This is a tab-separated dump of the deck, designed for import into Lackey's carddata.txt.
To use this in Lackey, copy this address to the AutoUpdate field in Lackey's Preferences:
http://dvorakgame.co.uk/export.php?deck=Mediaeval_Warfare_deck&lackeyimg=image&d=/d
For further information, read this page.Name Set ImageFile Type CornerValue Text FlavorText Creator Footmen mediaeval_warfare thing_unit Thing - Unit Action: Pay 5 Gold to destroy a Unit. Raven Archers mediaeval_warfare thing_unit Thing - Unit Action: Pay 5 Gold and discard a card to destroy a Unit. Raven Fort mediaeval_warfare thing_construct Thing - Construct Your units are immune to attacks from non-missile units. Raven Moat mediaeval_warfare thing_construct Thing - Construct The initial Gold cost of attacking your units with a non-missile Unit is doubled. Moat may not be destroyed by a Unit. Raven Footmen mediaeval_warfare thing_unit Thing - Unit Action: Pay 5 Gold to destroy a Unit. Raven Footmen mediaeval_warfare thing_unit Thing - Unit Action: Pay 5 Gold to destroy a Unit. Raven Footmen mediaeval_warfare thing_unit Thing - Unit Action: Pay 5 Gold to destroy a Unit. Raven Catapult mediaeval_warfare thing_unit Thing - Unit Action: Pay 10 Gold and discard 2 cards to destroy a Unit or a Construct. Raven Artisans mediaeval_warfare thing_unit Thing - Unit Action: Draw a card and reveal it to all Players. If it is not a Construct, discard it. Kevan Goldmine mediaeval_warfare thing_construct Thing - Construct Gain an extra two Gold at the start of each of your turns. Kevan Farm mediaeval_warfare thing_construct Thing - Construct Gain an extra Gold at the start of each of your turns. Farms cannot be destroyed by Units. Raven Gift From Arabia mediaeval_warfare action Action Gain fifteen Gold. Raven Sabotage mediaeval_warfare action Action Play only if you control a Unit. A chosen Opponent loses six Gold, to a minimum of zero. Kevan Tax Collectors mediaeval_warfare thing_unit Thing - Unit Action: Gain 3 Gold. Kevan Payday mediaeval_warfare action Action Each Unit and Construct is destroyed unless its controller pays 2 Gold for it. Kevan Sheriff of Nottingham mediaeval_warfare thing_unit Thing - Unit At the beginning of your turn, gain one extra Gold. Raven Jabberwock mediaeval_warfare thing_unit Thing - Unit Action: Destroy a random opposing Unit. Kevan Black Death mediaeval_warfare thing Thing At the end of a Player's Turn, if that Player controls any Units they must destroy one. If no Units are in play, destroy Black Death. Raven Medic mediaeval_warfare thing_unit Thing - Unit If a Unit you control, other than Medic, is destroyed, return it to your hand instead. Kevan Storming the Castle mediaeval_warfare action Action If you have at least 5 Units in play, and an opponent has none, that opponent is defeated and removed from the game. Raven Kingdom Come mediaeval_warfare action Action If you have more than 75 Gold, you win. Raven Spies mediaeval_warfare thing_unit Thing - Unit Action: View an opponent's hand. Raven Espionage mediaeval_warfare action Action Take a random card from an opponent. Raven Barracks mediaeval_warfare thing_construct Thing - Construct Action: Draw a card and reveal it to all Players. If it is a Unit card, put it into play under your control. Otherwise, discard it. Kevan Greek Fire mediaeval_warfare action Action Make an opponent discard 2 cards. Raven Alchemist Lab mediaeval_warfare thing_construct Thing - Construct Action: Draw a card and reveal it to all Players. If it is not an Action, discard it. Raven Archers mediaeval_warfare thing_unit Thing - Unit Action: Pay 5 Gold and discard a card to destroy a Unit. Raven Hired Cannons mediaeval_warfare action Action At the cost of 5 Gold, destroy a Unit or a Construct. Raven Mongol Horde mediaeval_warfare action Action For 10 Gold, hire a Mongol Horde to capture a Construct for you. Raven Earthquake mediaeval_warfare action Action Destroy all Constructs. Kevan Wagon Ambush mediaeval_warfare action Action Steal 5 Gold from an opponent, if they have it. Raven Bribe mediaeval_warfare action Action For 10 Gold, take control of an opposing Unit. Raven Military Advisor mediaeval_warfare thing_unit Thing - Unit Action: Discard a card to draw a card. Kevan Recession mediaeval_warfare thing_economy Thing - Economy If there is another Economy card in play when this one comes into play, destroy the other. Each Player gains one less Gold at the start of each of their turns. Raven Farm mediaeval_warfare thing_construct Thing - Construct Gain an extra Gold at the start of each of your turns. Farms cannot be destroyed by Units. Raven Roads mediaeval_warfare thing_construct Thing - Construct The Gold cost of the controller of Roads using a Unit's ability is reduced by two (to a minimum of zero). Raven Prosperity mediaeval_warfare thing_economy Thing - Economy If there is another Economy card in play when this one comes into play, destroy the other. Each Player gains one more Gold at the start of each of their turns. Raven Peasant Militia mediaeval_warfare thing_unit Thing - Unit Action: Pay 3 Gold to destroy a Unit, and destroy Peasant Militia. Kevan Hired Mercenaries mediaeval_warfare thing_unit Thing - Unit Gain one less Gold at the start of each of your turns. Action: Pay 2 Gold to destroy a Unit. Kevan Dark Warlock mediaeval_warfare thing_unit Thing - Unit Action: Destroy a Unit you control (other than Dark Warlock) to destroy a Unit. Kevan Unreliable Advisor mediaeval_warfare thing_unit Thing - Unit Action: Toss a coin. If 'heads', draw a card. Raven Thunderstorm mediaeval_warfare thing Thing Units may not use Actions. Toss a coin at the start of each of your turns; if tails, destroy Thunderstorm. Kevan Youth of Today mediaeval_warfare action Action All Players must discard all Unit cards from their hands. Kevan Conscription mediaeval_warfare action Action All Players may put any number of Unit cards into play from their hands. Kevan Bloodless Revolt mediaeval_warfare action Action Return two of an opponent's Unit cards to their hand. Raven Chaos Winds mediaeval_warfare action Action All Action cards in every Player's hand must be played or discarded immediately. The Player who plays Chaos Winds chooses which Player plays all their actions first, and it continues in the order of play. A Player cannot win while Chaos Winds is in effect. Raven Hired Messenger mediaeval_warfare action Action Pay 5 Gold. You may use 3 of your Units' Actions (but not one Unit's Action more than once) immediately. Raven Renaissance mediaeval_warfare thing Thing At the beginning of any Player's turn, they draw two cards instead of one. If a Player is forced to discard at the end of their turn due to having too many cards, destroy Renaissance. Raven