gain one extra action point. Hero immune.		Chestervale
Worker	medieval_warfare_2	thing_unit	Thing.Unit	0/7	You gain one extra action point. Hero immune.		Chestervale
Worker	medieval_warfare_2	thing_unit	Thing.Unit	0/7	You gain one extra action point. Hero immune.		Chestervale
Miner	medieval_warfare_2	thing_unit	Thing.Unit	0/7	You gain 3 extra gold per turn. Hero immune.		Chestervale
Miner	medieval_warfare_2	thing_unit	Thing.Unit	0/7	You gain 3 extra gold per turn. Hero immune.		Chestervale
Captain	medieval_warfare_2	thing_unit	Thing.Unit	3/7	Action(1): The power level of footmen and riders increase by 1. Action(2): Spend 5 gold to attack another unit. D6		Chestervale
Captain	medieval_warfare_2	thing_unit	Thing.Unit	3/7	Action(1): The power level of footmen and riders increase by 1. Action(2): Spend 5 gold to attack another unit. D6		Chestervale
Captain	medieval_warfare_2	thing_unit	Thing.Unit	3/7	Action(1): The power level of footmen and riders increase by 1. Action(2): Spend 5 gold to attack another unit. D6		Chestervale
Catapult	medieval_warfare_2	thing_unit	Thing.Unit	2B/7	Action(2): Spend 15 gold to attack another unit. (Including buildings.)D6		Chestervale
Cannon	medieval_warfare_2	thing_unit	Thing.Unit	2B/7	Action(2): Spend 10 gold to attack another unit. (Including buildings.)D6		Chestervale
Catapult	medieval_warfare_2	thing_unit	Thing.Unit	2B/7	Action(2): Spend 15 gold to attack another unit. (Including buildings.)D6		Chestervale
Catapult	medieval_warfare_2	thing_unit	Thing.Unit	2B/7	Action(2): Spend 15 gold to attack another unit. (Including buildings.)D6		Chestervale
Goblin Techies	medieval_warfare_2	thing_unit	Thing.Unit	0B/5	Action(1): Suicide squad attack! Do 2D6 damage to any unit. (Includes buildings.) Techies is discarded after this and there is no pillage gold.		Chestervale
Goblin Techies	medieval_warfare_2	thing_unit	Thing.Unit	0B/5	Action(1): Suicide squad attack! Do 2D6 damage to any unit. (Includes buildings.) Techies is discarded after this and there is no pillage gold.		Chestervale
Medusa	medieval_warfare_2	thing_hero	Thing.Hero	3/7	Action(1): Spend 5 gold to attack another unit. D6 Action(2): If attacked, this unit can sacrifice another unit to save its own life. Stony glare(3): Spend 6 gold to instantly kill a unit.		Chestervale
Midas	medieval_warfare_2	thing_hero	Thing.Hero	2/7	Action(1): Gain 5 gold.   Action(1): Spend 5 gold to attack another unit. D6 Action(2): If attacked, this unit can sacrifice another unit to save its own life. Transmute(3): You may revive a card from the discard pile.		Chestervale
Pegasus	medieval_warfare_2	thing_hero	Thing.Hero	2/8	Action(1): Spend 3 gold to attack another unit. D6 Wings(2): Draw 3 cards.		Chestervale
Hercules	medieval_warfare_2	thing_hero	Thing.Hero	4/8	Action(2): Spend 4 gold to attack another unit. D6-1 Action(2): If attacked, this unit can sacrifice another unit to save its own life. Mighty Blow(3): Spend 10 gold to kill a unit instantly and make an opponent discard 2 cards from hand.		Chestervale
Achilles	medieval_warfare_2	thing_hero	Thing.Hero	2/100	Roll exactly 5 to kill Achilles. Action(2): Spend 1 gold to attack another unit. D6 Action(2): If attacked, this unit can sacrifice another unit to save its own life. Demolish(2): Spend 6 gold to demolish a building. 2D6		Chestervale
Tower	medieval_warfare_2	thing_construct	Thing.Construct	0/(2+D6)B	Increases the defence power of all units by 1.		Chestervale
Tower	medieval_warfare_2	thing_construct	Thing.Construct	0/(2+D6)B	Increases the defence power of all units by 1.		Chestervale
Fortress	medieval_warfare_2	thing_construct	Thing.Construct	0/3+D6	Increases the defence power of all units by 2.		Chestervale
Barracks	medieval_warfare_2	thing_construct	Thing.Construct	0/(2+D6)B	Action(1):Draw a card and show it to everybody, if it is a unit, put it into play. Else, replace it.		Chestervale
Barracks	medieval_warfare_2	thing_construct	Thing.Construct	0/(2+D6)B	Action(1):Draw a card and show it to everybody, if it is a unit, put it into play. Else, replace it.		Chestervale
Research Lab	medieval_warfare_2	thing_construct	Thing.Construct	0/(2+D6)B	Action(1):Draw a card and show it to everybody, if it is a construct or action, put it into play. Else, replace it.		Chestervale
Research Lab	medieval_warfare_2	thing_construct	Thing.Construct	0/(2+D6)B	Action(1):Draw a card and show it to everybody, if it is a construct or action, put it into play. Else, replace it.		Chestervale
Stone Wall	medieval_warfare_2	thing_construct	Thing.Construct	0/5	If any building is attacked, this card can be sacrificed instead.		Chestervale
Stone Wall	medieval_warfare_2	thing_construct	Thing.Construct	0/5	If any building is attacked, this card can be sacrificed instead.		Chestervale
Stone Wall	medieval_warfare_2	thing_construct	Thing.Construct	0/5	If any building is attacked, this card can be sacrificed instead.		Chestervale
Intelligence Center	medieval_warfare_2	thing_construct	Thing.Construct	0/7B	Action(1):Steal 3 gold from your opponent.		Chestervale
Espionage Center	medieval_warfare_2	thing_construct	Thing.Construct	0/7B	Action(2):Steal 1 card from your opponent.		Chestervale
Bubonic Plague	medieval_warfare_2	event	Event		Choose a unit from every player, including yourself and kill it.		Chestervale
Bubonic Plague	medieval_warfare_2	event	Event		Choose a unit from every player, including yourself and kill it.		Chestervale
Unholy Sacrifice	medieval_warfare_2	event	Event		Kill a unit in play and draw an amount of cards equal to its defensive power divided by 2 and rounded down.		Chestervale
Fog of War	medieval_warfare_2	event	Event		You and your opponent cannot attack for one turn.		Chestervale
Fog of War	medieval_warfare_2	event	Event		You and your opponent cannot attack for one turn.		Chestervale
Espionage & Embezzlement	medieval_warfare_2	event	Event		Steal 5 gold from your opponent.		Chestervale
Espionage & Embezzlement	medieval_warfare_2	event	Event		Steal 5 gold from your opponent.		Chestervale
Coup	medieval_warfare_2	event	Event		Look at everybody's hands and change hands with a player of your choice.		Chestervale
Time Magik	medieval_warfare_2	event	Event		Stop any event.		Chestervale
Reversal Magik	medieval_warfare_2	event	Event		If an event card is used, its effects are nullified. You can steal it and keep it.		Chestervale
Hired Cannons	medieval_warfare_2	event	Event		Roll D6, if you roll 4 and above, destroy a building instantly. Ignore walls.		Chestervale
Hired Raiders	medieval_warfare_2	event	Event		Pay 10 gold to take control of an enemy building. Ignore walls.		Chestervale
Animate Dead	medieval_warfare_2	event	Event		Revive 2 units from discard pile and place into hand.		Chestervale
Localized Storm	medieval_warfare_2	event	Event		Roll D6 for every unit of everybody in play. If you roll 5 or 6, that unit dies.		Chestervale
Summon Skeletons	medieval_warfare_2	event	Event		Use this event as a unit with 2/1 power.  Action(1): Spend 3 gold to attack a unit. D6		Chestervale
Summon Skeletons	medieval_warfare_2	event	Event		Use this event as a unit with 2/1 power.  Action(1): Spend 3 gold to attack a unit. D6		Chestervale
Summon Imps	medieval_warfare_2	event	Event		Use this event as a unit with 1/1 power.  Action(1): Spend 1 gold to attack a unit. Gain 10 gold if you kill a unit. D6		Chestervale
Divine Intervention	medieval_warfare_2	event	Event		If you happen to lose or if someone happens to win, you may either deduct 10 gold from anybody or remove 2 enemy units.		Chestervale
Lady Luck	medieval_warfare_2	event	Event		Search for a thing in the deck and place it in your hand. Shuffle the deck.		Chestervale
Lady Luck	medieval_warfare_2	event	Event		Search for a thing in the deck and place it in your hand. Shuffle the deck.		Chestervale
12 Leaf Clover	medieval_warfare_2	event	Event		Search for an event in the deck and place it in your hand. Shuffle the deck.		Chestervale

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