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Action: Pay 5 Gold to destroy a Unit. |
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Card : Raven |
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Action: Pay 5 Gold and discard a card to destroy a Unit. |
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Card : Raven |
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Your units are immune to attacks from non-missile units. |
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Card : Raven |
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The initial Gold cost of attacking your units with a non-missile Unit is doubled. Moat may not be destroyed by a Unit. |
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Card : Raven |
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Action: Pay 5 Gold to destroy a Unit. |
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Card : Raven |
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Action: Pay 5 Gold to destroy a Unit. |
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Card : Raven |
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Action: Pay 5 Gold to destroy a Unit. |
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Card : Raven |
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Action: Pay 10 Gold and discard 2 cards to destroy a Unit or a Construct. |
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Card : Raven |
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Action: Draw a card and reveal it to all Players. If it is not a Construct, discard it. |
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Card : Kevan |
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Gain an extra two Gold at the start of each of your turns. |
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Card : Kevan |
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Gain an extra Gold at the start of each of your turns. Farms cannot be destroyed by Units. |
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Card : Raven |
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Play only if you control a Unit. A chosen Opponent loses six Gold, to a minimum of zero. |
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Card : Kevan |
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Each Unit and Construct is destroyed unless its controller pays 2 Gold for it. |
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Card : Kevan |
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At the beginning of your turn, gain one extra Gold. |
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Card : Raven |
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Action: Destroy a random opposing Unit. |
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Card : Kevan |
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At the end of a Player's Turn, if that Player controls any Units they must destroy one. If no Units are in play, destroy Black Death. |
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Card : Raven |
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If a Unit you control, other than Medic, is destroyed, return it to your hand instead. |
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Card : Kevan |
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If you have at least 5 Units in play, and an opponent has none, that opponent is defeated and removed from the game. |
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Card : Raven |
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If you have more than 75 Gold, you win. |
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Card : Raven |
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Action: View an opponent's hand. |
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Card : Raven |
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Take a random card from an opponent. |
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Card : Raven |
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Action: Draw a card and reveal it to all Players. If it is a Unit card, put it into play under your control. Otherwise, discard it. |
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Card : Kevan |
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Make an opponent discard 2 cards. |
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Card : Raven |
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Action: Draw a card and reveal it to all Players. If it is not an Action, discard it. |
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Card : Raven |
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Action: Pay 5 Gold and discard a card to destroy a Unit. |
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Card : Raven |
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At the cost of 5 Gold, destroy a Unit or a Construct. |
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Card : Raven |
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For 10 Gold, hire a Mongol Horde to capture a Construct for you. |
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Card : Raven |
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Steal 5 Gold from an opponent, if they have it. |
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Card : Raven |
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For 10 Gold, take control of an opposing Unit. |
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Card : Raven |
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Action: Discard a card to draw a card. |
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Card : Kevan |
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If there is another Economy card in play when this one comes into play, destroy the other. Each Player gains one less Gold at the start of each of their turns. |
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Card : Raven |
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Gain an extra Gold at the start of each of your turns. Farms cannot be destroyed by Units. |
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Card : Raven |
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The Gold cost of the controller of Roads using a Unit's ability is reduced by two (to a minimum of zero). |
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Card : Raven |
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If there is another Economy card in play when this one comes into play, destroy the other. Each Player gains one more Gold at the start of each of their turns. |
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Card : Raven |
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Action: Pay 3 Gold to destroy a Unit, and destroy Peasant Militia. |
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Card : Kevan |
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Gain one less Gold at the start of each of your turns. Action: Pay 2 Gold to destroy a Unit. |
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Card : Kevan |
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Action: Destroy a Unit you control (other than Dark Warlock) to destroy a Unit. |
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Card : Kevan |
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Action: Toss a coin. If 'heads', draw a card. |
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Card : Raven |
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Units may not use Actions. Toss a coin at the start of each of your turns; if tails, destroy Thunderstorm. |
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Card : Kevan |
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All Players must discard all Unit cards from their hands. |
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Card : Kevan |
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All Players may put any number of Unit cards into play from their hands. |
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Card : Kevan |
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Return two of an opponent's Unit cards to their hand. |
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Card : Raven |
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All Action cards in every Player's hand must be played or discarded immediately. The Player who plays Chaos Winds chooses which Player plays all their actions first, and it continues in the order of play. A Player cannot win while Chaos Winds is in effect. |
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Card : Raven |
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Pay 5 Gold. You may use 3 of your Units' Actions (but not one Unit's Action more than once) immediately. |
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Card : Raven |
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At the beginning of any Player's turn, they draw two cards instead of one. If a Player is forced to discard at the end of their turn due to having too many cards, destroy Renaissance. |
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Card : Raven |
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