Dvorak Export: Mediaeval Warfare deck


This is a tab-separated dump of the deck, designed for import into Lackey's carddata.txt.

To use this in Lackey, copy this address to the AutoUpdate field in Lackey's Preferences:

http://dvorakgame.co.uk/export.php?deck=Mediaeval_Warfare_deck&lackeyimg=image&d=/d

For further information, read this page.

Image file named after:
Address of image directory:
Name	Set	ImageFile	Type	CornerValue	Text	FlavorText	Creator
Footmen	mediaeval_warfare	thing_unit	Thing - Unit		Action: Pay 5 Gold to destroy a Unit.		Raven
Archers	mediaeval_warfare	thing_unit	Thing - Unit		Action: Pay 5 Gold and discard a card to destroy a Unit.		Raven
Fort	mediaeval_warfare	thing_construct	Thing - Construct		Your units are immune to attacks from non-missile units.		Raven
Moat	mediaeval_warfare	thing_construct	Thing - Construct		The initial Gold cost of attacking your units with a non-missile Unit is doubled. Moat may not be destroyed by a Unit.		Raven
Footmen	mediaeval_warfare	thing_unit	Thing - Unit		Action: Pay 5 Gold to destroy a Unit.		Raven
Footmen	mediaeval_warfare	thing_unit	Thing - Unit		Action: Pay 5 Gold to destroy a Unit.		Raven
Footmen	mediaeval_warfare	thing_unit	Thing - Unit		Action: Pay 5 Gold to destroy a Unit.		Raven
Catapult	mediaeval_warfare	thing_unit	Thing - Unit		Action: Pay 10 Gold and discard 2 cards to destroy a Unit or a Construct.		Raven
Artisans	mediaeval_warfare	thing_unit	Thing - Unit		Action: Draw a card and reveal it to all Players. If it is not a Construct, discard it.		Kevan
Goldmine	mediaeval_warfare	thing_construct	Thing - Construct		Gain an extra two Gold at the start of each of your turns.		Kevan
Farm	mediaeval_warfare	thing_construct	Thing - Construct		Gain an extra Gold at the start of each of your turns. Farms cannot be destroyed by Units.		Raven
Gift From Arabia	mediaeval_warfare	action	Action		Gain fifteen Gold.		Raven
Sabotage	mediaeval_warfare	action	Action		Play only if you control a Unit. A chosen Opponent loses six Gold, to a minimum of zero.		Kevan
Tax Collectors	mediaeval_warfare	thing_unit	Thing - Unit		Action: Gain 3 Gold.		Kevan
Payday	mediaeval_warfare	action	Action		Each Unit and Construct is destroyed unless its controller pays 2 Gold for it.		Kevan
Sheriff of Nottingham	mediaeval_warfare	thing_unit	Thing - Unit		At the beginning of your turn, gain one extra Gold.		Raven
Jabberwock	mediaeval_warfare	thing_unit	Thing - Unit		Action: Destroy a random opposing Unit.		Kevan
Black Death	mediaeval_warfare	thing	Thing		At the end of a Player's Turn, if that Player controls any Units they must destroy one. If no Units are in play, destroy Black Death.		Raven
Medic	mediaeval_warfare	thing_unit	Thing - Unit		If a Unit you control, other than Medic, is destroyed, return it to your hand instead.		Kevan
Storming the Castle	mediaeval_warfare	action	Action		If you have at least 5 Units in play, and an opponent has none, that opponent is defeated and removed from the game.		Raven
Kingdom Come	mediaeval_warfare	action	Action		If you have more than 75 Gold, you win.		Raven
Spies	mediaeval_warfare	thing_unit	Thing - Unit		Action: View an opponent's hand.		Raven
Espionage	mediaeval_warfare	action	Action		Take a random card from an opponent.		Raven
Barracks	mediaeval_warfare	thing_construct	Thing - Construct		Action: Draw a card and reveal it to all Players. If it is a Unit card, put it into play under your control. Otherwise, discard it.		Kevan
Greek Fire	mediaeval_warfare	action	Action		Make an opponent discard 2 cards.		Raven
Alchemist Lab	mediaeval_warfare	thing_construct	Thing - Construct		Action: Draw a card and reveal it to all Players. If it is not an Action, discard it.		Raven
Archers	mediaeval_warfare	thing_unit	Thing - Unit		Action: Pay 5 Gold and discard a card to destroy a Unit.		Raven
Hired Cannons	mediaeval_warfare	action	Action		At the cost of 5 Gold, destroy a Unit or a Construct.		Raven
Mongol Horde	mediaeval_warfare	action	Action		For 10 Gold, hire a Mongol Horde to capture a Construct for you.		Raven
Earthquake	mediaeval_warfare	action	Action		Destroy all Constructs.		Kevan
Wagon Ambush	mediaeval_warfare	action	Action		Steal 5 Gold from an opponent, if they have it.		Raven
Bribe	mediaeval_warfare	action	Action		For 10 Gold, take control of an opposing Unit.		Raven
Military Advisor	mediaeval_warfare	thing_unit	Thing - Unit		Action: Discard a card to draw a card.		Kevan
Recession	mediaeval_warfare	thing_economy	Thing - Economy		If there is another Economy card in play when this one comes into play, destroy the other. Each Player gains one less Gold at the start of each of their turns.		Raven
Farm	mediaeval_warfare	thing_construct	Thing - Construct		Gain an extra Gold at the start of each of your turns. Farms cannot be destroyed by Units.		Raven
Roads	mediaeval_warfare	thing_construct	Thing - Construct		The Gold cost of the controller of Roads using a Unit's ability is reduced by two (to a minimum of zero).		Raven
Prosperity	mediaeval_warfare	thing_economy	Thing - Economy		If there is another Economy card in play when this one comes into play, destroy the other. Each Player gains one more Gold at the start of each of their turns.		Raven
Peasant Militia	mediaeval_warfare	thing_unit	Thing - Unit		Action: Pay 3 Gold to destroy a Unit, and destroy Peasant Militia.		Kevan
Hired Mercenaries	mediaeval_warfare	thing_unit	Thing - Unit		Gain one less Gold at the start of each of your turns. Action: Pay 2 Gold to destroy a Unit.		Kevan
Dark Warlock	mediaeval_warfare	thing_unit	Thing - Unit		Action: Destroy a Unit you control (other than Dark Warlock) to destroy a Unit.		Kevan
Unreliable Advisor	mediaeval_warfare	thing_unit	Thing - Unit		Action: Toss a coin. If 'heads', draw a card.		Raven
Thunderstorm	mediaeval_warfare	thing	Thing		Units may not use Actions. Toss a coin at the start of each of your turns; if tails, destroy Thunderstorm.		Kevan
Youth of Today	mediaeval_warfare	action	Action		All Players must discard all Unit cards from their hands.		Kevan
Conscription	mediaeval_warfare	action	Action		All Players may put any number of Unit cards into play from their hands.		Kevan
Bloodless Revolt	mediaeval_warfare	action	Action		Return two of an opponent's Unit cards to their hand.		Raven
Chaos Winds	mediaeval_warfare	action	Action		All Action cards in every Player's hand must be played or discarded immediately. The Player who plays Chaos Winds chooses which Player plays all their actions first, and it continues in the order of play. A Player cannot win while Chaos Winds is in effect.		Raven
Hired Messenger	mediaeval_warfare	action	Action		Pay 5 Gold. You may use 3 of your Units' Actions (but not one Unit's Action more than once) immediately.		Raven
Renaissance	mediaeval_warfare	thing	Thing		At the beginning of any Player's turn, they draw two cards instead of one. If a Player is forced to discard at the end of their turn due to having too many cards, destroy Renaissance.		Raven

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