Dvorak Export: Mediaeval Warfare deck


Instructions

Adjust these settings until the cards fit comfortably, with the correct number per page, in your browser's Print Preview.

When you're happy with the settings, send all but the first page to your printer, and cut the cards out with something sharp. Either stick the results onto cardboard, slip them into deck-protectors with some spare CCG cards for padding, or just play with them as flimsy bits of paper.

Deck-Print Settings

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Card Width :cm Text Box, Min. Height :cm
Cards per Page :x Text Size :

Footmen
Thing - Unit
Action: Pay 5 Gold to destroy a Unit.
Card : Raven
Archers
Thing - Unit
Action: Pay 5 Gold and discard a card to destroy a Unit.
Card : Raven
Fort
Thing - Construct
Your units are immune to attacks from non-missile units.
Card : Raven
Moat
Thing - Construct
The initial Gold cost of attacking your units with a non-missile Unit is doubled. Moat may not be destroyed by a Unit.
Card : Raven
Footmen
Thing - Unit
Action: Pay 5 Gold to destroy a Unit.
Card : Raven
Footmen
Thing - Unit
Action: Pay 5 Gold to destroy a Unit.
Card : Raven
Footmen
Thing - Unit
Action: Pay 5 Gold to destroy a Unit.
Card : Raven
Catapult
Thing - Unit
Action: Pay 10 Gold and discard 2 cards to destroy a Unit or a Construct.
Card : Raven
Artisans
Thing - Unit
Action: Draw a card and reveal it to all Players. If it is not a Construct, discard it.
Card : Kevan
Goldmine
Thing - Construct
Gain an extra two Gold at the start of each of your turns.
Card : Kevan
Farm
Thing - Construct
Gain an extra Gold at the start of each of your turns. Farms cannot be destroyed by Units.
Card : Raven
Gift From Arabia
Action
Gain fifteen Gold.
Card : Raven
Sabotage
Action
Play only if you control a Unit. A chosen Opponent loses six Gold, to a minimum of zero.
Card : Kevan
Tax Collectors
Thing - Unit
Action: Gain 3 Gold.
Card : Kevan
Payday
Action
Each Unit and Construct is destroyed unless its controller pays 2 Gold for it.
Card : Kevan
Sheriff of Nottingham
Thing - Unit
At the beginning of your turn, gain one extra Gold.
Card : Raven
Jabberwock
Thing - Unit
Action: Destroy a random opposing Unit.
Card : Kevan
Black Death
Thing
At the end of a Player's Turn, if that Player controls any Units they must destroy one. If no Units are in play, destroy Black Death.
Card : Raven
Medic
Thing - Unit
If a Unit you control, other than Medic, is destroyed, return it to your hand instead.
Card : Kevan
Storming the Castle
Action
If you have at least 5 Units in play, and an opponent has none, that opponent is defeated and removed from the game.
Card : Raven
Kingdom Come
Action
If you have more than 75 Gold, you win.
Card : Raven
Spies
Thing - Unit
Action: View an opponent's hand.
Card : Raven
Espionage
Action
Take a random card from an opponent.
Card : Raven
Barracks
Thing - Construct
Action: Draw a card and reveal it to all Players. If it is a Unit card, put it into play under your control. Otherwise, discard it.
Card : Kevan
Greek Fire
Action
Make an opponent discard 2 cards.
Card : Raven
Alchemist Lab
Thing - Construct
Action: Draw a card and reveal it to all Players. If it is not an Action, discard it.
Card : Raven
Archers
Thing - Unit
Action: Pay 5 Gold and discard a card to destroy a Unit.
Card : Raven
Hired Cannons
Action
At the cost of 5 Gold, destroy a Unit or a Construct.
Card : Raven
Mongol Horde
Action
For 10 Gold, hire a Mongol Horde to capture a Construct for you.
Card : Raven
Earthquake
Action
Destroy all Constructs.
Card : Kevan
Wagon Ambush
Action
Steal 5 Gold from an opponent, if they have it.
Card : Raven
Bribe
Action
For 10 Gold, take control of an opposing Unit.
Card : Raven
Military Advisor
Thing - Unit
Action: Discard a card to draw a card.
Card : Kevan
Recession
Thing - Economy
If there is another Economy card in play when this one comes into play, destroy the other. Each Player gains one less Gold at the start of each of their turns.
Card : Raven
Farm
Thing - Construct
Gain an extra Gold at the start of each of your turns. Farms cannot be destroyed by Units.
Card : Raven
Roads
Thing - Construct
The Gold cost of the controller of Roads using a Unit's ability is reduced by two (to a minimum of zero).
Card : Raven
Prosperity
Thing - Economy
If there is another Economy card in play when this one comes into play, destroy the other. Each Player gains one more Gold at the start of each of their turns.
Card : Raven
Peasant Militia
Thing - Unit
Action: Pay 3 Gold to destroy a Unit, and destroy Peasant Militia.
Card : Kevan
Hired Mercenaries
Thing - Unit
Gain one less Gold at the start of each of your turns. Action: Pay 2 Gold to destroy a Unit.
Card : Kevan
Dark Warlock
Thing - Unit
Action: Destroy a Unit you control (other than Dark Warlock) to destroy a Unit.
Card : Kevan
Unreliable Advisor
Thing - Unit
Action: Toss a coin. If 'heads', draw a card.
Card : Raven
Thunderstorm
Thing
Units may not use Actions. Toss a coin at the start of each of your turns; if tails, destroy Thunderstorm.
Card : Kevan
Youth of Today
Action
All Players must discard all Unit cards from their hands.
Card : Kevan
Conscription
Action
All Players may put any number of Unit cards into play from their hands.
Card : Kevan
Bloodless Revolt
Action
Return two of an opponent's Unit cards to their hand.
Card : Raven
Chaos Winds
Action
All Action cards in every Player's hand must be played or discarded immediately. The Player who plays Chaos Winds chooses which Player plays all their actions first, and it continues in the order of play. A Player cannot win while Chaos Winds is in effect.
Card : Raven
Hired Messenger
Action
Pay 5 Gold. You may use 3 of your Units' Actions (but not one Unit's Action more than once) immediately.
Card : Raven
Renaissance
Thing
At the beginning of any Player's turn, they draw two cards instead of one. If a Player is forced to discard at the end of their turn due to having too many cards, destroy Renaissance.
Card : Raven

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